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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.11.21 18:54:00 -
[1] - Quote
EnglishSnake wrote:GLOO GLOO wrote: And you didn't need a tank to make a 56-0, just a Saga was enough, with a good pilot and a good gunner ...
Well, maybe it's a too big nerf, but I can't say I don't play easy mode !!! But it's a fair nerf today for FPS players, and vehicules lonewolf fanboys can QQ for me !!!
A Saga? Really if it was so easy why didnt you do it? oh yea right it would have insta popped
On my first go as a Saga/missile gunner I went 51/1 (death was before gunning) and I knew at once those missiles were op. Doable, especially by better gunners than me. LAV didn't pop (thanks to good driving, mostly).
After that trained my own Saga and the results were towards that. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.11.21 19:02:00 -
[2] - Quote
EnglishSnake wrote: But look at AV which remains unchanged
Forge gun - Long range, high DPS, charge up time, is anti everything atm Swarms - Long range, dumb fired, lock on through cover, missiles bend around cover to hit targets, only anti vehicle/installation
All the problems of AV still exist while the problems of HAVs are being replaced with more problems
??? What build are you talking about? Did those change TODAY? Not codex, that's for sure because: - Forges and swarms have limited range, wouldn't classify as 'long'. Rather 'medium-long'. - Swarms haven't dumb fired for ages - Swarms couldn't lock thru obstacles, even railings of a metallic crane interrupted process and broke locks.
(true parts which need fixing/balancing: benging swarms, forge AI splash) |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.11.21 19:14:00 -
[3] - Quote
Ok, even though I questioned some points I don't intend to be too harsh on Englishsnake, have still respect for you.
Haven't tested any today's changes (if any) YET but I will. Before testing, my point is:
Missiles, especially small, very not on par with other vehicle turrets and needed fixing. It is a shame if CCP over'balanced' them aka supernerfed them.
But still better than no fix, I trust the balance will be found. HMG, for example went thru GOD-SCRAP-PRETTY GOOD - journey. As did forge guns, tank hulls and dropship flight model.
Swarms and breach AR's are still waiting to get slightly up. RE's ended up being very situational.
A tip to EVERYONE posting or reading posts: DON'T GET TOO AFFECTIONATE TOWARDS ANY SINGLE FEATURE IN GAME - EVERYTHING IS SUBJECT TO POSSIBLE CHANGE (beta etc etc...) |
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