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TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.11.06 17:58:00 -
[1] - Quote
Everyone's complaining how dropships and tanks are being overpowered, but no one's equipping a god damn forgegun. I see a lot of randoms guys using AR facing against a tank. ?!?!?!? |
Michael Cratar
Red and Silver Hand Amarr Empire
179
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Posted - 2012.11.06 18:05:00 -
[2] - Quote
TiMeSpLiT--TeR wrote:Everyone's complaining how dropships and tanks are being overpowered, but no one's equipping a god damn forgegun. I see a lot of randoms guys using AR facing against a tank. ?!?!?!?
LOLYES! I's funny how many people shoot at you with an AR when your in a tank. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
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Posted - 2012.11.06 18:12:00 -
[3] - Quote
I bring out my forge, several times a match.. about 60% of the time I kill the dropship. Have you used a forge gun before? It lights your ass up like a christmas tree to a DS gunner circling like a hawk above who can splash dmg you in 2 hits no matter what you wearing |
Captain-Awesome
Internal Error. Negative-Feedback
349
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Posted - 2012.11.06 18:13:00 -
[4] - Quote
TiMeSpLiT--TeR wrote:Everyone's complaining how dropships and tanks are being overpowered, but no one's equipping a god damn forgegun. I see a lot of randoms guys using AR facing against a tank. ?!?!?!?
yeah.... I'm a dedicated forge gunner and can't find enough tanks -_- it's just silly how they say these things are op. even the best tanks tank 3 shots vs a proto forge. |
Free Healing
L.O.T.I.S. Legacy Rising
234
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Posted - 2012.11.06 18:13:00 -
[5] - Quote
I prefer AV gernades. I only shoot at tanks whith my AR when their shields are down, they're on fire, and they're running away from me. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
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Posted - 2012.11.06 18:18:00 -
[6] - Quote
Captain-Awesome wrote:TiMeSpLiT--TeR wrote:Everyone's complaining how dropships and tanks are being overpowered, but no one's equipping a god damn forgegun. I see a lot of randoms guys using AR facing against a tank. ?!?!?!? yeah.... I'm a dedicated forge gunner and can't find enough tanks -_- it's just silly how they say these things are op. even the best tanks tank 3 shots vs a proto forge.
no, there is some tanks floating around that 3 shots will just make them angry and you get hunted down but they still won't die.. very few of them , but they are there. I got 6 shots out on one once day and he still had half his armor. The average tank is about 3 shots, your right on that. Tanks are not that big of a problem anymore( yet atleast ) dropships on the otherhand are a whole other beast. Most the time good gunners can spot you easily before you can get another shot off, and with splash and aerial vision it can get nasty |
Captain-Awesome
Internal Error. Negative-Feedback
349
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Posted - 2012.11.06 18:25:00 -
[7] - Quote
Knightshade Belladonna wrote:Captain-Awesome wrote:TiMeSpLiT--TeR wrote:Everyone's complaining how dropships and tanks are being overpowered, but no one's equipping a god damn forgegun. I see a lot of randoms guys using AR facing against a tank. ?!?!?!? yeah.... I'm a dedicated forge gunner and can't find enough tanks -_- it's just silly how they say these things are op. even the best tanks tank 3 shots vs a proto forge. no, there is some tanks floating around that 3 shots will just make them angry and you get hunted down but they still won't die.. very few of them , but they are there. I got 6 shots out on one once day and he still had half his armor. The average tank is about 3 shots, your right on that. Tanks are not that big of a problem anymore( yet atleast ) dropships on the otherhand are a whole other beast. Most the time good gunners can spot you easily before you can get another shot off, and with splash and aerial vision it can get nasty
I've taken out well fitted tanks in 4 shots, burning in 3. what forge gun are you using? with dropships just high and stay hidden until they get close. |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.11.06 18:51:00 -
[8] - Quote
TiMeSpLiT--TeR wrote:Everyone's complaining how dropships and tanks are being overpowered, but no one's equipping a god damn forgegun. I see a lot of randoms guys using AR facing against a tank. ?!?!?!? obviously you don't know the limitations of the forge gun or the swarms. they are both in effective even when maxed out against a maxed out tank.
