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![Laurent Cazaderon Laurent Cazaderon](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.11.02 13:00:00 -
[1] - Quote
Wanted to start a thread about this a long time ago. So here goes.
At the moment, squad leader bonus point from giving order is very limited. Due to the anti-Ob spam fix that :
1) Raised the required WP amount 2) Reduced the multiplier for objectives completed following a Squad leader order.
But even before that, orders multipliers were already wrong for various reasons :
1) Defending was way more interesting than attacking 2) Defending orders werent equal. Oddly, defending a vehicle or soldier earned more than defending an objective or structure.
Imo, if there has to be a difference, then attacking orders should earn more points to both SL and soldiers than any defending orders. Personnaly, we only use "defend X soldier" and leave it be. there is no incentive in pointing a specific objective as it :
1) Earns less bonus WP 2) Requires more frequent order swapping.
So in the end, what should be done ?
Imo, multipliers should be different depending on the importance of the target.
Objectives > Installations > vehicles\infantry x2.5 || x2.0 || x1.5
Having a difference between attacking and defending may not be that usefull then. And this way, there's a real incentive to focus fights on main objectives as they will be actual WP fest with SL orders on it.
In conclusion, WP bonuses through orders need a good buff so they become mandatory. If it requires to raise WP requirement for OBs, so be it. But those orders are real teamplay mechanisms a,d should be polished as much as possible.
Also, i always liked the MAG model where any actions done near the SL earned bonus exp. This pattern could also be usefull to DUST as it would allow a squad to have two objectives set with bonus WP. For example, defending a specific point. And following the SL attacking another one. This could be very usefull to enhance teamplay and incentize people in playing as a real close group instead of wandering around alone on the battflefield:
=> Could be a nice 2.0 / 1.5 multiplier as well.
Thoughts ? |
![Laurent Cazaderon Laurent Cazaderon](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.11.03 13:52:00 -
[2] - Quote
any more thoughts people ? |
![Laurent Cazaderon Laurent Cazaderon](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.11.03 14:58:00 -
[3] - Quote
Illuminaughty-696 wrote:Right now there is no reason to give any order other than placing a defense order on one of your squad or an objective you are defending. Attack and capture orders are pointless with the recent changes. Attack was always worthless except as a way to make a target, but yeah.
Agreed. thus my suggestion.
To the other dude, select is used at the moment to manage audio channels. But i still agree with the fact that simplifying access to quick order menu would be a good idea. |
![Laurent Cazaderon Laurent Cazaderon](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.11.18 16:37:00 -
[4] - Quote
digging this up. Anyone has thoughts regarding the WP reward from SL orders or its mechanics ? |
![Laurent Cazaderon Laurent Cazaderon](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.11.18 17:49:00 -
[5] - Quote
yeah, maybe have a slight difference between bonus of main and secondary objectives. Pointing a dude would be "secondary". What about the squad leader being sort of a permanent objective ? MAG-style ? |
![Laurent Cazaderon Laurent Cazaderon](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.11.18 21:02:00 -
[6] - Quote
Garrett Blacknova wrote:Unless that "passive" defend order on the squad leader applies to squadmates and NOT the leader himself, I don't think it should be there. Although if there was a passive order like that, it would help people to know who their squad leader is - the guy with the "look at me" icon on his head. If you don't see one of those, guess what? It's you.
I also agree that the current defend range is too small on objectives and facilities - although not so much on mobile targets. Marking a vehicle should reward anyone who attacks that vehicle, and anyone who attacks enemies who are CLOSELY supporting the vehicle. Marking a teammate to defend means you're making them visible, and directing your squad to stick with that player. In that case, the current range is pretty reasonable, imo.
agreed. regarding commissions that sl gets. i always thought it wasnt efficient. i d ratherchave him get as much bonus for actions than a commission. would also make passive sl order much more balanced. just playing as group would imply reward. |
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