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xAckie
Ahrendee Mercenaries Legacy Rising
125
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Posted - 2012.11.06 14:47:00 -
[1] - Quote
Ty
I had a bigger response but the forum gremlins yet again got it. But
No to a nerf.
And in response to the suggestion I will instead raise you with a demand for a 400% buff.....
Also sniping infantry on the move is pretty hard as far as I can see due to tight and relatively low splash damage etc - I maybe rubbish with it though as admittedly this is my first build trying to use the forge gun. And instead I seem to be sniped instantly if I try.
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xAckie
Ahrendee Mercenaries Legacy Rising
125
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Posted - 2012.11.06 16:04:00 -
[2] - Quote
Paran Tadec wrote:Kain Spero wrote:They have made it harder to hit infantry in every build with the forge. Personally, I don't think the forges need a range buff. They feel just about right.
People keep trying to fix the wrong things. Limit missile flight time (range) and tie it to skills and give dropships back some of their flight ceiling. Fix the pathing for the swarms and kill the impluse (the physics push) of the swarms on dropships.
Forge guns really don't need a nerf.
If you don't limit the range of the forge, then dropships can never be used as dropships, and will just be used as gunships until something replaces them.
forge range is fine (tanks and snipers snipe right across the map)
you can stop dropships being gunships by removing the missiles so they arent an attack ship - introduce a cannon or something - so dropships actually fly and drop/ move infantry around the maps.
jets are coming etc...
dropships should be dropships |
xAckie
Ahrendee Mercenaries Legacy Rising
125
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Posted - 2012.11.06 16:17:00 -
[3] - Quote
Paran Tadec wrote:xAckie wrote:Paran Tadec wrote:Kain Spero wrote:They have made it harder to hit infantry in every build with the forge. Personally, I don't think the forges need a range buff. They feel just about right.
People keep trying to fix the wrong things. Limit missile flight time (range) and tie it to skills and give dropships back some of their flight ceiling. Fix the pathing for the swarms and kill the impluse (the physics push) of the swarms on dropships.
Forge guns really don't need a nerf.
If you don't limit the range of the forge, then dropships can never be used as dropships, and will just be used as gunships until something replaces them. forge range is fine (tanks and snipers snipe right across the map) you can stop dropships being gunships by removing the missiles so they arent an attack ship - introduce a cannon or something - so dropships actually fly and drop/ move infantry around the maps. jets are coming etc... dropships should be dropships Dropships can't function as dropships when you have a handheld instadeath weapon like the forgegun. It needs shorter range, for a whole host of reasons. Sure, you could use a tank with a railgun for the same thing, but why would you? the tracking is terrible and it puts out half as much damage. Dropships shouldnt be limited to what they can fit because swarms dont work. Fix swarms and the circle of doom dropships will disappear for all but the most skilled pilots.
dropships should be limited to what they can do as part of their their vehicle class. It is a dropship. Jets are coming and we dont know what other vehicle classes are too.
If tanks can hide and snipe across the map against infantry, then in my view forge gunners should be able to hit them back across the map. Snipers can already shoot from behind the reline to the other spawn as a counter to this.
(As an aside I think sniping and vehicle balance generally is broke along with the maps at the moment - but frot eh maps at least I hope some structures are coming)..
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