it takes way more effort to kill a tank than a single heavy forge gun. if you think they are just ripping through tanks you are wrong. a kitted tank takes well beyond 10 shots meanwhile they are a sitting duck to the tank and everyone else with a functioning weapon. a low level dropship can eat 3 shots from a forge gunner and he was just sitting there letting the gunner fire the rockets at the heavy without trouble. he could of moved away but instead they got a kill with 1/3 their armor intact and flew away and repaired all of it. if a low level dropship can do that it only gets to more ridiculous levels for tanks.
the tank can either A move out of the way after the first shot because they have the manuverability to do so and thanks to the lovely terrain it makes it impossible to get mutiple clean shots with any AV. vehicle pilots can out maneuver any AV packing dropsuit and dropsuits have very little to offer in defence against infantry carrying members. the tank can also B just fire their unlimited range rocket gunners into the heavy that packs the AV and instantly kill him without any resistance.
the only effective AV right now is other vehicles.
all the AV hand held weapon does is destroy weak, low level, cheap vehicles anything that is actually invested you might as well run away to the other side of the map. it takes whole teams to take out one vehicle that is in the multimillions. if you see 2 or more you might as well just crawl into the red zone because that is where you are going to be staying in random matches. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2012.11.06 18:55:00 -
[9] - Quote
TiMeSpLiT--TeR wrote:Everyone's complaining how dropships and tanks are being overpowered, but no one's equipping a god damn forgegun. I see a lot of randoms guys using AR facing against a tank. ?!?!?!?
Yus, hehe its very halarious when I blow up peoples proto ar gear with my blaster militia tank and people ragequit and than someone comes after me with proto launchers like.... halfway up my killstreak when im already 13/0. xD very luls |
Parson Atreides
Ahrendee Mercenaries Legacy Rising
131
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Posted - 2012.11.06 19:11:00 -
[10] - Quote
Knightshade Belladonna wrote:I bring out my forge, several times a match.. about 60% of the time I kill the dropship. Have you used a forge gun before? It lights your ass up like a christmas tree to a DS gunner circling like a hawk above who can splash dmg you in 2 hits no matter what you wearing
I do this too. When I see a dropship or tank getting a little too ballsy, I break out the forge gun.
Dropships are hard to hit because you have to try to lead them and anticipate where they'll be on their frequently erratic flying paths. And as Knightshade said, if anyone in it sees you and decides to fire, you're out of luck. If every dropship sat still and never looked in your direction, then I wouldn't have such a problem with them. And besides, these are dropships. They're meant for ferrying troops. The idea that these are such valid killing machines is a little silly.
As for tanks, they're easier to hit, but, in my experience, almost as hard to take down when the driver knows what he's doing and is in any mediocre or better tank. Even if you manage to find a one that isn't just sitting on a hill sprawing an ungodly amount of missiles onto one of the objectives, usually once you do a decent amount of damage, they'll just drive away at LUDICROUS SPEED. I'm still waiting for one to go plaid. Not to mention the missile turrets with infinite range and infinite ammo with absurd splash range. |
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Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.11.06 19:18:00 -
[11] - Quote
Parson Atreides wrote: I do this too. When I see a dropship or tank getting a little too ballsy, I break out the forge gun.
Dropships are hard to hit because you have to try to lead them and anticipate where they'll be on their frequently erratic flying paths. And as Knightshade said, if anyone in it sees you and decides to fire, you're out of luck. If every dropship sat still and never looked in your direction, then I wouldn't have such a problem with them. And besides, these are dropships. They're meant for ferrying troops. The idea that these are such valid killing machines is a little silly.
As for tanks, they're easier to hit, but, in my experience, almost as hard to take down when the driver knows what he's doing and is in any mediocre or better tank. Even if you manage to find a one that isn't just sitting on a hill sprawing an ungodly amount of missiles onto one of the objectives, usually once you do a decent amount of damage, they'll just drive away at LUDICROUS SPEED. I'm still waiting for one to go plaid. Not to mention the missile turrets with infinite range and infinite ammo with absurd splash range.
