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Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.11.10 23:17:00 -
[1] - Quote
Scheneighnay McBob wrote:Ops Fox wrote:slow em down give more armor and make them more stable keep in mind dropships are light vehicles- so they should pretty much be flying LAVs
They're medium. And they shouldn't be "Flying LAVs" unless you knock the price down a shitload like an LAV. Scrap it being a Light or Medium vehicle, I can easily fix this.
- Make them Heavy Vehicles - Massively increase their Armor/Shields - Make them less Agile - Lower their top speed
Seperate Issues: - Fix Turrets - Reduce Swarm Knockback by a ton
Oh look, a perfectly viable Dropship used for Transport instead of getting smashed up immediately
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Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.11 01:01:00 -
[2] - Quote
Zat Earthshatter wrote:What I find weird is that the popular suggestion for making dropships better transports is to SLOW THEM DOWN!?!?!?!? I sense a very slight lapse in logic...
Not really a "lapse in logic" but a different look at Dropships completely Suggesting Fast ones means they shouldn't be that strong, considering they would be a lot harder to hit
Personally, I see Dropships as Heavy transport vehicles that move slowly through the air due to it being heavily armored (to protect passengers) and assure it gets there. I'd like to see a Dropship with more Armor and Shielding than an RDV (A lot more) but with less offensive capability. So, sure, my Ship will be very hard to kill but it won't be fire down at you and ohk you (Perhaps a Weaponless Variant?) |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.11 01:10:00 -
[3] - Quote
ugg reset wrote:Jason Pearson wrote:Zat Earthshatter wrote:What I find weird is that the popular suggestion for making dropships better transports is to SLOW THEM DOWN!?!?!?!? I sense a very slight lapse in logic...
Not really a "lapse in logic" but a different look at Dropships completely Suggesting Fast ones means they shouldn't be that strong, considering they would be a lot harder to hit Personally, I see Dropships as Heavy transport vehicles that move slowly through the air due to it being heavily armored (to protect passengers) and assure it gets there. I'd like to see a Dropship with more Armor and Shielding than an RDV (A lot more) but with less offensive capability. So, sure, my Ship will be very hard to kill but it won't be fire down at you and ohk you (Perhaps a Weaponless Variant?) for those who don't know, we already have a large, slow, armored transport ship, and It is called a MCC.
Mobile Command Centre really sounds like a Transport Dropship, Thanks for clearing that up fella. -_- |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.11 01:14:00 -
[4] - Quote
Tsuke Thirteen wrote: blasters can defend when the ship touches down or provide crowd control as it evacs.
Ahahahahahaha such a great joke mate.. Oh, you're serious? LOL Are you dizzy blud? Anything with Small Blasters is pretty much useless, especially Dropships. Honestly, just removing weapons completely and giving Dropships massive HP buffs would be a lot nice than using blasters.. lol small blasters -_- |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.11 01:20:00 -
[5] - Quote
Wako 75 wrote:Tsuke Thirteen wrote:Bump armor enough to support a safe landing ------ reduce guns
Dropship =/= Gunship
96.7% of Dropships are being used as flying tanks. Remove missile turrets, blasters can defend when the ship touches down or provide crowd control as it evacs.
please explain the wp blaters are pretty hard to kill with while moving and if you arent moveing then your dead. people start thinking would you want to fly a ds if you got 200 wp in a match and even better question would you want to gun one? until ccp finds a way to give wp to pilots and reduce the firepower they shouldnt make it fit only blasters. it still doesnt matter if they have super armor and sheilds if it doesnt give you wp why would you want to fly it
Some Pilots don't think about themselves gaining WP in a match (especially corp matches and stuff), and are more focused on winning. We do our jobs by dropping people off at Objectives and giving good mobile spawn locations, If we had buffed HP it would be a lot nicer. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.11 02:18:00 -
[6] - Quote
Tyrus Four wrote:Whats the issue with low-altitude drops? I'm asking honestly because I don't use or ride in dropships for the most part.
imo, as big as the maps are, they are still too small for dropships to be needed anyway.
that said, dropships should be able to rapidly descend to a very low altitude, while still hovering, drop troops off, and then rapidly ascend away from infantry fire.
and for pickups, obviously, Infantry's job is to ensure that the LZ is clear and dropships are not getting fired on when they drop in.
Ever seen a Dropship get flipped by Swarms? If you have, picture it getting flipped but closer to the ground/or buildings, which will usually mean instant death. Once Swarm Knockback isn't ********, we might be able to do that a lot easier. At the same time, staying in one place for more than a few seconds is a bad idea due to two things: Forge Guns (And their godly range and damage) and Swarms (Being able to literally lock on from miles away). Gotta keep moving, so a Dropship will rarely ever go in to pick up troops (I've tried, taken off from base in Skirmish, got chased by about 5 batches of swarms, gone in to pick up squad mates, been flipped and blown up on said squad mates) |
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