Daedalus Stray wrote:I would think that any kind of jet or jump pack would totally change the way Dust was played. I also think that the change would be very unwelcome. It is annoying enough when a scout starts jumping like a bunny rabbit on crack and the currently awful frame rates make it impossible to hit them with more than a few shots.
The terrain is rough for a reason and the reason is to impede movement. Without terrain being a factor Dust would become some arcade style shooter with hard core mmo style character leveling. That combination would make no sense and would alienate many people who enjoy competitive shooters that have hints of tactical play.
As far as I know the general outcome of Dust will be a team favoring, tactical, first person shooter, mmo. With the ability to move MCC's and call in installations, terrain will become a very important factor in the positioning of those assets. Jump and Jet packs would ruin any advantage given from a tactician who knows how to use terrain and amplify any disadvantage brought by a leader who doesn't know how to use terrain. All in all I think they would make for a very unfairly advantageous choice in module to the point where every one would need one to survive.
Sorry, but it's just not sensible to argue against a feature request based solely on gameplay issues...
We should all try to be more mindful of the setting of Dust; many MANY years in the future.
I see no reason to restrict the technology that would/should be available to Mercs, the only issue is that there are balanced Risk/Reward mechanics in place.
The main reason (as I see it) that everyone currently QQ's about Dropships being OP is the fact that there is no balanced Risk/Reward mechanism in place; fit missiles to a DS and dominate the battlefield without any risk at all, Swarms can't hit (no bad thing) and one shotting a DS with a forge gun is nigh on impossible.
For every advantage a piece of equipment gives a merc there needs to be a drawback, or a way to counter the advantage.
I'm all for jump-packs or jet-packs, but I have no desire to play Unreal Tournament anymore, therefore limit or otherwise control the behaviour of jump/jet-packs with cooldowns or shield drains or some other mechanism.