i swear i saw one go plaid after 20 missiles lite up the area. took it down to 1/2 shields and then he was bombarded to 1/4th shield. he then just waited for his timers to reset and rep up. |
Regis Mk V
Osmon Surveillance Caldari State
109
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Posted - 2012.11.06 19:20:00 -
[12] - Quote
Maybe because most people don't want to slowed down even more by wearing heavy armor in an already slow paced game. |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.11.06 19:35:00 -
[13] - Quote
Regis Mk V wrote:Maybe because most people don't want to slowed down even more by wearing heavy armor in an already slow paced game. and people want jets.
lets just make vehicles move faster than bullets. that should make players move to what CCP wants, vehicles. |
Super Cargo
Osmon Surveillance Caldari State
428
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Posted - 2012.11.06 19:37:00 -
[14] - Quote
Michael Cratar wrote:TiMeSpLiT--TeR wrote:Everyone's complaining how dropships and tanks are being overpowered, but no one's equipping a god damn forgegun. I see a lot of randoms guys using AR facing against a tank. ?!?!?!? LOLYES! I's funny how many people shoot at you with an AR when your in a tank.
But call of duty taught me that I can do anything with an assault rifle. Dust just isn't realistic. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.06 20:02:00 -
[15] - Quote
I love seeing guys with Advanced and Prototype ARs shooting up cheap Tanks. It softens them up nicely for my Swarms to finish the job. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.11.06 20:18:00 -
[16] - Quote
TiMeSpLiT--TeR wrote:Everyone's complaining how dropships and tanks are being overpowered since those equipping a god damn forgegun get ONE SHOTTED! facing against a tank. ?!?!?!?
TRY using a forge gun then come back to us. Try surviving versus a missile tank plus infantry whos number ONE item on the to do hit list is forge gunners.
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TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.11.06 20:40:00 -
[17] - Quote
Tech Ohm Eaven wrote:TiMeSpLiT--TeR wrote:Everyone's complaining how dropships and tanks are being overpowered since those equipping a god damn forgegun get ONE SHOTTED! facing against a tank. ?!?!?!? TRY using a forge gun then come back to us. Try surviving versus a missile tank plus infantry whos number ONE item on the to do hit list is forge gunners.
I wield a forge gun myself, but where's the rest of the player when they see a tank? Also, why use AR to take out a tank? That's the issue. Why face a tank if not properly equipped? If there were 4 players that wields a forgegun in my last game, the tank will be toasted. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.11.06 20:45:00 -
[18] - Quote
Regis Mk V wrote:Maybe because most people don't want to slowed down even more by wearing heavy armor in an already slow paced game.
Seriously, I have 10 items for AV fit just for this kind of situation. And I'm AR user too. When someone calls in for a tank, I switch to AV fit. And my main targets are the vehicles. I don't think they will call in for another one once you taken their 300k isk plus worth item. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.11.06 20:48:00 -
[19] - Quote
Free Healing wrote:I prefer AV gernades. I only shoot at tanks whith my AR when their shields are down, they're on fire, and they're running away from me.
I use Flux grenades to get rid off their shields totally, then finish them off with my forgegun.
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BAD FURRY
Hellstorm Inc League of Infamy
247
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Posted - 2012.11.06 22:23:00 -
[20] - Quote
in there view this game should be like all the games they played which take fake skill and run and gun AR thinking .
but in this game the fake skill AKA( fast aim and shoot) and run and gun with AR fails if you dont have some guys run with AV and use AV weapons with skill aka (use cover and blind spots.) so now the retards have to think when to use AV and when to us there AR and that's just the start of things.
so we end up with the retards crying on here saying ******** **** like
( CCP is not going to make any money off this game if they done nerff tanks and drop ships)
(I put 45$ in here CCP should take my words over some eve players* ) ... *( the average eve player whos played over just 2 yrs and do,s stuff in eve has put more then 300$ into the game.)
