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Ops Fox
ZionTCD Legacy Rising
197
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Posted - 2012.11.01 14:10:00 -
[1] - Quote
tanks are pretty squishy considering they are tanks it should take a minimum of 2 guys to take out a tank increase the HP by 30% but separate the main gun from the pilot and make their guns require ammo and a special equipment slot for resupplying tanks.
Dropshits for a transport their extremely fast conversely for a transport their pretty squishy think dropships as a whole would benefit from having that reversed more tank but less speed.
LAV pretty satisfied with these just add a module that puts a protective cover around the gunner.
swarms need fast radius with less of this insane turning speed, they should be quick not agile, also fix their stupid flight path just have the missile fly straight out from the launcher until it has LOS then it archs towards the target and speeds off.
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Ops Fox
ZionTCD Legacy Rising
197
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Posted - 2012.11.01 14:39:00 -
[2] - Quote
a marginal reduction in speed and a marginal increase in armor but removing the guns for more HP is a good idea.
i disagree vehicles should be expensive and powerful but should require a team effort. that was tanks problem a few builds ago they didnt require team effort to be OP. by making vehicles require resupplys and special infantry modules not to mention seperating the main from the pilot you force tanks to rely on the team. |
Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.11.01 14:42:00 -
[3] - Quote
EnglishSnake wrote:Ops Fox wrote:tanks are pretty squishy considering they are tanks it should take a minimum of 2 guys to take out a tank increase the HP by 30% but separate the main gun from the pilot and make their guns require ammo and a special equipment slot for resupplying tanks.
Dropshits for a transport their extremely fast conversely for a transport their pretty squishy think dropships as a whole would benefit from having that reversed more tank but less speed.
LAV pretty satisfied with these just add a module that puts a protective cover around the gunner.
swarms need fast radius with less of this insane turning speed, they should be quick not agile, also fix their stupid flight path just have the missile fly straight out from the launcher until it has LOS then it archs towards the target and speeds off.
My guns will only have ammo when i can control who i have as my gunners because all random blue dot gunners do is fire at hills and the MCC like retards, that means i need a squad lock and also an eject button Swarms can go faster but since they go around hills and cover in general this would kill a tank even easier, they need to be fixed 1st
vehicles need to be team vehicles and used by the team not by one guy for use in random matchs to rack up kills they should be away for corps to exert power by fielding them since only corps would have the required cooperation to use them.
most gunners shoot at hills because they have infinte ammo also just get them on the comms and tell them to stop. if they dont have comms then why are you playing with them.
swarms should do less damage so their not so OP in terms of damage agianst things like tanks but should have a change in mechanic so they hit Dropships |
Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.11.01 21:41:00 -
[4] - Quote
EnglishSnake wrote:Ops Fox wrote:EnglishSnake wrote:Ops Fox wrote:tanks are pretty squishy considering they are tanks it should take a minimum of 2 guys to take out a tank increase the HP by 30% but separate the main gun from the pilot and make their guns require ammo and a special equipment slot for resupplying tanks.
Dropshits for a transport their extremely fast conversely for a transport their pretty squishy think dropships as a whole would benefit from having that reversed more tank but less speed.
LAV pretty satisfied with these just add a module that puts a protective cover around the gunner.
swarms need fast radius with less of this insane turning speed, they should be quick not agile, also fix their stupid flight path just have the missile fly straight out from the launcher until it has LOS then it archs towards the target and speeds off.
My guns will only have ammo when i can control who i have as my gunners because all random blue dot gunners do is fire at hills and the MCC like retards, that means i need a squad lock and also an eject button Swarms can go faster but since they go around hills and cover in general this would kill a tank even easier, they need to be fixed 1st vehicles need to be team vehicles and used by the team not by one guy for use in random matchs to rack up kills they should be away for corps to exert power by fielding them since only corps would have the required cooperation to use them. most gunners shoot at hills because they have infinte ammo also just get them on the comms and tell them to stop. if they dont have comms then why are you playing with them.swarms should do less damage so their not so OP in terms of damage agianst things like tanks but should have a change in mechanic so they hit Dropships Because they are randoms, i cannot stop randoms from jumping into my tank you ****** You do know that the games we play are filled with randoms, you have no choice in the matter If you dont drive HAVs dont make stupid comments on HAVs
Then get your corp or squad to help run your tank, it shouldnt be something you call out in every random game you can afford.
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