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Edgar Montegro
Algintal Core Gallente Federation
4
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Posted - 2012.11.05 00:22:00 -
[1] - Quote
I've had 5 matches in a row now where someone has popped up with a "Broadside" HMG and a suit of heavy armour and a high shield and proceeded to go 20/0 at least. The things are deadly at short and medium range, kill anyone in militia armour in 4 hits, and have a clip so large I wouldn't be surprised if you could be surrounded by 10 people and just spin around firing and still come out with your armour barely damaged. Yes you can get this stuff with ISK but it'd take forever so people just buy a Broadside with real money and now cannot lose. Balance is probably the most important thing in an FPS but with this, the game has next to none. Your only solution if you're not way upgraded is to pray you can run him over with an LAV. |
Vadun Imrael
Immobile Infantry
9
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Posted - 2012.11.05 00:55:00 -
[2] - Quote
Dont let them see you. Counters to heavies fitting HMG's are scouts that know how to flank with shotguns, and snipers hiding in the hills.
If you walk directly into a Heavies line of fire you should be dead, end of story |
ugg reset
ZionTCD Legacy Rising
234
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Posted - 2012.11.05 01:16:00 -
[3] - Quote
Not much more to be said. Every weapon type has its own wheelhouse; HMGs just happen to be good at taking out scrubs at close range. |
FULL METAL SLUG
Seituoda Taskforce Command Caldari State
16
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Posted - 2012.11.05 01:28:00 -
[4] - Quote
I bet it was that guy how did that taste, he has been killing me all weekend. I read somewhere though he is just really good withit. Most of the time I don't have problems with heavies you just have to keep your distance. |
I-Shayz-I
ZionTCD Legacy Rising
172
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Posted - 2012.11.05 06:13:00 -
[5] - Quote
I feel that the HMG is one of the more balanced weapons in the game right now. It does a lot of damage, but you are slow, and in order to be effective with it you have to be even slower. Heavies are designed to be taken out from a distance, and are supposed to be scary, which is one of the reasons I enjoy facing people that use them.
When I die from someone halfway across the map using a militia AR I get pissed because that's just stupid. If I run around the corner only to be turned into swiss cheese by an HMG, I of course get disappointed that I was not more careful, but I feel that it was a fair death and not a cheap one. |
Altina McAlterson
TRUE TEA BAGGERS
363
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Posted - 2012.11.05 06:43:00 -
[6] - Quote
I completely understand where the OP is coming from. That doesn't mean HMG's are OP, but I understand why they seem that way. They're highly specialized weapons, so if you're in range you are going to die very, very fast. Just engage them from range. Strafing and bunny hopping work on heavies that don't know what they're doing, but you're going to get mowed down doing that if the heavy knows what they're doing. Moving out of range is the best tactic. Situational awareness is key here, know when there's a heavy nearby and don't get caught in range of that HMG.
The heavy suit honestly is one of the more difficult fits to run so if you see one going 20/0 that's because none of the blueberries knew what they were doing. Cutting down scrubs and noobs with an HMG is just as easy as it is with a high-power AR.
Remember, you don't have to try and kill the heavy at first engagement, they heal extremely slowly compared to other suits. Do some damage. find cover and wait for backup/run like hell. You might not get the kill, but you'll survive. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.11.05 07:37:00 -
[7] - Quote
1. Shoot the heavy at 100 m distance. 2.put skill points into light weapon sharpshooter and proficiency. 3. problem solved. |
Free Healing
L.O.T.I.S. Legacy Rising
234
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Posted - 2012.11.05 08:02:00 -
[8] - Quote
Altina McAlterson wrote:I completely understand where the OP is coming from. That doesn't mean HMG's are OP, but I understand why they seem that way. They're highly specialized weapons, so if you're in range you are going to die very, very fast. Just engage them from range. Strafing and bunny hopping work on heavies that don't know what they're doing, but you're going to get mowed down doing that if the heavy knows what they're doing. Moving out of range is the best tactic. Situational awareness is key here, know when there's a heavy nearby and don't get caught in range of that HMG.
The heavy suit honestly is one of the more difficult fits to run so if you see one going 20/0 that's because none of the blueberries knew what they were doing. Cutting down scrubs and noobs with an HMG is just as easy as it is with a high-power AR.
Remember, you don't have to try and kill the heavy at first engagement, they heal extremely slowly compared to other suits. Do some damage. find cover and wait for backup/run like hell. You might not get the kill, but you'll survive.
Lots of good points here. I've run a heavy so i know alot of their weaknesses. Most of them were mentioned by Altina but another one is that since heavy's have a slow turn/movement speed and can't really jump it's much easier to get headshots on them than it is on the other dropsuits. esspecially if that heavy is standing still. You can easily take out (or at least damage) a heavy pretty well at range. Just make sure if your intent is to do damage to him that you dont' alert any of his teammates nearby.
Keep the faith. |
WHz DS9899
Doomheim
136
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Posted - 2012.11.06 04:17:00 -
[9] - Quote
the only one that's OP is the broadside, witch is a AUR gun..... OP AUR guns anyone? |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.11.06 04:22:00 -
[10] - Quote
Edgar Montegro wrote:I've had 5 matches in a row now where someone has popped up with a "Broadside" HMG and a suit of heavy armour and a high shield and proceeded to go 20/0 at least. The things are deadly at short and medium range, kill anyone in militia armour in 4 hits, and have a clip so large I wouldn't be surprised if you could be surrounded by 10 people and just spin around firing and still come out with your armour barely damaged. Yes you can get this stuff with ISK but it'd take forever so people just buy a Broadside with real money and now cannot lose. Balance is probably the most important thing in an FPS but with this, the game has next to none. Your only solution if you're not way upgraded is to pray you can run him over with an LAV. missiles take out heavies just like all the other red dots. |
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xMarauder
Doomheim
139
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Posted - 2012.11.06 04:33:00 -
[11] - Quote
HMGs are highly specialized in short to short mid range combat. If you are getting killed by them while being in militia suits, then nothing is actually wrong.