(this game sucks this game should be more about AR,s then tanks and drop ships)
as you can see by playing this game and doing some home work on eve online ccp will ALL ways take the Eve players word over a free to play dust player! ( no madder how much they dish out) and ccp is gong to keep tanks and drop ships and other stuff like that power full as they see fit. and that means unlike the retards COD BlackOPs and BF there going to have to get over the fact that if you just want to run around in your boots you need to know and set your skills up to deal with everything and anything in the battle .
you may ask why bad why do you think ccp wants this you furry **** well remember ass clown when ccp said it would take 7 or so yrs to get everything to max? well they all so dont want players over stating out just one thing like the best scout suit and best sniper or best Smg or shotgun they whant it in a way were if you when all out on sniper you may be good at picking out troops but the tank or drop ship is going to rip you one over and over unless you pull out a AV drop suit and use it the rite way ! and the jackass in the tank is going to take a lost of isk if he keeps calling in tanks and not go back to the AR .
the only thing that stops this from going from tank vs sniper AV vs tank AR vs AV and back to sniper vs AR is skill and SP.
a sniper or a AV or a AR class drop suit never will mach a tanks cost in battle so this means YES you may have to take a lost of 1 or 5 av drop suits depending on how bad you suck and his skill.
now in eve we know that a cargo ship vsing a battle ship the battle ship should win. but if the battle ship has a ****** behind it or just set up the wrong way for the wrong thing then you get the Odd ball win.
over all to sum the game up for them no you cant not run and gun with just AR like your used to in other game this one needs you to think more and be good at more then just one thing!
GET OVER IT !!!TiMeSpLiT--TeR wrote:Everyone's complaining how dropships and tanks are being overpowered, but no one's equipping a god damn forgegun. I see a lot of randoms guys using AR facing against a tank. ?!?!?!?
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Reimus Klinsman
BetaMax.
319
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Posted - 2012.11.06 22:26:00 -
[21] - Quote
Knightshade Belladonna wrote:I bring out my forge, several times a match.. about 60% of the time I kill the dropship. Have you used a forge gun before? It lights your ass up like a christmas tree to a DS gunner circling like a hawk above who can splash dmg you in 2 hits no matter what you wearing
Not only does it light you up... You can't hear **** when you have it charged. For so much ISK you'd imagine the forge gun would up with some ear plugs. |
yavor theskillless
15
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Posted - 2012.11.06 22:31:00 -
[22] - Quote
TiMeSpLiT--TeR wrote:Everyone's complaining how dropships and tanks are being overpowered, but no one's equipping a god damn forgegun. I see a lot of randoms guys using AR facing against a tank. ?!?!?!?
dumbarse devs, this has been ongoing months. stupid is as stupid does. they are not clever enough to be devs so they stay as lowly dumbarse modders. lol.
i hear some of them are doctors rofl
edit failed witchdoctors maybe :P |
exegr
Crux Special Tasks Group Gallente Federation
25
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Posted - 2012.11.07 00:49:00 -
[23] - Quote
TiMeSpLiT--TeR wrote:Everyone's complaining how dropships and tanks are being overpowered, but no one's equipping a god damn forgegun. I see a lot of randoms guys using AR facing against a tank. ?!?!?!?
I'll tell you what I usually do in a pub match (I'm primarily AR).
Pub match:
I will switch to my forge loadout and then one of the following things will happen:
1. I will insta-die from either of the following: (a) red-lining enemies with LAVs and tanks and dropships directly beneath the MCC or next to the spawn base 2. I will make it sooooooooooo close to the tank/dropship and either of the following will happen: 2.1. Die from either (a) multiple snipers, (b) AR group 2.2. Manage to pop 1-2 shots on tank/dropship and afterwards with appropriate probabilities: 2.2.1 They come around and insta-kill me (40%) 2.2.2 AR pops behind cover and insta-kill me (20%) 2.2.3 Sniper yada yada (20%) 2.2.4 I kill them and then die on the way back to the supply depot from sniper/AR. (10%)
In general, in pub matches, once I switch to forge, i will consistently get a K/D ratio of 1/5 or less and less than 100k isp. It is simply not worth it.. You do get the occasional pub matches where there is one or two more forge users and then if you are lucky enough all of us land shots on the tank/dropship.
