Tectonious Falcon
The Southern Legion
395
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Posted - 2012.11.16 06:42:00 -
[1] - Quote
Necrodermis wrote:ReGnUm UNSTOPPABLE DEI wrote:I could not disagree more, always put the squad command on the SLAYER. You will not believe how fast those +10 add up Furthermore, the reward should always go to the front line solders, and and not the cowards hiding behind the scenes KDR>EVERYTHING SLAYER>SUPPORT from what i seen the people with high KDR are the cowards, sitting behind the red line with their tanks and snipers. while i keep a tank at bay capping points and only managing 4 kills i still am pulling vip of my team and winning.
I agree with you entirely. KDR means nothing in a team game. Just because someone dies heaps defending a key strategical point doesn't mean they suck.... It means they're willing to sacrifice things for the win. When it comes down to it the win is the most important thing and running away so you can protect a KDR is not going to help anyone.
Reg, once games get longer and the maps get bigger, how are you going to slay people with no bullets? It will take you ages to get to the nearest supply depot to refill your ammo. Logi's will become a vital part of them game, it's just that right now they have no real room to shine.
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Tectonious Falcon
The Southern Legion
395
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Posted - 2012.11.16 07:35:00 -
[2] - Quote
Sleepy Zan wrote:Tectonious Falcon wrote:Necrodermis wrote:ReGnUm UNSTOPPABLE DEI wrote:I could not disagree more, always put the squad command on the SLAYER. You will not believe how fast those +10 add up Furthermore, the reward should always go to the front line solders, and and not the cowards hiding behind the scenes KDR>EVERYTHING SLAYER>SUPPORT from what i seen the people with high KDR are the cowards, sitting behind the red line with their tanks and snipers. while i keep a tank at bay capping points and only managing 4 kills i still am pulling vip of my team and winning. I agree with you entirely. KDR means nothing in a team game. Just because someone dies heaps defending a key strategical point doesn't mean they suck.... It means they're willing to sacrifice things for the win. When it comes down to it the win is the most important thing and running away so you can protect a KDR is not going to help anyone. Reg, once games get longer and the maps get bigger, how are you going to slay people with no bullets? It will take you ages to get to the nearest supply depot to refill your ammo. Logi's will become a vital part of them game, it's just that right now they have no real room to shine. Do you know whats better then sacrificing yourself and letting the enemy cap the objective? How about killing the enemy without dying so you can keep the objective? This an FPS, you would be ignorant to believe KDR has nothing to do with this game.
And you would be ignorant to believe KDR has everything to do with this game. Guess what? No matter how good you are, you can't stop 30 players by yourself, ( I'm talking about once the game is larger) but you can slow them down and give your team time to arrive and defend it. Guys that run away to preserve their KDR may help their team in some ways, but not as many as they could. I'm not saying having a good KDR= instant bad team player what I'm saying is that a KDR doesn't necessarily give a good indication of the amount of effort that someone may put into helping their team.
Also my post said " Just because someone dies heaps defending a key strategical point doesn't mean they suck......" I never said anything about an objective being capped because, key points aren't limited to objectives, or at least they won't be once the game releases. Having control of a tall mountain in the middle of the map will give your team an advantage. If the enemy pushes the attack on it and you die defending it, spawn in again, kill 4-5 more people, die, spawn in again and take down another 4-5 people and preventing others from pushing up by suppressing them, then you have helped your team.
Sometimes, your job will be a distraction or a damage sponge, and if it gets you killed tough that's the way this game works and the players that recognise this will have more success in large scale deployments.
In short, a good KDR doesn't indicate player skill, as you may have done something else that is just as important. Yes a good KDR is a great thing to have, but you shouldn't judge players from it. |