Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.13 13:58:00 -
[1] - Quote
When I used to play Transformers: War for Cybertron, I had several games where I ran 0:7 or 1:8 or worse, and afterwards, had everyone on my team commenting about the fact that I was the reason we won.
In Team Deathmatch.
In the current build of the DUST 514 beta, I've had a few Ambush matches where I've been able to clearly see the impact I had on the battle, I've made an obvious difference that tipped the scales in my team's favour, while achieving no more than 1 kill and suffering between 2 and 7 deaths.
Why? How? Because medics are awesome. But sometimes, we don't have guns.
Also, Regnum, get that guy running 20-0 out of his tank, and try telling me he has gun game when you can outgun his AR with your SMG at long range. Different players are good in different roles on the battlefield. Not all of those roles offer equal K/D opportunities. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.13 15:00:00 -
[2] - Quote
Running an Assault or Logi suit with a Repair Tool and supporting a group of 3 - 5 Heavies in Ambush gets the Heavies a lot more kills and a lot less deaths.
I saved lives more often than I died. In War for Cybertron, and in DUST Ambush matches. If I basically rebuild an entire heavy suit (even proto repair mods take FOREVER to patch them up when they're badly damaged), That means it can tank its way through another 2 or 3 Snipers.
That game where I had 7 deaths? I had 5 heavies who ranged between 5 and 10 kills each with 0 deaths thanks to me. If I hadn't been repping, they would have either spent more downtime hiding from battle to regen their armour, or they would have died more and spent extra time respawning instead of fighting. One option requires luck AND reduces their kill counts, the other reduces the kill count less, but also hands kills to the enemy team that I prevented.
I'd call that a positive result. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.13 15:23:00 -
[3] - Quote
Pranekt Tyrvoth wrote:So what you're saying is, despite that you apparently had a wall of 3-5 large meatshields, you still managed to die seven times, and that you supported some very mediocre heavies.
As a heavy player I completely understand and appreciate the support of a good logi.
However, by good logi I mean...
1) Logi does not have to rep me the whole time, only when my health is actually low.
2) I'd prefer Logi attacks targets that are not close enough for me to engage with HMG, instead of sitting behind me uselessly.
3) If said logi can't score a couple kills on their own at least, it doesn't seem as if they are trying (very-hard/at-all).
4) Attempting to revive anyone with a weak revive tool [if they actually wanted it/needed it] doesn't really help them, reviving with 80% or better can and does - if you aren't doing that, you aren't helping.
5) If the heavies you were supporting 'died' at any point, their death still counted and is reflected in their score, the only difference is (just like with every other dropsuit), their dropsuit was not expended due to the revive. You saved them money and potentially helped them get back to fighting quicker, you didn't necessarily help the battle or offset the fact that a death = a death.
6) Please stop using other game references to validate yourself in Dust. 1. Enemy team was Sniper- and Vehicle-heavy. I died, because I got one-shotted from outside ALL of our effective ranges, not just the Heavy's but my own as well. And I still managed to get back to them before they died. For the most part, the tanks died before they did much damage (2 Forge Guns, and there was an Assault running around with a decent Swarm Launcher for most of the match), but I did get one-shotted by missiles twice. Heavies survived, and again, I managed to respawn and get back to them before the enemy team could take real advantage of the damage they took.
2. I did. That drew the enemies into HMG range, and I got Assists. Or exposed them to our teams snipers, who got me Assists.
3. I was trying to make the Heavies survived an abundance of sniper fire. And it worked.
4. I didn't need to revive them. They never fell.
5. Again, they didn't die. They backed up into cover for a few seconds while I repped them.
6. I've had more experience healing in other games, which have existed longer, and in which I've had more time to spend, and the mechanics for the game I'm using as an example are comparable - there was a repair gun which couldn't be used at the same time as other weapons. In Fall of Cybertron (the sequel), healing is provided by an ability separate from your weapon, so I can heal WHILE shooting. My K/D skyrocketed in comparison with the equivalent playstyle in the previous game.
EDIT: I'm not saying K/D doesn't matter. I'm not even saying that K/D doesn't matter for Logi players. I'm just saying that it isn't ALWAYS relevant - EVEN when you're talking about a TDM mode - when you have healing abilities or tools that can be of more value than your average-at-best gun game. |