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Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.11.08 03:29:00 -
[1] - Quote
When this game becomes more stable could you please implement a Did Not Finish %?
DNF% is useful to see what type of player you're recruiting, does he quit a lot of matches to keep his stats inflated or does he grind out his game like a proper merc? And seeing who rage quits.
Also helps when hiring a Corp., do they play to win or they just worried about stats.
This needs to be put in after all the bugs are sorted out that kicks you, plus this shouldnt count against you if you legitamently get discoed. This should also happen after they fix getting put into battles that are almost over.
See Madden as an example, not sure if FIFA does this but it should. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.11.08 03:32:00 -
[2] - Quote
I totally agree. Its funny to watch certain people in the same corp mysteriously freeze right at the end of a match. Although it has been awfully buggy lately. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.08 03:33:00 -
[3] - Quote
Good idea, belongs here https://forums.dust514.com/default.aspx?g=topics&f=730 |
Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2012.11.08 03:43:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:
Ohhhh HO! I did do that! Booya score one for the Bee!
Gotta love forum police!
Put it here to see what community thinks, you know just a general discussion. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.08 06:43:00 -
[5] - Quote
Belzeebub Santana wrote:When this game becomes more stable ...and not a moment before.
But yes, great idea, +1.
And I think it probably should move to the Feedback section, since it's so far only received positive responses, EVEN from the guy telling you it's in the wrong place. |
AltTest
Doomheim
21
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Posted - 2012.11.08 09:12:00 -
[6] - Quote
Fix lag and other BS first, then it can be considered.
Plenty of people quit for reasons other than stats. |
Jariel Manton
SVER True Blood Unclaimed.
210
|
Posted - 2012.11.08 14:07:00 -
[7] - Quote
Here here, i do say that i support this idea! |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
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Posted - 2012.11.08 14:16:00 -
[8] - Quote
agreed, it is needed |
ReGnUM PERFECTION DEI
402
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Posted - 2012.11.08 14:18:00 -
[9] - Quote
I think the only ratio that should show up is KDR and maybe W/L ration
KDR separates the good players from the bad. Furthermore, when I am looking at a new player I always base them off of KDR
just saying tho |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
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Posted - 2012.11.08 14:25:00 -
[10] - Quote
ReGnUM PERFECTION DEI wrote:I think the only ratio that should show up is KDR and maybe W/L ration
KDR separates the good players from the bad. Furthermore, when I am looking at a new player I always base them off of KDR
just saying tho
and alot of the kd/r is padded by exiting game once they die twice, can argue that it isn't but it is true... there is not that many disconnects for high kdr or they would not be so high. Not saying every one of them do it, but alot do. we used to use the quit games stats in socom when looking for players to join our clan |
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Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2012.11.08 18:43:00 -
[11] - Quote
Seeing where people stand on this issue? |
Villore Isu
Algintal Core Gallente Federation
115
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Posted - 2012.11.08 21:04:00 -
[12] - Quote
ReGnUM PERFECTION DEI wrote:I think the only ratio that should show up is KDR and maybe W/L ration
KDR separates the good players from the bad. Furthermore, when I am looking at a new player I always base them off of KDR
just saying tho Not always. In addition to being easy to pad, depending on the players speciality, KDR alone won't be very good indicator of skill.
A LogiBro may not have a great KDR, but still be an invaluable team member, or a good Dropship pilot might get very few kills, and get shot down every once in a while (you know, when they're fixed and not stupidly OP), or an ordinary grunt who might not have he greatest gungame in the world , but turns out to be an excellent SC.
As this game gets bigger, the different possible roles someone can play, and excel in, without needing a high KDR will only get bigger. Judging applicants off of that alone is very foolish in the long run. (Of course a really bad KDR has no excuses, no matter what the role.)
With regards to the suggestion in the OP, good idea, it'll really help separate the team players from those out to pad their stats. |
Xavier Hastings
ZionTCD Legacy Rising
243
|
Posted - 2012.11.08 21:46:00 -
[13] - Quote
I would rather just have it set as a loss, but then again, some people have to quit for other reasons then just rage quitting. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.11.09 02:18:00 -
[14] - Quote
Xavier Hastings wrote:I would rather just have it set as a loss, but then again, some people have to quit for other reasons then just rage quitting. But how often do you have to leave in middle of game? Even when you do your DNF% will still be low, this is not really a game thatone plays a single match and goes off to work or school.
