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Kovinis Sparagas
Final Fortress Happy Tree Fiends
58
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Posted - 2012.11.06 19:12:00 -
[1] - Quote
I'm talking about spawn points. Why not just drop from the sky, like in trailer?
pros: cool now we know why it's called dropsuit more realistic than just magicaly spawning out of nowere more dificult to spawn camp cool you can shoot while in the air?
cons: you can't spawn in the building
What do you think? |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.11.06 19:14:00 -
[2] - Quote
i think i want what to spend my isk on shuttles and crash them on the planet into tanks. dynamic entry |
IISoLiDuZII
Osmon Surveillance Caldari State
1
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Posted - 2012.11.06 19:16:00 -
[3] - Quote
You can drop out the sky from the MCC |
Kovinis Sparagas
Final Fortress Happy Tree Fiends
58
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Posted - 2012.11.06 19:17:00 -
[4] - Quote
IISoLiDuZII wrote:You can drop out the sky from the MCC Yes, but I was talking about spawning. And admit it, that it's cool to drop from MCC :) |
Parson Atreides
Ahrendee Mercenaries Legacy Rising
131
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Posted - 2012.11.06 19:22:00 -
[5] - Quote
Kovinis Sparagas wrote:I'm talking about spawn points. Why not just drop from the sky, like in trailer?
pros: 1. cool 2. now we know why it's called dropsuit 3. more realistic than just magicaly spawning out of nowere 4. more dificult to spawn camp cool 5. you can shoot while in the air?
What do you think?
1. Maybe for the first few times.
2. I drop from the MCC all the time, I already know why it's called a dropsuit.
3. Also more time consuming and takes longer to get back to the action. I'm not overly concerned about reality in a game where you can transfer consciousness an indefinite number of times without any consequence.
4. I find the second and a half where your guy has landed but is sort of getting his bearings and raising his gun is just as bad if not worse than the time it takes to move immediately after spawning on the ground.
5. Even if you could, which I'm pretty sure you can't, most of the weapons would be useless due to their range limit, not to mention the accuracy factor. I already have a hard enough time firing precisely at targets when we're both on the ground. |
I-Shayz-I
ZionTCD Legacy Rising
172
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Posted - 2012.11.06 19:34:00 -
[6] - Quote
I would like a spawn system where it would launch you randomly towards a location similar to the game Section 8.
Starhawk did it too, so why not DUST? |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.11.06 19:39:00 -
[7] - Quote
Consciousness transfer has drawbacks, they are mentioned in background. Just no in game effect.
We shouldn't always fall from the sky, some game modes where this happens would be good.
The droplinks are meant to be beacons for worm holes to open on.
We can also drop from dropships, if they are used as transports. |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.11.06 19:40:00 -
[8] - Quote
have a drop suit fitting that is seperate from the normal mods that allow for a drop pod to be shot balistically from the MCC or spess.
each suit has the basic one that just lands on a zone at a really fast speed but you can upgrade it to allow it to cause damage when you land on peeps or give better controll on where you are going to land.
drop uplinks give a general idea to the drop pod on where to land and the MCC fires them out.
might be cool |
Super Cargo
Osmon Surveillance Caldari State
428
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Posted - 2012.11.06 19:41:00 -
[9] - Quote
I agree. Dropping in should be the standard, not the exception. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.06 20:04:00 -
[10] - Quote
Also agreed that Drop Uplinks should remain as "teleport" effect as they are, but regular spawns should let you drop in. |
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ugg reset
ZionTCD Legacy Rising
234
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Posted - 2012.11.06 20:54:00 -
[11] - Quote
There was an issue with parsing this post's BBCode |
ugg reset
ZionTCD Legacy Rising
234
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Posted - 2012.11.06 20:55:00 -
[12] - Quote
what da?!^ Na, the only times we drop are when we jump out of the MCC or a drop ship. Our suits aren't ment to protect us form entering the atmosphere See 1:29 and 1:35. Ships in orbit don't provide troops, they provide fire support. |
NeoprotoD
Zumari Force Projection Caldari State
28
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Posted - 2012.11.06 22:40:00 -
[13] - Quote
I still think spawning needs a major rework. I like the spawn mechanism Section 8 has and I hope Dust gets something similar. I dislike the CRU spawning but really dislike spawning on objectives. Doesn't make sense at all. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2012.11.06 23:31:00 -
[14] - Quote
if you read the fiction you would realize that were all nanites. |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.11.07 01:59:00 -
[15] - Quote
Errr.. the suits are dropped to the planet like supplies? |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.11.07 02:10:00 -
[16] - Quote
I'd rather have an animation instead of blackscreen when spawning into a objective/clone vat that is meant to release the clone not have it teleported into the match...
ohh did I mention blackscreen while on battlefield and die before fully loaded in? that's awesome fun feature for sure. |
crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.11.07 02:11:00 -
[17] - Quote
Parson Atreides wrote:Kovinis Sparagas wrote:I'm talking about spawn points. Why not just drop from the sky, like in trailer?
pros: 1. cool 2. now we know why it's called dropsuit 3. more realistic than just magicaly spawning out of nowere 4. more dificult to spawn camp cool 5. you can shoot while in the air?
