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Mazu Ten
Algintal Core Gallente Federation
10
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Posted - 2012.11.16 22:13:00 -
[1] - Quote
Try as I might, I can't seem to find information on this.
Could someone kindly explain how scanning works, and how dampening helps me evade it, especially in regards to by-sight detection?
Thanks in advance! |
VK deathslaer
Tritan-Industries Legacy Rising
149
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Posted - 2012.11.16 22:24:00 -
[2] - Quote
Your suit has advanced detection systems built into it. And you also have an electronic footprint which can be modified to make you "invisible". So if you have dropsuit upgrades, profile dampening, and a profile dampener you will have a signature radius so tiny that an enemy with LOS will see you but no one else will. Even so an enemy with LOS won't see a chevron above you and your suit data won't come up. |
Mazu Ten
Algintal Core Gallente Federation
10
|
Posted - 2012.11.16 22:32:00 -
[3] - Quote
Am I right in believing that LOS stands for Lock On Sight, and if so, I assume it's what occurs when you 'spot' an enemy and they appear on your/ally radar?
For further clarification, am I right in believing that, with a small enough profile, the enemy will need to be much closer to see a chevron appear and for me to be added to enemy radar? |
Musta Tornius
BetaMax.
265
|
Posted - 2012.11.17 01:36:00 -
[4] - Quote
LOS generally stands for Line of Sight, the direction you are looking at and the things you can see that way. An enemy behind you would not be in your los for example. |
Free Healing
L.O.T.I.S. Legacy Rising
234
|
Posted - 2012.11.17 06:53:00 -
[5] - Quote
I've been testing this myself recently and here's what I've found.
There are 3 statistics you need to familiarize yourself with.
Scan Precision- Is what determines from how quickly or accurately you can detect/analyse your Target via LOS or Radar.
Scan Profile- The, for lack of a better word, signal your suit sends out when it performs various actions.
Scan Radius- How far away you can see targets on your radar.
(The following is to explain what people mean when they say LOS/Chevron)
LOS = Line of Sight. When you spot an enemy through your normal HUD vision that enemy is "tagged" with a red chevron icon. If you don't know what a Chevron Icon looks like, the best i can do is tell you that it looks kinda like a " V ". When an enemy is in your LOS it's not YOU that can see this Chevron but your allies. As long as you have them in your LOS your allies will be able to see the Chevron through walls and on their Radar, provided they're in range.
To elaborate.
It would be slightly more simple to think of Scan Profile as how much "Sound" you emit. When your running or shooting the enemies radar lights up with your position when your in their Scan Radius. Decreasing how much "Sound" you emit when performing said actions will cause the enemy to not see you on their Radar, as well as not be able to tag you for other players via LOS, at all.
Lets say that, hypothetically, everyone starts with a Base scanning precision of -15 (which means it can detect anything with a Profile of -15 and higher) and profile of 0.
If a player were to decrease their scan profile to -20, then that player would no longer appear on said enemies radar when they performed any action and would not be affected by LOS and therefor not be tagged by the Chevron marker. It would also take longer for the Enemy to see your Information via LOS.
If the enemy player were to increase their Scan Precision to -25, they would then be able to see you once again.
At this time i do not know if it's possible to raise Scan Precision low enough to the point where you can see the enemy on the map no matter where they are within your Scan Radius, but believe me i'm working on it :)
On a side note it's actually almost impossible to effectively detect somebody with Maxed Profile Dampening in the game.
Dropsuit Command = -5% to Scan Profile per Level.
Profile Dampening = -5% to Scan Profile per Level.
Prototype Dampener Module = -15% to -25% per Module Level.
so if you maxed those you'd have around -75 Scan Profile.
VS.
Profile Analysis = -5%
Precision Enhancers = -10% to -20% Scan Precision per module level.
Which adds up to -45 Scan Precision.
Now the inclusion of Active Scanner equipment is supposed to balance the scale here but I've heard from a Corp. Mate and on the Forums that they're mostly useless at this stage in the game. I'm going to do some testing myself and then i'll get back to you. Hope this helps.
Keep the faith. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.11.17 07:30:00 -
[6] - Quote
They multiply, not add.
-25% + -25% is not -50%, it's -43.75%. -25%-25%-25% is 57.8125%, not 75% any extra dampers would also have a stacking penalty, so three complex sensor damps with max skills lower it 71.6643437%.
Other then the math, everything said seems right to me. |
Free Healing
L.O.T.I.S. Legacy Rising
234
|
Posted - 2012.11.17 09:31:00 -
[7] - Quote
Ten-Sidhe wrote:They multiply, not add.
-25% + -25% is not -50%, it's -43.75%. -25%-25%-25% is 57.8125%, not 75% any extra dampers would also have a stacking penalty, so three complex sensor damps with max skills lower it 71.6643437%.
Other then the math, everything said seems right to me.
Is that so? I'll take your word for it since it seems you've done far more research into it than I have. Any thoughts on Profile Dampeners Vs. Active Scanners?
Keep the faith. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1590
|
Posted - 2012.11.17 15:18:00 -
[8] - Quote
Ten-Sidhe is right about the stacking penalty and the fact that they multiply. The (+) and (-) that you see denotes an increase or decrease in of an attribute. If the bonus affecting the attribute is a % then you increase or decrease the attribute by a factor of that percent per level. |
Liquid Big Boss
Rebelles A Quebec
58
|
Posted - 2012.11.18 16:09:00 -
[9] - Quote
Free Healing wrote: Now the inclusion of Active Scanner equipment is supposed to balance the scale here but I've heard from a Corp. Mate and on the Forums that they're mostly useless at this stage in the game. I'm going to do some testing myself and then i'll get back to you. Hope this helps.