In matches where im in a corp squad, its a bit better with a couple of AR's covering our asses, but still need other squads to do the same.. |
Shijima Kuraimaru
WarRavens
164
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Posted - 2012.11.07 00:58:00 -
[24] - Quote
Another complaint I hear about us Forge Gunners is OHK on infantry. Yes, we can OHK any infantry we get a direct hit on, but people who've never picked up a forge gun have no idea how hard it is to actually hit any infantry. The whole time it's charging, and even after it's charged, the thing shakes. Sure it's not a lot, but it's enough so that it's difficult in even the best of situations. Usually, it's just a better idea for us to pull out sidearms and try to survive. |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.11.07 01:50:00 -
[25] - Quote
Michael Cratar wrote:TiMeSpLiT--TeR wrote:Everyone's complaining how dropships and tanks are being overpowered, but no one's equipping a god damn forgegun. I see a lot of randoms guys using AR facing against a tank. ?!?!?!? LOLYES! I's funny how many people shoot at you with an AR when your in a tank. I did it once in hopes that the tank would turn around an start shooting at me, so it wouldn't notice a forge gunner |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.11.07 02:33:00 -
[26] - Quote
So it looks like most people agree forge gunning is not the answer.
And to bad furry. It may take 7 years to skill up all the skills but. The obvious thing to do is to skill up tanks first and pad your wallet and sp then maybe as an afterthought when you have nothing else to spend your rewards on you skill into infantry. To me that is what this discussion is about.
Want to make lots of money and risk very little skill into tanks. I personally would but driving around in a tank is not enjoyable to me so if this is what ccp wants then it is going to have mostly tanks and drop ships with very little infantry.
A great forge gun fit is 150,000 plus isk. Your life expectancy is crap as the others have said so the money it costs to run "the almighty forge gun is the answer" to overpowered tanks and drop ships is wrong. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.11.07 04:38:00 -
[27] - Quote
HowDidThatTaste wrote:So it looks like most people agree forge gunning is not the answer.
And to bad furry. It may take 7 years to skill up all the skills but. The obvious thing to do is to skill up tanks first and pad your wallet and sp then maybe as an afterthought when you have nothing else to spend your rewards on you skill into infantry. To me that is what this discussion is about.
Want to make lots of money and risk very little skill into tanks. I personally would but driving around in a tank is not enjoyable to me so if this is what ccp wants then it is going to have mostly tanks and drop ships with very little infantry.
A great forge gun fit is 150,000 plus isk. Your life expectancy is crap as the others have said so the money it costs to run "the almighty forge gun is the answer" to overpowered tanks and drop ships is wrong.
Yes and a No. Why would you face a tank without a forge gun? That's the main problem.
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exegr
Crux Special Tasks Group Gallente Federation
25
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Posted - 2012.11.07 04:49:00 -
[28] - Quote
TiMeSpLiT--TeR wrote:
Yes and a No. Why would you face a tank without a forge gun? That's the main problem.
You wouldn't altogether because its not cost-effective. You might as well be as every other bluedot and sit at the spawn playing sniper wars.
And its not cost-effective because there are no contracts to any battle atm, which means personal_profit = battle_reward-deaths*outfit_cost;
If each battle has a contract its a different story as personal_profit = contract_pay/team_members + battle_rewards - deaths*outfit_cost, assuming you win the battle. These dynamics cannot be tested atm, maybe its worth dying 10 times if the rest of your team is pushing objectives while you keep the tank back. ATM though? Bleg. |
Cortez The Killer
Immobile Infantry
187
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Posted - 2012.11.07 06:12:00 -
[29] - Quote
yavor theskillless wrote:TiMeSpLiT--TeR wrote:Everyone's complaining how dropships and tanks are being overpowered, but no one's equipping a god damn forgegun. I see a lot of randoms guys using AR facing against a tank. ?!?!?!? dumbarse devs, this has been ongoing months. stupid is as stupid does. they are not clever enough to be devs so they stay as lowly dumbarse modders. lol. i hear some of them are doctors rofl edit failed witchdoctors maybe :P
I'm all for drunk posting.. hell it's about the only time I post, but WTF is this?
Apparently you are clever enough to develop a cross platform video game. What game might that be?
None, I see..
Surely you are less of a dumbarse as the devs that have been embarassingly relegated to modding. Surely you are much cooler than them and have modded in your youth, as an internship perhaps. What do you mod again?
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Cortez The Killer
Immobile Infantry
187
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Posted - 2012.11.07 06:23:00 -
[30] - Quote
Shijima Kuraimaru wrote:Another complaint I hear about us Forge Gunners is OHK on infantry. Yes, we can OHK any infantry we get a direct hit on, but people who've never picked up a forge gun have no idea how hard it is to actually hit any infantry. The whole time it's charging, and even after it's charged, the thing shakes. Sure it's not a lot, but it's enough so that it's difficult in even the best of situations. Usually, it's just a better idea for us to pull out sidearms and try to survive.
