Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.06 14:40:00 -
[1] - Quote
NewOldMan wrote:Dropships aren't overpowered, they are actually rather well balanced. The main thing people fail to notice is the fact that it requires a great amount of skill to successfully pilot a Drop ship while avoiding swarms and forge guns. As well as the fact that they are rather wimpy in terms of health and shields. If swarm launchers were fixed in terms of pathing and speed(keep the limited range) Dropships would have a slightly harder time staying in the sky. I'm slightly sick of a lot of people complaining about Dropships raining missiles on them. Tough ****, welcome to dust 514, if you don't like it then spec into swarms or forge guns, or buy a viper and suicide into that other Drop ship. There's other methods of taking out a Drop ship instead of pulling out a broken piece of equipment and then complaining know the forums because it won't take out the drop ship. And that they need to be nerfed. Just because some guy put hard work and a **** ton of isk in order to rain that fire upon you.
my assault suits cost roughly 125k isk each, my forge suits cost like 175k. , enough about my ship costs this this this. It doesnt require a blue angel TOPGUN pilot irl to pilot a dropship in this game.. avoiding swarms currently is not that skillfull as you do not dodge them, they wrap around you and then give chase. I agree it is not actually the dropship that is OP, it is the current ability to field endless OP missiles fom the sky with little threat from swarm, and a forge gunner lights up like times square on christmas/new years and is then shot down by 2 hits of splash before he has got his gun pointed up all the way. We don't really need your ship messed with, we need the weapons ability it has tweaked. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.06 17:25:00 -
[2] - Quote
Gunner Needed wrote:Knightshade Belladonna wrote:NewOldMan wrote:Dropships aren't overpowered, they are actually rather well balanced. The main thing people fail to notice is the fact that it requires a great amount of skill to successfully pilot a Drop ship while avoiding swarms and forge guns. As well as the fact that they are rather wimpy in terms of health and shields. If swarm launchers were fixed in terms of pathing and speed(keep the limited range) Dropships would have a slightly harder time staying in the sky. I'm slightly sick of a lot of people complaining about Dropships raining missiles on them. Tough ****, welcome to dust 514, if you don't like it then spec into swarms or forge guns, or buy a viper and suicide into that other Drop ship. There's other methods of taking out a Drop ship instead of pulling out a broken piece of equipment and then complaining know the forums because it won't take out the drop ship. And that they need to be nerfed. Just because some guy put hard work and a **** ton of isk in order to rain that fire upon you. my assault suits cost roughly 125k isk each, my forge suits cost like 175k. , enough about my ship costs this this this. It doesnt require a blue angel TOPGUN pilot irl to pilot a dropship in this game.. avoiding swarms currently is not that skillfull as you do not dodge them, they wrap around you and then give chase. I agree it is not actually the dropship that is OP, it is the current ability to field endless OP missiles fom the sky with little threat from swarm, and a forge gunner lights up like times square on christmas/new years and is then shot down by 2 hits of splash before he has got his gun pointed up all the way. We don't really need your ship messed with, we need the weapons ability it has tweaked. making them useless easy targets therefor extinct
well to be quite honest, if in fact they did go extinct it would do better for game balance than what we have currently. However I am not wishing them to go extinct nor anyone else, as they are a cool feature to this game. Yet that does not mean they should have the ability to traverse the skies with little to no threat while being the biggest threat out there. Minimise the power it has in the air , fix the flight physics of the dropsships and the swarm launcher pathing. A complete overhaul on missile turrets would make tanks on the ground a little less protected , as it stands their missiles are not a huge problem like the dropship as the tank isnt firing from above except on certain maps where they are still stationary and exposed. And since to many people seem to not like the idea of removing missile turrets from dropships, I am now suggesting that dropships should have passive bonuses and penalties tied them along the lines of reduced turret damage output while increasing base resistance and shields ( make it kinda like a drake in eve ) example : -25% turret damage , +5% resist per lvl of whatever the skill is to get a better dropship, and 2% more shield per lvl of same skill. |