I'm curious about this too. Today, i use the advance Active Scanner equipment and I don'T realy know how to use it, do I have to keep it in my hand to make it work?? (sounds stupid) Do I have to active it everytime I spawn or it's only active for a few second?
But I have the feeling I can see enemy behind wall it this. Need clarification on this equipement. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1590
|
Posted - 2012.11.18 17:51:00 -
[10] - Quote
Liquid Big Boss wrote:Free Healing wrote: Now the inclusion of Active Scanner equipment is supposed to balance the scale here but I've heard from a Corp. Mate and on the Forums that they're mostly useless at this stage in the game. I'm going to do some testing myself and then i'll get back to you. Hope this helps.
I'm curious about this too. Today, i use the advance Active Scanner equipment and I don'T realy know how to use it, do I have to keep it in my hand to make it work?? (sounds stupid) Do I have to active it everytime I spawn or it's only active for a few second? But I have the feeling I can see enemy behind wall it this. Need clarification on this equipement.
You can see through structures and terrain with active scanners. Vehicle scanners have 360 degree coverage while infantry scanners only cover where you are look at. But what you can see is determined by the following factors.
1. Profile signature of the player that is hiding from you. 2. Scan precision of the scanner you are using to find said player. |
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Liquid Big Boss
Rebelles A Quebec
58
|
Posted - 2012.11.18 17:54:00 -
[11] - Quote
but how it work? do I have to activate it everytime I spawn or I have to keep it in my hand? |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.11.18 21:16:00 -
[12] - Quote
Do the equipment and vehicle scanners get modified by your skill and suit module bonuses?
Do suits ever reveal non los stuff? (through hills, and behind you) |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.22 19:22:00 -
[13] - Quote
Maken Tosch wrote:Liquid Big Boss wrote:Free Healing wrote: Now the inclusion of Active Scanner equipment is supposed to balance the scale here but I've heard from a Corp. Mate and on the Forums that they're mostly useless at this stage in the game. I'm going to do some testing myself and then i'll get back to you. Hope this helps.
I'm curious about this too. Today, i use the advance Active Scanner equipment and I don'T realy know how to use it, do I have to keep it in my hand to make it work?? (sounds stupid) Do I have to active it everytime I spawn or it's only active for a few second? But I have the feeling I can see enemy behind wall it this. Need clarification on this equipement. You can see through structures and terrain with active scanners. Vehicle scanners have 360 degree coverage while infantry scanners only cover where you are look at. But what you can see is determined by the following factors. 1. Profile signature of the player that is hiding from you. 2. Scan precision of the scanner you are using to find said player. I would like to add that if you're using an LAV fitted with a blaster- fit it with an active scanner too. The scan radius is roughly the effective range of blasters. |
Oswald Rehnquist
Zumari Force Projection Caldari State
8
|
Posted - 2012.12.03 16:37:00 -
[14] - Quote
They still need to up the ability of active scanners, I have the creodon (level 3) scanner and it still does not pick up heavies or assault at all, even when I know they are on the other side of a structure or formation, and that is confirmed when I go around and shot gun them down (or get brought down myself)
It is seriously wrong when my passive scanners are able to pick up all targets before I even get within range. It is also a lot easier to do a quick glace in the open (half way across the map) and pick all of my targets with my passive scans and then chase those down behind cover.
I've tried my hardest to like the active scanner, and it was one of the reasons why I am playing the game due to the idea. My entire build focused on scanning/detection, and will be for the next reset, because I really like the idea. But scanning really needs a fix because as of right now its only use is in detecting clone/supply structures, which are already visible on the map, and it could already be done with the level 1 scanner. |
ImMortal SoLDieR X
RestlessSpirits
41
|
Posted - 2012.12.03 19:33:00 -
[15] - Quote
Oswald the ACTIVE SCANNER WORKS period. punto finale.
If the person you are trying to scan has his dampener lvl and pecision scan lvls maxed out you wil not see him. some of us are working hard to lower our scan you cant counter that. jmo but ppl whose DAMPENER lvl isnt up and whose / SCAN PRECISION lvl is lower than yours you will scan. Some ppl now have over 6mil sp you dont know what they put it in. Maybe the person you scanned had DAMPENERS up to lvl 4 maybe their SCAN PRECISION was at lvl 5. I used the scanner week 1 of this build it worked but I think id rather have a gun in my hand and shoot the enemy. I have had bad experiences holding that scanner and trying to switch to my AR it scans 75m thats AR distance for sure !!!!! However, if you really got to use it try it on a SCOUT with MAXED RED BATTERIES, so you can get outta dodge before the PLASMA enters your clone shell !!!!!!
Been there done that!!!!
END TRANSMISSION......................... |
Talos Alomar
Subdreddit Test Alliance Please Ignore
391
|
Posted - 2012.12.04 23:47:00 -
[16] - Quote
Oswald Rehnquist wrote:They still need to up the ability of active scanners, I have the creodon (level 3) scanner and it still does not pick up heavies or assault at all, even when I know they are on the other side of a structure or formation, and that is confirmed when I go around and shot gun them down (or get brought down myself)
It is seriously wrong when my passive scanners are able to pick up all targets before I even get within range. It is also a lot easier to do a quick glace in the open (half way across the map) and pick all of my targets with my passive scans and then chase those down behind cover.
I've tried my hardest to like the active scanner, and it was one of the reasons why I am playing the game due to the idea. My entire build focused on scanning/detection, and will be for the next reset, because I really like the idea. But scanning really needs a fix because as of right now its only use is in detecting clone/supply structures, which are already visible on the map, and it could already be done with the level 1 scanner.
They show up as quick blips on your radar now and then. It does need a fix to be more useful, though. possibly something to let you know that you are doing something - like a 5 point "scan assist" if a player you tag gets killed by someone on your team. |
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