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R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2012.11.15 23:35:00 -
[1] - Quote
ugg reset wrote:In EVEGäó it's logistics job to heal caps faster than the other team can deal damage to them; this is not the case in Dust. the repair tool and remote repp mods cannot compete with the DPS. This is key.
Imagine this scenario...
Your team of 16 mercs is running around in a big pack; a couple of scouts are out ahead, there there is the main group with four logis and ten assaults/heavies.
One of the scouts suddenly calls out: enemy gang spotted heading your way. Similar composition to your team, so should be an epic fight. You back around the corner and wait for them to run into you.
In they come and the fight begins.
Both teams stand out in the open, in their groups, facing each other. Your team leader calls "sucker123 is primary", so all your assualts and heavies start shooting at him. Meanwhile, the opposing team lead has called one of your squad, "poorschmuck" primary and 10 guns start ripping his shields and armour apart.
Poorschmuck hits the button on his d-pad that broadcasts for reps and your four logis start repping him.
The enemy logis are in proto suits and are on their game, so they easily deal with the incoming damage. Your team leader realises this so starts "switching" primaries from one target to another in the hope that the enemy logis will screw up and not get reps on fast enough.
Your own logis aren't doing so well though, and poorschmuck dies. The enemy team lead immediately calls a new primary (he'd previously nominated them a "secondary" target to get everyone prepared). With the death of poorschmuck the amount of damage your team is doing is reduced, and so the enemy logi can start to relax a bit.
This cycle continues until your team leader calls the retreat and everyone scrambles to escape.
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R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2012.11.17 15:47:00 -
[2] - Quote
For those who took me too literally, my example was describing Eve combat using dust terminology to highlight the fundamental difference in the ways that logistics is used in the two games. It was in no way suggesting that Dust combat should work that way. |
R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2012.11.17 16:01:00 -
[3] - Quote
Cross Atu wrote:In EVE there's no question that a couple of good Logi ships can make a fleet many times more deadly than the same fleet without them. So much so that in many cases they are more valuable to the group than additional dps. I am simply wondering if beta testers in Dust who've also been exposed to the context of EVE would say that Logi's in Dust provide equivalent overall value (not equivalent overall function) to teams they run with. (Also not this is not a question about if Logi's in Dust are doing their job, just about the value of the class itself in its current iteration within CODEX).
Combat in Dust is fundamentally different to (and, in many ways better than) combat in Eve, and so logistics will be fundamentally different as well. I've run logi in both, and I prefer the Dust style.
In terms of value, I think logi in Dust is less valuable than in Eve (assuming the same ratio of logi to DPS in both), but in my view - and speaking as a Dust logibro - that is a good thing. |
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