corbear Ormand
Algintal Core Gallente Federation
18
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Posted - 2012.11.13 23:53:00 -
[1] - Quote
Having a soft cap would work out perfectly, say at week 1, you have 500k sp, once you hit that cap, you must slowly grind SP, say 500-1k/match, you hit 560k sp by the end of week 1 (Massive grinding and no-life) week 2 comes around, your new "Soft Cap" is 1,060,000 sp.
take player #2, who started on week 2 of launch, his SP cap is now 1 mil, week 3 would be 1.5, week 4 would be 2 etc. etc. just like player #1, but
Now take player #3, starts at week 10, at the current cap, if you didn't hit your soft cap at all, you would be at 5 mil SP, his cap would stay at 5 mil SP, and continue to rise, leaving him the ability to catch up to the higher up players BUT his dis-advantage would be the "Soft cap" Sp that you get, say player #1 has been massively grinding this whole time
Back to player#1, his advantage is the "Soft SP cap" now say that he's been averaging 60k sp/week extra, leaving him with an extra 600k sp in 10 weeks.
Now I do see a small problem, CCP want's to implement a cap system where it's almost equal to EVE's system for the cross-skills (Corp Management) so one cannot simply create a merc just for a quick corp compared to EVE
Cerebral Wolf Jr wrote:It wont happen.
SP DOES NOT GIVE A PLAYER AN ADVANTAGE.
I don't know how many times it needs spelling out for people? Once you hit about 10m sp you don't need anything else. It add's nothing to you once you have your core skills in place, all more SP does is allow you to be more versatile and thats the reward you have for playing longer.
I call bull, take a tactical AR, the base damage is close to 50, lets say 50 for the sake of easy math, weaponry adds 2%/level extra damage (Max of 10%) AR Proficiency adds and extra 5% damage (Max of 25%), so your talking an instant 35% extra damage, or now your doing an extra 17.5 dmg/shot, doesn't sound like a lot right? Say you can fire off 600 rpm, you'd be doing an extra 175 dmg/second compared to the basic AR user, this is just for a few skills added up 50*1.35*6=675 compared to a base of 500 @ 6 shots/second @ 50dmg/shot
Same thing for the shield management and armor, say your running a shield tanked suit, 355 shields base 355*1.25 = 444~, extra 94 shields anyone? That's almost 2 more shots to down you with a tac rifle.
So with maxed skills v the other guy who's running the same loadout, but he hasn't specced into that, you now are doing an extra 17.5 dmg/shot on top of an extra 100 shields, and that = no advantage? not including any more skills they shove in at us to increase damage, decrease overheating (Heavies) increase speed, shields, armor, modules etc. etc.
In EVE, if anyone has tried to play it, your at a massive disadvantage for a LONG time compared to some of the higher up people, I've played it for about 4 months, and still wasn't able to PvP, your talking a year minimum just to be somewhat wanted and useful to a corp who PvP's and that's being specialized, which is why it's a massive turnoff to most people, including me, not including the massive grinding just for standings
IMHO right now the SP cap pretty much says screw you for playing more (Thus giving CCP more money) also the lower end people are at a disadvantage, have you ever tried going up against a B series Assault dropsuit pimped out with a duvolle in a starter fit? Let me know how that works out for you, guarantee you won't be able to drop him even without healing of shields or armor if you had 5 lives to try you MAY kill him. |