By the way being a heavy I know their weaknesses.
Make sure your always in front of him at all times =ƒÿë |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.06 07:29:00 -
[12] - Quote
HMG are fine. Or tbh were fine... Since the straf nerf, escaping line of fire has become almost impossible as an assault. And the slow turn rate is now pointless. I agree HMG should be king at close range vs a classic assault dude, but should it be unescapable ? i dont think so.
Outrunning a heavy is now too rare, when in previous build, running around obstacles was good enough to avoid fire. So HMG isnt the problem, it's the reduced movements. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.11.06 08:07:00 -
[13] - Quote
Heavies turn slow, and hmg slows turn speed even more. I circle strafed one without losing shield in an assault with a standard armour plate fit. I was using an ar in melee range to headshot while strafing, but he couldn't turn fast enough, I even reloaded while he was trying to shoot me. This was noted in a dev blog as a weakness of hmg. Either shoot from out of his effective range or use stealth to get in to close for him to turn.
The proto aur items that have adv fitting requirements should either be made loot only, or a isk version with higher skill requirements should be added. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.11.06 08:09:00 -
[14] - Quote
xMarauder wrote:HMGs are highly specialized in short to short mid range combat. If you are getting killed by them while being in militia suits, then nothing is actually wrong.
By the way being a heavy I know their weaknesses.
Make sure your always in front of him at all times =ƒÿë i love killing heavies with SMGs |
Snagman 313
Carbon 7
41
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Posted - 2012.11.06 08:28:00 -
[15] - Quote
The heavy/HMG combo is actually well balanced imo not like the last build where we may as well have been using a colourful language for all the good it did and you should have seen us in the first builds we were damn near invincible that's why we got nerfed. But honestly if you go toe to toe in front of an advanced heavy/HMG with a militia AR fit you will likely die thats why heavies exist really so flank them and remember grenades work well also AR's have about 10m more range than a HMG I've been caught out a few times by that!! So I sport an AR too now keep adapting.
Snag out. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2012.11.06 09:05:00 -
[16] - Quote
WHz DS9899 wrote:the only one that's OP is the broadside, witch is a AUR gun..... OP AUR guns anyone? Still pretty sure you're going to be able to buy AUR guns with ISK once the game goes live. So yea, pay to win thing is pretty much dead now. |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
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Posted - 2012.11.06 13:00:00 -
[17] - Quote
Day one of this build I realised that it was gonna be the "Build of the heavy".
Thank god only the decent HMG users realised that and not the entire player base. |
Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.11.06 14:19:00 -
[18] - Quote
Tech Ohm Eaven wrote:1. Shoot the heavy at 100 m distance. 2.put skill points into light weapon sharpshooter and proficiency. 3. problem solved.
Thats doesn't help range isn't all ways an option, however they are not OP don't ask for a nerf, maybe a flak jacket module that protects against small bullets like those from shottys smg and hmg, but not a nerf |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
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Posted - 2012.11.06 16:55:00 -
[19] - Quote
Flux Grenades people, Shield buffed heavies really don't like them. apply judiciously and then follow up with your preferred flavor of lead, or plasma rounds as the case may be. |
corbear Ormand
Algintal Core Gallente Federation
18
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Posted - 2012.11.06 17:46:00 -
[20] - Quote
Heavies with an HMG IMHO is perfect, extremely dangerous at close range, enough to when I see a heavy close, I run, RUUN! not even trying to kill them off close range unless I'm trapped, get them at range, and you can backpedal all the way till he's dead, at his maximum range he will maybe take out half my shields before I take him down while I still do 100% damage, and 195% damage on his head, I love feasting off of heavies as long as I can control the range, if he backs me into a corner, I fully expect to die, maybe if he's 2/3 armor down I may get lucky and get out of his awesome DPS and strafe him till he dies.
Counter to Heavies - Keep at med-long range; Heavies are extremely deadly at close range Counter to Assaults - Get either close w/ high DPS weapon, or keep at long-very long range; Assaults are the medium range kings, get close with an SMG/shotgun/hmg or extra long range with a sniper Counter to Snipers - Close in the gap, get in close and pop them; snipers are very soft, 200 hp on an advanced suit, they are masters of long range yet get in close and they will pop Counter to Logi's - Same as assaults, but their a bit more soft than assaults, meaning get in close and hit him with everything you've got |
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.11.06 20:50:00 -
[21] - Quote
Vadun Imrael wrote:Dont let them see you. Counters to heavies fitting HMG's are scouts that know how to flank with shotguns, and snipers hiding in the hills.
If you walk directly into a Heavies line of fire you should be dead, end of story You still have the issue of the stats on the Broadside being nearly identical to those of the Prototype version. |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.11.06 21:41:00 -
[22] - Quote
Mobius Wyvern wrote:Vadun Imrael wrote:Dont let them see you. Counters to heavies fitting HMG's are scouts that know how to flank with shotguns, and snipers hiding in the hills.
If you walk directly into a Heavies line of fire you should be dead, end of story You still have the issue of the stats on the Broadside being nearly identical to those of the Prototype version.
I like the broad side. I has one key feature the others don't. it works |
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