In close quarters yes. Very annoying to finally get a charge while taking fire just to have a sniper hit or missile splash come in at the moment you release (that alters your aim) and the whole charge time becomes a complete waste.
My buddies play my characters almost daily now, and when on my AV guy , I'm (sometimes) screaming "..at their feet!" Point is, sniping infantry with a forge gun takes a few tricks, and it often ends badly in close quarters. Be sure you have a pistol fit.
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Shijima Kuraimaru
WarRavens
164
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Posted - 2012.11.07 06:43:00 -
[31] - Quote
Cortez The Killer wrote:Shijima Kuraimaru wrote:Another complaint I hear about us Forge Gunners is OHK on infantry. Yes, we can OHK any infantry we get a direct hit on, but people who've never picked up a forge gun have no idea how hard it is to actually hit any infantry. The whole time it's charging, and even after it's charged, the thing shakes. Sure it's not a lot, but it's enough so that it's difficult in even the best of situations. Usually, it's just a better idea for us to pull out sidearms and try to survive. In close quarters yes. Very annoying to finally get a charge while taking fire just to have a sniper hit or missile splash come in at the moment you release (that alters your aim) and the whole charge time becomes a complete waste. My buddies play my characters almost daily now, and when on my AV guy , I'm (sometimes) screaming "..at their feet!" Point is, sniping infantry with a forge gun takes a few tricks, and it often ends badly in close quarters. Be sure you have a pistol fit.
I have an assault scrambler on my forge fit. The little bit of extra range has saved my butt on more than one occasion. But yes. Close quarters is tough with a Forge Gun. It's easier when firing from higher ground or when someone's up against the building because you can brush them with splash if you miss, but it's still not as easy as many people apparently think. |
DJINN Riot
63
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Posted - 2012.11.07 09:04:00 -
[32] - Quote
Knightshade Belladonna wrote:I bring out my forge, several times a match.. about 60% of the time I kill the dropship. Have you used a forge gun before? It lights your ass up like a christmas tree to a DS gunner circling like a hawk above who can splash dmg you in 2 hits no matter what you wearing
His missile turret proficiency is probably V. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.11.07 09:52:00 -
[33] - Quote
Meh, HAVs arent the problem at the moment. Even a pretty good HAV will fear and get blown up if it eats 2-3 Glux grenades (as most are shield tanked) and 1-2 forge gun shots. This can be a two man job. Or one very dedicated man job.
Real problem is, and it's getting boring to say that over and over, the damn missile turret. This explains the insta-kill, and the spamming. A heavy wouldnt insta die from a blaster, besides it needs short range. Heavy could be OHK by a railgun hit but then the gunner would deserves the kill as he cannot rely on splash damage anymore and it actually requires skill.
But missiles ? easy mode. Press R1 all the time, you wont over-heat, wont run out of ammo, wont damage yourself from firing at your feet, wont get malus from killing teammembers, will probably OHK anyone who's in the splash damage radius.
Until turrets are fixed, especially missiles, and especially light missile turrets. AV part of the game is undebatable.
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Gawdbotherer
Doomheim
6
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Posted - 2012.11.07 10:24:00 -
[34] - Quote
Jesus christ the WHINE here is strong.
Ive got just over 1mil SP with this character and its AV only.
My BEST forge fit runs at 44k With the dutty stinking 9k330 Forge, a tech 1 heavy suit with sheild extenders and a armor repairer. I call this my LOLSAGA build, but its great for suppression of dropships and scares the feck out of HAV's.
My basic fit is still a tech 1 suit with the basic forge gun and that runs at 24k a fit. I have by no means Uber duber gear but i manage to scare most tanks or keep that dropship busy repairing whilst the rest of my team runs around like headless chickens.
What this post is trying to point out is that YOU CAN DO IT IF YOU PUT YOUR BACK INTO IT
It makes all the difference when i can keep a dropship or HAV "busy" even whilst picking up the odd Infantry kill. Find a good logi and love him. |
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