What do you think? 1. Maybe for the first few times. 2. I drop from the MCC all the time, I already know why it's called a dropsuit. 3. Also more time consuming and takes longer to get back to the action. I'm not overly concerned about reality in a game where you can transfer consciousness an indefinite number of times without any consequence. 4. I find the second and a half where your guy has landed but is sort of getting his bearings and raising his gun is just as bad if not worse than the time it takes to move immediately after spawning on the ground. 5. Even if you could, which I'm pretty sure you can't, most of the weapons would be useless due to their range limit, not to mention the accuracy factor. I already have a hard enough time firing precisely at targets when we're both on the ground.
3.Not true. The respawn time could be reduced to 6 seconds. 4 seconds of falling. |
Rugman91
Deep Space Republic
143
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Posted - 2012.11.07 02:15:00 -
[18] - Quote
DarkShadowFox wrote:if you read the fiction you would realize that were all nanites. We're all nanites? Plz explain this |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
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Posted - 2012.11.07 02:23:00 -
[19] - Quote
Rugman91 wrote:DarkShadowFox wrote:if you read the fiction you would realize that were all nanites. We're all nanites? Plz explain this The clones that DUST mercenaries inhabit are very reliant on nano-technology. Nanites in the clone's bloodstream treat injuries almost immediately, knitting flesh or tendons together should the soldier suffer lacerations and clotting blood at accelerated rates to prevent bleeding out.
They also keep the clone from shutting down on itself. After a sufficient amount of nanites are lost, the clone dies.
If you wanted an example from gameplay, you could think of your armor rating as a nanite fuel-gauge. When you run out of nanites, you die; which is why nanite injectors are able to revive your clone, they're pumping more repair-bots into your bloodstream. |
Rugman91
Deep Space Republic
143
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Posted - 2012.11.07 02:30:00 -
[20] - Quote
Interesting thanks |
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HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.11.07 02:45:00 -
[21] - Quote
Its been suggested before but having a controllable decent would be epic cause you could use the ten seconds of your spawn as your fall time then You could conceivable guide your direction to where ever you wanted and could get back to your squad mates quickly.
The limit would be a dropped marker either by the commander in the mcc or by a player on the ground giving you a certain size circle area that you could glide in to.
Imagine seeing a squad of 16+ enemies gliding down at once with hot dropped vehicles and turrets (these cost extra to deploy) now that would be an epic entrance to a match.
You look over at your squad mates and say o sh.t I think someone wants our planet. |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
193
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Posted - 2012.11.07 02:53:00 -
[22] - Quote
isn't there a drop animation for drop uplink spawns. I always thought there was a streak of light that came down before someone spawns |
Kovinis Sparagas
Final Fortress Happy Tree Fiends
58
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Posted - 2012.11.07 07:26:00 -
[23] - Quote
HowDidThatTaste wrote:Its been suggested before but having a controllable decent would be epic cause you could use the ten seconds of your spawn as your fall time then You could conceivable guide your direction to where ever you wanted and could get back to your squad mates quickly.
The limit would be a dropped marker either by the commander in the mcc or by a player on the ground giving you a certain size circle area that you could glide in to.
Imagine seeing a squad of 16+ enemies gliding down at once with hot dropped vehicles and turrets (these cost extra to deploy) now that would be an epic entrance to a match.
You look over at your squad mates and say o sh.t I think someone wants our planet. +1 would be very very cool!!! |
DJINN S Quinn
Hellstorm Inc League of Infamy
21
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Posted - 2012.11.07 07:30:00 -
[24] - Quote
Kovinis Sparagas wrote:I'm talking about spawn points. Why not just drop from the sky, like in trailer?
pros: cool now we know why it's called dropsuit more realistic than just magicaly spawning out of nowere more dificult to spawn camp cool you can shoot while in the air?
cons: you can't spawn in the building
What do you think? Don't we spawn and "drop" out of the MCC when playing a skirmish match or is this just some trolling? |
DJINN S Quinn
Hellstorm Inc League of Infamy
21
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Posted - 2012.11.07 07:31:00 -
[25] - Quote
Dr Debo Galaxy wrote:isn't there a drop animation for drop uplink spawns. I always thought there was a streak of light that came down before someone spawns
I'm pretty sure I see this too, and when you spawn you sort of make a thumping noise when your feet hit the ground like you were being "dropped" down. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2012.11.07 08:32:00 -
[26] - Quote
Get rid of the spawn timer and use that time for dropping from the sky!