An exceptable DNF% is below 15% any thing higher is a rage quitter or stat padder. |
lDocHollidayl
Imperfects Negative-Feedback
171
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Posted - 2012.11.09 02:23:00 -
[15] - Quote
agree...great tool. |
HEAT SoulRipper
ZionTCD Legacy Rising
45
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Posted - 2012.11.09 02:29:00 -
[16] - Quote
Xavier Hastings wrote:I would rather just have it set as a loss, but then again, some people have to quit for other reasons then just rage quitting.
Yep, and until you can guarantee a 100% stable connection, stats such as d/c's etc...are pointless.
If a corp uses THAT as a recruiting tool....well they're a tool in how they recruit, but that's all on them I guess.
Because when it comes down to playing a match to win, is how you judge a player. In these open matches, etc...who cares about stats.
You could have a person with 5% disconnects and he/she may be a liability rather an asset to the team.
The guy who has 20% d/c's...come match time could be your MVP by laying out nano's and repping, etc...
So those kind of stats are pointless and seeing as they're having this much trouble now with the simple stuff, I'd hate to see what they'd break with implementing a stat like that. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.09 02:34:00 -
[17] - Quote
Belzeebub Santana wrote:KAGEHOSHI Horned Wolf wrote: Ohhhh HO! I did do that! Booya score one for the Bee! Gotta love forum police! Put it here to see what community thinks, you know just a general discussion. that, and everywhere else is dead, and never gets supports..... |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.11.09 03:59:00 -
[18] - Quote
This would be a important stat to look at when someone applies to the corp. I support this idea. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.11.09 05:26:00 -
[19] - Quote
HEAT SoulRipper wrote:Xavier Hastings wrote:I would rather just have it set as a loss, but then again, some people have to quit for other reasons then just rage quitting. Yep, and until you can guarantee a 100% stable connection, stats such as d/c's etc...are pointless. If a corp uses THAT as a recruiting tool....well they're a tool in how they recruit, but that's all on them I guess. Because when it comes down to playing a match to win, is how you judge a player. In these open matches, etc...who cares about stats. You could have a person with 5% disconnects and he/she may be a liability rather an asset to the team. The guy who has 20% d/c's...come match time could be your MVP by laying out nano's and repping, etc... So those kind of stats are pointless and seeing as they're having this much trouble now with the simple stuff, I'd hate to see what they'd break with implementing a stat like that.
This shouldn't be hard to implement, every time somebody CHOOSES to leave it is tallied. This isn't the only tool a corp would useto see at a GLANCE what type of merc you're getting, but stats are important and the more the better to look at your recruits. |
JaZZa01
Internal Error. Negative-Feedback
81
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Posted - 2012.11.09 08:09:00 -
[20] - Quote
What a fallible and meaningless stat...
Add KPH/G. |
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Dol Kerrus
Crux Special Tasks Group Gallente Federation
0
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Posted - 2012.11.09 08:54:00 -
[21] - Quote
I agree to this!!
I rarely quit games even when having an absolute shocker. The way I see it is that i'll still earn something at least. Also based on the role i'll end up playing of Logibro (triage) i'll probably end up dying a lot!! So K/D ratio wont be something i'll be paying too much attention to. I'd rather be out there supporting my team/squad.
I also agree it isn't a priority as there are other bugs/improvements needing implemented 1st.
Oh and I think Fifa does incorporate a DNF%, not sure bout the newest one but certainly the previous few have.
Great Idea!! |
Zero Harpuia
Maverick Conflict Solutions
421
|
Posted - 2012.11.09 16:28:00 -
[22] - Quote
Add the ability to quit during the first few minutes without consequence and it'll be fine. I want enough time to bail once I see I'm in a map I despise, or worse, joined a game that's already red-lined. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.11.09 16:42:00 -
[23] - Quote
Bring forth the Leaver Stat of Shame!!!
