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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.11.07 15:44:00 -
[1] - Quote
Crm234 wrote:Then a plasma based assault rifle sucks and shouldn't be used. Especially since a weapon today will out perform this type of assault rifle. Guns don't get design to get worse over time . Who cares what company made something and why it works the way it does its the future just make it work. Think if Star Trek and Star Wars had to prove everything to be in the movie. Games and movies are based off art with an idea of science and this is coming from a person with a engineering degree. No, it should be used, because there will be other ARs that use slugs, bullets, or other energy types that would have different characteristics. These are classic Gallente weapons: great damage but limited range.
And really? Wanting buffs to ARs when most of the community agrees that their universally high performance is a major factor in the current gameplay imbalance? I think we need more weapons to work with before we start making any more pronouncements on anything. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.11.07 16:12:00 -
[2] - Quote
Crm234 wrote:Nice deversion tactic but I never said buff anything . Magically disappearing bullets,plasma,and projectiles are a bad game mechanic and people are loring bad game development What I'm saying is that with the way these current ARs work, the only way to do what you're saying would be to give them a buff. Your shots eventually disappear due to the dispersion of the plasma from the shot. As I just said, you'll be seeing ARs with physical projectiles that won't follow those same rules. The other limiting factor is that Dust uses hitscan. I know you'll probably say that that shouldn't be the case either, but the current issues with missiles flying all over the place from moving vehicles is related to the engine's issue with slow-moving projectiles. Trying to calculate projectiles for several hundred clients would be a nightmare. Since they can't calculate a projectile at all, falloff ranges are needed to diversify weapons. Again, though, the other ARs will probably function with different mechanics based on what they actually fire. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.11.07 17:21:00 -
[3] - Quote
Crm234 wrote:Maybe what you said is true, but I don't review dust on what its going to be. My feed back and a lot of others feedback is based off what dust is now. Also what they experienced today in a match or yesterday not a month from now. If what you say becomes a reality then myself and others will be happy or happier with dust.
I understand Eve players think Eve`s skill tree is perfection but some of these skills are not translating well from RPG to FPS. Also if dust wants to keep this awful evaporating type bullet, they need to provide a way for the player to understand what is in range and what is not in range. In other games i know im not in range because the bullet went above the enemy's head or hit the ground and i tweak my aim to adjust. In dust you really have no clue, Even allowing red boxes around players in range would make this problem go away faster than trying to out lore people.
Plus everyone hates every weapon in dust it seems , its just not the AR. This is the result of a Gear based game that is non Co-op. You cant balance levels of weapons or charge different prices for weapons and think everyone is going to be happy.
The dot in the middle of the scope turns red when a target is within firing range, same as in Halo, which has enough of a playerbase that that means of range telegraphing should be very easy to identify and adapt to. |
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