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        |  WHz DS9899
 Doomheim
 
 136
 
 
      | Posted - 2012.11.12 02:29:00 -
          [1] - Quote 
 Assault Rifle: give it slightly more spread over time, and this much recoil, but increase the range by 15 meters.
 
 Scrambler Pistol: Give it 5 more meters of range.
 
 Shotgun: I don't know how much, but shotguns need more range, because right now, outside of 5 feet, they're useless.
 
 Forge Gun: Make the spread slightly larger.
 
 Submachine Gun: (This might or might now work) Make the mutions it shoots solid rounds, giving it unlimited range, but increase the spread, or increase the range by 15-20 meters.
 
 Sniper Rifle: keep as is.
 
 Laser RIfle: give it more range, and a faster increase of DOT, but reduce the time it takes to overheat.
 
 Swarm Launcher:This, and for the fire and forget missiles, make them go straight toward the dropship, not fly right around it.
 
 Tank: give tanks more speed and armor/sheild HP
 
 Dropships: make the turrets have slightly less accuracy, but give a bouns to using blaster turrets.
 
 LAV: more armor
 
 Missile turret: Give them a bigger blast radius, but lower the damage. (and change it's name to rocket, because these things have no guidance at all)
 
 Forge Gun turret (lol): Increase it's splash slightly
 
 Blaster turret: keep as is
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        |  Ops Fox
 ZionTCD
 Legacy Rising
 
 197
 
 
      | Posted - 2012.11.12 02:51:00 -
          [2] - Quote 
 
 WHz DS9899 wrote:
 Scrambler Pistol: Give it 5 more meters of range.
 
 Shotgun: I don't know how much, but shotguns need more range, because right now, outside of 5 feet, they're useless.
 
 Submachine Gun: (This might or might now work) Make the mutions it shoots solid rounds, giving it unlimited range, but increase the spread, or increase the range by 15-20 meters.
 
 Tank: give tanks more speed and armor/sheild HP
 
 Forge Gun turret (lol): Increase it's splash slightly
 
 
 
 scrambler: donGÇÖt its good as is
 
 shotgun: donGÇÖt its good as is however make projectile/mimtar version that does have more range at a cost to damage and make it function like solid rounds where it has infinite range technically but not practically
 
 SMG: i agree it is a mimitar weapon it shouldnGÇÖt have a hard range like blasters
 
 tanks: completely agree
 
 rail gun turret: I agree or reduce the forge guns own splash
 
 
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        |  WHz DS9899
 Doomheim
 
 136
 
 
      | Posted - 2012.11.12 20:03:00 -
          [3] - Quote 
 
 Ops Fox wrote:WHz DS9899 wrote:
 Scrambler Pistol: Give it 5 more meters of range.
 
 Shotgun: I don't know how much, but shotguns need more range, because right now, outside of 5 feet, they're useless.
 
 Submachine Gun: (This might or might now work) Make the mutions it shoots solid rounds, giving it unlimited range, but increase the spread, or increase the range by 15-20 meters.
 
 Tank: give tanks more speed and armor/sheild HP
 
 Forge Gun turret (lol): Increase it's splash slightly
 
 
 scrambler: donGÇÖt its good as is shotgun: donGÇÖt its good as is however make projectile/mimtar version that does have more range at a cost to damage and make it function like solid rounds where it has infinite range technically but not practically SMG: i agree it is a mimitar weapon it shouldnGÇÖt have a hard range like blasters tanks: completely agree rail gun turret: I agree or reduce the forge guns own splash 
 well I thought the scramblers could use a little bit more range, and that's actually a good idea for the shotgun, but the spread would need to be pretty tight....
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        |  I-Shayz-I
 ZionTCD
 Legacy Rising
 
 172
 
 
      | Posted - 2012.11.13 06:39:00 -
          [4] - Quote 
 AR spread and recoil needs to happen.
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