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TEXA5 HiTM4N
ROGUE SPADES
49
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Posted - 2012.11.16 05:49:00 -
[1] - Quote
how about doing skill points based off your war points to a 1:10 ration? meaning 10 war points equals 100 skill points, or just adding an extra 0 to your war point score. As it sits no matter how you change the skill cap it will turn people away from this game, well it already has. I believe this is a better fit for a game like dust since you are rewarded based on how well you did and not how close to a cap you are. You will have to adjust how much hacking/resuppling war points gives, but its much better than the system we are currently playing with. This would be best because the average player gets around 400-700 war points a game, and the really good stuff costs around 300k skill points so its not like they would rank up super fast who. I'll put it this way; say a player wants to level up his dropsuit to level V and he is starting from level IV he would need 1,650,000 skill points. that means he would need to play 165 games constantly getting 1000 war points. That to me is not leveling up super fast. The people that get over 2000 war points well, they've earned those points no matter the tactic as long as they are not boosting.
Here is why i bring this up:
I get around 800-1500 skill points on average but i am only getting around 3k skill points per game and this is after the recent reset, That just sucks. I really don't want to play a game where you only get rewarded 1 day out of the week. any thoughts on this? |
TEXA5 HiTM4N
ROGUE SPADES
49
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Posted - 2012.11.16 09:09:00 -
[2] - Quote
I see what you're saying but I have only played around 18 games since the reset and already getting less than 3k. I do see that sp is somewhat based on war points but it ceases to really matter after 10 good games. but you're right the advantage would be given to those that play around 7 hours a day. Maybe a higher cap? I don't know, but I do know that the current system is turning people away. |
TEXA5 HiTM4N
ROGUE SPADES
49
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Posted - 2012.11.16 10:17:00 -
[3] - Quote
Laurent Cazaderon wrote:TEXA5 HiTM4N wrote:I see what you're saying but I have only played around 18 games since the reset and already getting less than 3k. I do see that sp is somewhat based on war points but it ceases to really matter after 10 good games. but you're right the advantage would be given to those that play around 7 hours a day. Maybe a higher cap? I don't know, but I do know that the current system is turning people away. That's why active SP reward should be lowered. Diminishing returns should take a looooot longer to reach a very low level of SP. Say, you'd only win 5k SP top every game. With a weekly skill cap of say 500K SP. you'd need at least 100 games to get to 0. Me, playing my 50 or so weekly games, i'd get half the Cap. Hardcores will probably hit it every week... but they wont go further than half more sp than average player over a week. Hardcores would feel rewarded (hitting the cap and making a difference) while still damage controlling SP evolution between players with very different amount of gametime. And also, keeping EVE and Dust in a pretty similar SP evolution. Wouldnt you rather win between say 1-5k every game than getting 30 k for 10 games and then finish the week scrubbing 125 sp per game ?
I personally don't like either of those options. Maybe its because I am new to the concept of a skill cap, but I don't see other successful games having skill caps. Sure you may have over powered players for a couple of months but it usually evens out. as it being fair to people like you and I that play less than these "hardcore" gamers I think its opposite. If a guy plays for 6 days but i can catch up to him in terms of skill points in about 1-2 days there is something wrong there. Also with all these skill perks you can employ so many tactics that it will usually come down to the team with better teamwork and how they utilize said skills. |
TEXA5 HiTM4N
ROGUE SPADES
49
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Posted - 2012.11.16 22:43:00 -
[4] - Quote
Reimus Klinsman wrote:SP cap is nessessary for the longevity of the game. The current system is pretty awful as you get nearly all your SP in the first few hours of play.
Just don't think about grinding SP. Grind knowledge of how the game works. You'll find it more enjoyable.
I find the game enjoyable i just hate waiting 3 weeks to unlock something. |
TEXA5 HiTM4N
ROGUE SPADES
49
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Posted - 2012.11.16 23:33:00 -
[5] - Quote
I take it back about me enjoying the game fully. just played one game went 18-0 and had 1300 war points by hacking the objectives and bringing people back and got only 200 sp for it. I'm just going to play once a day every week like all my friends do. |
TEXA5 HiTM4N
ROGUE SPADES
49
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Posted - 2012.11.18 08:09:00 -
[6] - Quote
Laurent Cazaderon wrote:thus why it would be way better if sp gain was way more constant instead of a massive gain at first followed by a dramaticly lowered amount. but imo sp cap and current growth is good as it fits the eve universe.
and fyi. in eve, some skills require morecthan two months to be trained.
ok you are right. we do need a cap and passive>active would be better. however i don't like the fact that people would get around the same sp regardless of how they did. |
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