|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.09 20:49:00 -
[1] - Quote
While I haven't done my testing as comprehensively or in a particularly structured manner, I've seen results which, for the most part, match the OP.
One point of difference I should mention is with long-range Sniper Rifle use.
There are two factors to be considered. Burst damage vs. DPS, and headshots.
Firstly, burst vs. DPS. ARs have high DPS, while Sniper Rifles are about burst damage. This means high single-hit damage, which is important, because when an enemy is weakened and trying to heal up, burst damage will kill them before they get the opportunity, while DPS-style damage often gives the target that little bit of time they need to retreat. This factor comes into play far more often with squad-level and team-level coordination than it does when testing 1 vs. 1, because a Sniper paired with an AR guy will clearly out-perform 2 AR users at long range. Mid-range SMG and long-range Sniper vs. 2 ARs should also result in the SMG/Sniper pair winning - even though both of those weapons are at a disadvantage against ARs when used in 1 vs. 1 combat at those ranges.
Headshots factor in because Sniper Rifles are just better at landing headshots at long range. Combine the higher chance of a skilled user getting a headshot with the massive increase in damage the Sniper Rifle gets for such a shot, and you'll frequently see a good sniper one-shotting enemies with better gear and more SP than himself. A Militia Sniper Rifle can easily one-shot almost any non-Heavy non-Prototype fitting, if you assume similar SP investment from both players. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.10 14:42:00 -
[2] - Quote
Cross Atu wrote:A note for completeness sake. I have duplicated the AR starter fit subbing in the Driver and Laser respectively. With 'blank' skills this requires that the Cardiac be omitted in favor of a CPU mod in order to equip the Laser. As such the Laser fit even in "starer" form is more expensive than any of the other options but the expense is likely nominal even to a starting player. If you have any AUR, there is a Militia CPU Upgrade BPO that can be used if you want to save ISK.
It only costs 20 or 30 AUR, and it's a one-time purchase for infinite CPU Upgrades, so it's a pretty good deal, imo. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.13 23:07:00 -
[3] - Quote
Cross Atu wrote:I 100% agree with you, and I do indeed have the AUR to pick up those BPOs. For the purposes of this test however I am trying to avoid using any beta tester rewards (skinweave) or Merc Pack/AUR goodies simply because no everyone will have them (and since it adds another layer of variables).
Your advice however is quite sound and I completely endorse it.
Cheers Cross
ps ~ general testing proceeds apace, I should be familiar enough with the Driver and Laser to begin comparative testing either next week or the week after. Good to see this response.
Look forward to hearing more of your testing.
And the reason I mentioned the use of AUR items is because there are a lot of reasons for a character to have access to AUR.
Quite a few players without the Merc Pack have purchased AUR, or won contests that gave them some, and I can see the possibility of player purchasing AUR to get that little bit of an edge while they level a freshly-created alt. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.26 08:45:00 -
[4] - Quote
Cross Atu wrote:https://forums.dust514.com/default.aspx?g=posts&m=381213#post381213 CCP Cmdr Wang wrote: Assault Rifles (Breach especially) - the ultimate weapons of DUST 514 Update: The recoil will be tuned up slightly as well as revisting optimal range for weapons in general in future updates.
I think the above quote is a fitting place to draw this thread to a close. A month-old post is a good time to end things?
I think the thread needs to stay around to make sure they know it still needs work. |
|
|
|