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Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.11.23 02:28:00 -
[1] - Quote
SnakeEyesX80 wrote:I really hope the final version is A LOT better. So far not very impressed. The weapons lack any sort of tactile feel. The sound design is almost non-existent. The graphics are just garbage, especially for an Unreal 3 engine game. The gameplay is straight up boring. It's like a worse version of MAG. At least MAG had moments where it was fun. This game is not good. I understand this is a beta, but wow, put some effort into drawing the player in. The menu system is also very tedious an poorly assembled. It's almost as if they're trying really hard to make a bland, generic shooter feel deep with overly complicated menus. All we have now is a tiny taste of the "final" version.
Right now, we're just limited to small ambush and skirmish scenarios. Let's put it this way-
In every battle for a district, there will most likely be many small & short skirmishes and ambushes going on in one massive area players can move through freely. Instead of these contributing directly to a win, let's put it this way: ambushes will deplete the (much larger) clone count, while skirmishes will just pave the way for MCCs to move through an area (The tactical advantage of this can only be speculated right now, but obviously it'll be a big one)
There are several of these huge districts making up planets. How you move between these planets depends on a few factors, that I can't remember too specifically.
When a corp has control of a district (or a whole planet, not sure), they'll be able to start gaining valuable materials from that planet, to further their power. If you aren't part of a corp, they'll still be able to pay you a hefty sum to fight for them.
Also (supposedly, from a video) there'll be some way for the corp in control of a district to modify the structures there. They'll start with barren planets, then more and more structures (AKA things making up the maps we're fighting in now) will be added to the district, depending on what the corp wants.
With all that, it seems like a tiny difference when I mention all the new toys to play with that are in development, such as deployable installations and new vehicles. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.23 02:34:00 -
[2] - Quote
J'Jor Da'Wg wrote:Xavier Hastings wrote:J'Jor Da'Wg wrote:Xavier Hastings wrote:SnakeEyesX80 wrote:I really hope the final version is A LOT better. So far not very impressed. The weapons lack any sort of tactile feel. The sound design is almost non-existent. The graphics are just garbage, especially for an Unreal 3 engine game. The gameplay is straight up boring. It's like a worse version of MAG. At least MAG had moments where it was fun. This game is not good. I understand this is a beta, but wow, put some effort into drawing the player in. The menu system is also very tedious an poorly assembled. It's almost as if they're trying really hard to make a bland, generic shooter feel deep with overly complicated menus. I can hear the typing already, but the fact is, this is a beta, and frankly we aren't supposed to like this game yet. If we do something is wrong. wut There are plenty of betas I played where they made huge improvements, but I still liked it. Isn't the point of a game to like it? If we don't like it anymore than the 1st build, then isn't all the work null and void? Its not the end of the world if there is a bad patch or something, but a game can trend towards being more or less fun in the long run. I just said that to make a reference to all the winers. And plus, no, we aren't supposed to like a beta. It is a plus, but we are supposed to test it and make it better. I think we are more getting confused on semantics. I mean the ultimate goal of the bet is to have a game people like, and I just kind of assumed that if a beta is progressing well, people will like it more and more as time goes on, not look at it as their job or the daily grind until all of a sudden, release comes and OMGWTFBBQ I <3 TIHS GAEM SOOO MUCHH Just my opinion tho. I reasoned not liking a game = not makin progress. Then you made it into the beta a little early.
When the base mechanics work smoothly, and the game is stable, then the devs can move onto adding the awesomesauce. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.23 02:57:00 -
[3] - Quote
SnakeEyesX80 wrote:Scheneighnay McBob wrote:
Right now, we're just limited to small ambush and skirmish scenarios. Let's put it this way-
In every battle for a district, there will most likely be many small & short skirmishes and ambushes going on in one massive area players can move through freely. Instead of these contributing directly to a win, let's put it this way: ambushes will deplete the (much larger) clone count, while skirmishes will just pave the way for MCCs to move through an area (The tactical advantage of this can only be speculated right now, but obviously it'll be a big one)
There are several of these huge districts making up planets. How you move between these planets depends on a few factors, that I can't remember too specifically.
When a corp has control of a district (or a whole planet, not sure), they'll be able to start gaining valuable materials from that planet, to further their power. If you aren't part of a corp, they'll still be able to pay you a hefty sum to fight for them.
Also (supposedly, from a video) there'll be some way for the corp in control of a district to modify the structures there. They'll start with barren planets, then more and more structures (AKA things making up the maps we're fighting in now) will be added to the district, depending on what the corp wants.
With all that, it seems like a tiny difference when I mention all the new toys to play with that are in development, such as deployable installations and new vehicles.
See now THAT sounds amazing! I really hope this can all come together. I hope so too. That's what I managed to piece together from everything I've heard devs say in videos |
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