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Valmar Shadereaver
Lost-Legion
18
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Posted - 2012.11.15 19:53:00 -
[1] - Quote
from the layout of some map's ive seen it cuild be made to have several hackable station's to engage or disengage a bridge several door's and perhaps ramp's at the entrace to stil alow vechical's to exit the facilety but block entrance until it gets hacked bye the attacker side some roof hatches and other posible entryway's to increase the already hackable objective's and points posible in a game so that there is a more strategic point recuird ingame so that ppl will be able to defend from incoming vechical attacks perhaps a building whit a hack object if its initiated bye the defenders activate's a anti air instalation or several weak instalation's around the base (hiden inside buildings when inactive so they cant get destroyed before they are deployed) giving the attackers air vechical's a need for ground suport to either take out the AA or hack the station to deactivate the instalation's after a cooldown period the canons wil transfer toward's the hackers to give them suport even in the base wich cuild be of the enemy for the time's the defenders are using defensive air unit's
there are alot of posibilety's for these kind of hacked entry ways defensive station's or just bridge control station's to increase the need for tactic in matches and less rushing in alone and hopeing the enemy isent paying atentoin neside hackable they cuild be damaged/destroyed in wich logistical repair units will be able to repair the station's in order to make it hackable again or remove any hole's that have enterd the door/wall/bridge so that vechical's dont plumit down the gorge
as this is a request id like some discusion between fellow duster's and capsuler's wat they think about this so ccp can read it and see if this is either a aset or just a waste of there time (hopefully aset but well have to wait and see) |
ridhiem
L.L.A.M.A. Relativity Alliance
6
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Posted - 2012.11.21 19:29:00 -
[2] - Quote
The ideas have potential. I've always felt on both lava and oceanic planets (when we get maps for them), there should be a hackable flood gate that either lets out a flow of magma or water way that could island some parts of a level. Thus also allowing dropships to have another reason to actually act as a dropship in extracting players that become stranded.
Something to make it only an option though would turn the hackable structure into something that can be destroyed, so that way the option to not even deal with it on longer battles is there specifically by putting some time and/or a tank into blowing up the structure. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.11.22 01:34:00 -
[3] - Quote
This has been suggested, but I always like more interactive game objects. +1 |
charlesnette dalari
Creative Killers
159
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Posted - 2012.11.22 19:46:00 -
[4] - Quote
Valmar Shadereaver wrote:from the layout of some map's ive seen it cuild be made to have several hackable station's to engage or disengage a bridge several door's and perhaps ramp's at the entrace to stil alow vechical's to exit the facilety but block entrance until it gets hacked bye the attacker side some roof hatches and other posible entryway's to increase the already hackable objective's and points posible in a game so that there is a more strategic point recuird ingame so that ppl will be able to defend from incoming vechical attacks perhaps a building whit a hack object if its initiated bye the defenders activate's a anti air instalation or several weak instalation's around the base (hiden inside buildings when inactive so they cant get destroyed before they are deployed) giving the attackers air vechical's a need for ground suport to either take out the AA or hack the station to deactivate the instalation's after a cooldown period the canons wil transfer toward's the hackers to give them suport even in the base wich cuild be of the enemy for the time's the defenders are using defensive air unit's
there are alot of posibilety's for these kind of hacked entry ways defensive station's or just bridge control station's to increase the need for tactic in matches and less rushing in alone and hopeing the enemy isent paying atentoin neside hackable they cuild be damaged/destroyed in wich logistical repair units will be able to repair the station's in order to make it hackable again or remove any hole's that have enterd the door/wall/bridge so that vechical's dont plumit down the gorge
as this is a request id like some discusion between fellow duster's and capsuler's wat they think about this so ccp can read it and see if this is either a aset or just a waste of there time (hopefully aset but well have to wait and see)
sounds a lot like mag. not that that is bad per se but just an observation. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.11.22 19:57:00 -
[5] - Quote
+1 I like this. I really really want objectives that actually shift the physical layout of the map depending on who controls it (like drawbridges and gates) depending on who holds certain objectives. I hope to see objectives that alter physically alter the map when attack/defend modes come in. |
Valmar Shadereaver
Lost-Legion
18
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Posted - 2012.11.27 05:29:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote:+1 I like this. I really really want objectives that actually shift the physical layout of the map depending on who controls it (like drawbridges and gates) depending on who holds certain objectives. I hope to see objectives that alter physically alter the map when attack/defend modes come in. yes stuf like that i mean ppl get on platform whit several and a tank hack control initiate the elevator and move toward place that wuild normaly require to move 2-3 minuts on foot bye crosing narow paths up the mountain those kind if strategic points wuild be good spots to defend or lay ambushe's for the enemy causing more strategic posibilety's cause for all you know they ignore it and your having weaker defense at main entrance |
Codyrules35 Badass
L.O.T.I.S. Legacy Rising
94
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Posted - 2012.11.27 11:16:00 -
[7] - Quote
Nice idea Valmar I love It !!!!!! It could definitely add some thinking for squads on how to approach certain bases! |
Jak Teston
Osmon Surveillance Caldari State
99
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Posted - 2012.11.27 17:15:00 -
[8] - Quote
There's definitely merit to a mechanic that allows maps to be more dynamic. That may be a hackable defensive structure such as doors, bridges or more futuristic shields that perhaps block entrance to hostile vehicles only, but can also be extended to permanently destructible wall sections. Skim Junction has a wall section that's been blown out - I could definitely imagine tearing down a wall in a pre-scripted manner to create a few extra paths into an objective. The venerable Return to Castle Wolfenstein: Enemy Territory did that very well and it focused the player's attention nicely.
Good idea! Lot's of potential for gameplay-improvement here. |
Dev Mason
D3ath D3alers RISE of LEGION
17
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Posted - 2012.11.27 23:25:00 -
[9] - Quote
This is a great idea |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.28 00:53:00 -
[10] - Quote
When we get some attack/defend game types, it would really be nice if there were objectives guarded by energy shields (or a force field). Attackers must hack the power supply to disable the shields. Dealing with these kinds of objectives can be fun, and big scifi shields are just cool.
HACKABLE SHIELD GATES PLEASE. |
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10mg PLUMBUM
Academy Inferno
73
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Posted - 2012.11.28 07:09:00 -
[11] - Quote
From May till June,
There was map where are need to hack two point before you go to the factory to hack 3 missiles point which will destroy the enemy MCC as i remember, i dont know why they was deleted from nowadays test |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.28 08:05:00 -
[12] - Quote
10mg PLUMBUM wrote:From May till June,
There was map where are need to hack two point before you go to the factory to hack 3 missiles point which will destroy the enemy MCC as i remember, i dont know why they was deleted from nowadays test
Imbalance, but CCP said they're working on other attack/defend things though. |
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