Valentine Crendre
ZionTCD Legacy Rising
12
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Posted - 2012.11.02 21:27:00 -
[1] - Quote
As someone who has speced into LAVs and Dropships before, the free milita LAVs are definitely too much and they are being spammed.
Again, this is coming from a LAV guy... I should love free LAVs, if anybody.
No, I'm not a guy running around in proto suits losing ISK because I get roadkilled - I use militia crap because I spend all my ISK on vehicle crap.
And no, I don't get frustrated with peoples free LAVs killing my good LAVs. Hell, I can create a mid-range LAV (not even top-tier) with small blasters that can beat a free LAV with a missile launcher in a 1 v 1 scenario providing I have a competent gunner and quality blasters equipped, of course... besides, the top-tier LAVs (Logistics LAVS) have something like a 50% damage reduction? Someone correct me if I'm wrong, but that is... silly. Why even have a turret gun on them? It should be a giant remote control repair gun or some crazy loggy-type sh!t.
On a side note: The missile turret > blaster turret business still needs tweaking. The only reason why I can pull off a Blaster LAV beating a Militia Missile LAV is if I run PROTO BLASTERS WITH DAMAGE MODS... And that's just not kosher... or cheap. And though this is an entirely different point, it plays a part and I will get to that...
ANY LAV, militia or not, should NOT be free nor should they have a p2w BPO. I think the only things that should have BPO are the things that are already available in BPOs like some of the basic militia gear and the basic crummy dropsuit (which you don't need BPO for cuz it's already free, I think). So far, this seems to be working fine for the state that this beta is currently in.
Any one who can decently play this game can make money, with time and patience, and begin to progress in the game with those simple basic things. How many of us have done so already...?
The militia LAVs should be an item you need to purchase and stock if you want to use it. If people want more seating capacity in the ground vehicles, then it's time for CCP to implement, at least, a militia APC (and the pilot suit already, sh!t...)
There is no free militia dropships and tanks (anymore)... there should be no free LAVs. They can be just as deadly if used properly (or just spammed... sigh).
Back to my previous point. Once LAVs are no longer free, the small turret classes need balancing, without a doubt. I assume/hope that the reason blasters are so... terribly useless... is because they didn't want a ton of spammed LAVS on the field with killer blasters.
Once LAVs are pay for, the small blasters (and maybe the small rail, haven't had many opportunities to try it but it seems nerfed in AV situations) need a proper buff to offer distinct advantages and disadvantages compared to the missile launcher and the other turrets that we will eventually see.
It's a shame that small proto blasters WITH the top damage mod AND all the hybrid turret skills maxed... do comparable damage to a Duvolle infantry rifle... At base damage... not even equipped with the gun skills that an infantry player would undoubtedly have... just sitting there in the market. Shameful... I would expect vehicle mounted turrets to be, at least moderately, more damaging than infantry small arms assault rifles.
However CCP, before you consider any one of our various gripes, complaints, and moans...
PLEASE FIX THE LAG ISSUE FFS.
Sometimes I can't even shoot someone in front of me! Or I warp off a ledge AND I'm facing in the opposite direction... wtf is up with that? I won't even touch Skirmish anymore. Are PSN North American servers really this atrocious? |