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R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2012.11.14 09:06:00 -
[1] - Quote
I agree that comms needs some work, but....
...you can't have an inter-squad comms mechanism that has significant drawbacks compared to an external TeamSpeak or it just won't get used.
The squad leader is the "radio operator". All players should be listening constantly to their squad comms; squad leaders (only) are also listening to team comms. All players by default speak into squad comms; squad leaders can use a button to speak in team comms instead.
We should have an indicator on screen showing who is talking, and whether they are in squad or team comms.
I agree on your "player list is a waste of a button" point. |
R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2012.11.14 19:48:00 -
[2] - Quote
Cross-chatter will be a problem if comms discipline isn't good and everyone is chattering away randomly, certainly.
However, corps can easily have 8 people in team chat currently without problems; I've done this numerous times with Zion. Its got to be easier to cope with a squad of 4 plus 3 other squad leads then two squads of 4.
I'm sure there'll be occasions where a request has to be repeated because someone is talking over it, but that needs to be weighed against the benefits. This approach allows squad leaders to talk to all other squad leads, not just one at a time; it doesn't require commands to be repeated (squad lead 1 -> radio ops 1 -> squad lead 2 -> squad members 2) and it doesn't require dedicated equipment. I guess on the down side it doesn't allow people to listen in on the internal chat of another squad.
Ultimately the comms system should be flexible & configurable enough to allow both methods so that teams can choose themselves whether a radio operator system is the best option for their play style.
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R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2012.11.17 12:32:00 -
[3] - Quote
Mace flagrantfool wrote: If you want two squads of eight that sounds fine, in a well oiled 16 man team I doubt more than two radio operators would really be necessary anyway, but this is to say nothing about the future of the game. I know personally I would love to see battles involving many more than the current 32 man limit (if we are going to be invading hostile planetary settlement I would also like to see imbalanced odds as well - 16 member, well armed well orbitally supported, against 32 member defense team, and other such mismatches - battle is inherently unfair, but it is the heroes and tyrants of war that makes for legends).
I wasn't actually suggesting 2 squads of 8. I was pointing out that being able to hear 7 other people during battle (team chat with 2 squads of 4) is completely workable, given a modicum of comms discipline. It therefore shouldn't be a problem to be listening to three squad members plus 3 other squad leaders, assuming 4 x 4 player squads.
For larger battles I'd imagine we'd have need the commander in the MCC directing things, with a dedicated comms setup for them.
I pretty much agree with everything else you say though. As long as teams aren't forced to use a radio operator for cross-squad comms I'm happy.
If everyone had the following options...
Squad channel [ ] Mute [ ] Listen only [ ] Default talk [ ] Push to talk Team channel [ ] Mute [ ] Listen only [ ] Default talk [ ] Push to talk
this would probably support most of the use cases we are interested in.
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R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2012.11.25 21:13:00 -
[4] - Quote
Cross Atu wrote:More discussion seems warranted. Maybe discussion ended because we've found a solution.
Your team tags combined with my comms setup and the ability to designate a radio operator (if desired) would be great. |
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