Although spawning underneath anything would be impossible, so maybe not. |
Rasatsu
Much Crying Old Experts
437
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Posted - 2012.11.07 08:58:00 -
[27] - Quote
So the dropsuits that drop aren't dropsuits cause they don't always drop? |
Kovinis Sparagas
Final Fortress Happy Tree Fiends
58
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Posted - 2012.11.07 12:34:00 -
[28] - Quote
DJINN S Quinn wrote:Kovinis Sparagas wrote:I'm talking about spawn points. Why not just drop from the sky, like in trailer?
pros: cool now we know why it's called dropsuit more realistic than just magicaly spawning out of nowere more dificult to spawn camp cool you can shoot while in the air?
cons: you can't spawn in the building
What do you think? Don't we spawn and "drop" out of the MCC when playing a skirmish match or is this just some trolling? Yes, but we are talking that regular spawn should be drop |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.11.07 17:18:00 -
[29] - Quote
I think we should spawn on the ground from things like the CRU, but as for a drop uplink we should actually drop out of the sky near the uplink |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.07 19:17:00 -
[30] - Quote
Sleepy Zan wrote:I think we should spawn on the ground from things like the CRU, but as for a drop uplink we should actually drop out of the sky near the uplink
CRUs are a source for clones, so spawning on the ground is good.
Drop Uplinks are wormhole tech, so teleporting in is good.
Objectives and "default" spawn points are where you should drop in by actually dropping. |
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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
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Posted - 2012.11.07 22:33:00 -
[31] - Quote
No. Tactically it would be a disadvantage because your opponents would be able to pinpoint where you were spawning pretty much every time. Even if implemented teams would stay away from drop spawns. The MCC is the best solution to feeling like a badass and not cornering players into a tactically bad situation. |
Kovinis Sparagas
Final Fortress Happy Tree Fiends
58
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Posted - 2012.11.08 00:15:00 -
[32] - Quote
DJINN S Quinn wrote:Dr Debo Galaxy wrote:isn't there a drop animation for drop uplink spawns. I always thought there was a streak of light that came down before someone spawns I'm pretty sure I see this too, and when you spawn you sort of make a thumping noise when your feet hit the ground like you were being "dropped" down. I don't see any animation. I just see magicaly spawning |
DJINN S Quinn
Hellstorm Inc League of Infamy
21
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Posted - 2012.11.08 00:53:00 -
[33] - Quote
Kovinis Sparagas wrote:DJINN S Quinn wrote:Dr Debo Galaxy wrote:isn't there a drop animation for drop uplink spawns. I always thought there was a streak of light that came down before someone spawns I'm pretty sure I see this too, and when you spawn you sort of make a thumping noise when your feet hit the ground like you were being "dropped" down. I don't see any animation. I just see magicaly spawning ~Maaaagggiiccc~ |
xMarauder
Doomheim
139
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Posted - 2012.11.08 00:58:00 -
[34] - Quote
Leither Yiltron wrote:No. Tactically it would be a disadvantage because your opponents would be able to pinpoint where you were spawning pretty much every time. Even if implemented teams would stay away from drop spawns. The MCC is the best solution to feeling like a badass and not cornering players into a tactically bad situation. The disadvantage would work both ways. They will see you drop in..you will see them.
I like this idea of dropping in instead of magically appearing for the sole reason of feeling like a bad ass. |
Kovinis Sparagas
Final Fortress Happy Tree Fiends
58
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Posted - 2012.11.08 08:47:00 -
[35] - Quote
xMarauder wrote:Leither Yiltron wrote:No. Tactically it would be a disadvantage because your opponents would be able to pinpoint where you were spawning pretty much every time. Even if implemented teams would stay away from drop spawns. The MCC is the best solution to feeling like a badass and not cornering players into a tactically bad situation. The disadvantage would work both ways. They will see you drop in..you will see them. I like this idea of dropping in instead of magically appearing for the sole reason of feeling like a bad ass. Yeah, thats a lot better than spawning on server side first, then spawning in client side, to see, that you are already killed by spawn campers |
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