While I'm already fetching out the rotten eggs, I do remember that it's very difficult to identify a 'legitimate' DC from pulling the plug on your router. But on the other hand, if a person is behind crappy third world (no offense) internet connection and dc'ing half of his matches the recruiting corp ought to be interested. |
Sentient Archon
Red Star.
690
|
Posted - 2012.11.09 17:03:00 -
[24] - Quote
Belzeebub Santana wrote:When this game becomes more stable could you please implement a Did Not Finish %?
DNF% is useful to see what type of player you're recruiting, does he quit a lot of matches to keep his stats inflated or does he grind out his game like a proper merc? And seeing who rage quits.
Also helps when hiring a Corp., do they play to win or they just worried about stats.
This needs to be put in after all the bugs are sorted out that kicks you, plus this shouldnt count against you if you legitamently get discoed. This should also happen after they fix getting put into battles that are almost over.
See Madden as an example, not sure if FIFA does this but it should.
+1 |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.09 17:08:00 -
[25] - Quote
Zero Harpuia wrote:Add the ability to quit during the first few minutes without consequence and it'll be fine. I want enough time to bail once I see I'm in a map I despise, or worse, joined a game that's already red-lined.
You're not SUPPOSED to be picking and choosing your map, but I think late joiners should be free to quit games without any penalty.
If the match has been running for 5 mins or more, or if at least 50% of the victory requirements have been achieved by EITHER team, then a player entering that battle should have the freedom to quit without penalty.
Join a game and your team is redlined? You've probably also lost shields on your MCC - that means you're eligible for a quit. Join an Ambush game where the other team has most of their clones and yours only has 10 left? You're free to drop out. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2012.11.09 18:07:00 -
[26] - Quote
JaZZa01 wrote:What a fallible and meaningless stat...
Add KPH/G.
What a useless post... See any one can do this.
Please be constructive, what is KPH/G? And how is this stat pointless or fallible?
The game, when fixed, shouldn't put people in a match or start a match that isn't the right amount of players in-game. Shouldn't be putting you in a game that is completely redlined after a set period of time or some such mechanic.
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Reimus Klinsman
BetaMax.
319
|
Posted - 2012.11.09 18:31:00 -
[27] - Quote
We don't need that stat just yet. With squads currently being borked, leaving a game is nessessary. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.11.09 21:50:00 -
[28] - Quote
One of the better suggestions I've seen here. That'd really help to catch those jerkoffs who quit matches to pad their W/L ratio. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.11.10 06:49:00 -
[29] - Quote
Would like to hear from CCP about what stats they plan on having |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.11.10 07:16:00 -
[30] - Quote
Belzeebub Santana wrote:When this game becomes more stable could you please implement a Did Not Finish %?
DNF% is useful to see what type of player you're recruiting, does he quit a lot of matches to keep his stats inflated or does he grind out his game like a proper merc? And seeing who rage quits.
Also helps when hiring a Corp., do they play to win or they just worried about stats.
This needs to be put in after all the bugs are sorted out that kicks you, plus this shouldnt count against you if you legitamently get discoed. This should also happen after they fix getting put into battles that are almost over.
See Madden as an example, not sure if FIFA does this but it should.
+1 Sounds good to me. :) |
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Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
|
Posted - 2012.11.10 08:42:00 -
[31] - Quote
Great idea. Put it over into the Feedback/Requests section with the [Request] tag in front of the title. That is what seems to "work" lately, while posting it into the wrong forum gets it ignored unless a mod feels like moving it after people complain. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.11.10 18:13:00 -
[32] - Quote
It was in there first, put it here to see what people think, and get more feedback. But +90% has been positive so I hope CCP takes notice and applies it. |
Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.11.10 20:29:00 -
[33] - Quote
Zero Harpuia wrote:Add the ability to quit during the first few minutes without consequence and it'll be fine. I want enough time to bail once I see I'm in a map I despise, or worse, joined a game that's already red-lined.
this i refuse to play on manus peak or finish a map with 1 or 2 min left in it
also i think there should be one for disconnects and one for using the leave battle function |
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