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Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.11.01 14:10:00 -
[1] - Quote
tanks are pretty squishy considering they are tanks it should take a minimum of 2 guys to take out a tank increase the HP by 30% but separate the main gun from the pilot and make their guns require ammo and a special equipment slot for resupplying tanks.
Dropshits for a transport their extremely fast conversely for a transport their pretty squishy think dropships as a whole would benefit from having that reversed more tank but less speed.
LAV pretty satisfied with these just add a module that puts a protective cover around the gunner.
swarms need fast radius with less of this insane turning speed, they should be quick not agile, also fix their stupid flight path just have the missile fly straight out from the launcher until it has LOS then it archs towards the target and speeds off.
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.01 14:28:00 -
[2] - Quote
I actually prefer vehicles to be weak, but I think their price needs to reflect that weakness. Right now they are overpriced. There should be a big 35% cost reduction on all vehicles to make them reasonably priced. Cheap but crappy vehicles are far less annoying than strong expensive vehicles.
I think dropships need to be fast, but swarm launchers need to get progressively faster at higher tiers (or there should be a skill to increase swarm speed) so that swarm launchers can be useful without making all swarm launchers too strong without any investment. Dropships should have the option to remove turrets for extra CPU/PG to fit more shields or armor. This would allow them to be more durable and reliable transport vehicles. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.01 14:35:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:I actually prefer vehicles to be weak, but I think their price needs to reflect that weakness. Right now they are overpriced. There should be a big 35% cost reduction on all vehicles to make them reasonably priced. Cheap but crappy vehicles are far less annoying than strong expensive vehicles.
I think dropships need to be fast, but swarm launchers need to get progressively faster at higher tiers (or there should be a skill to increase swarm speed) so that swarm launchers can be useful without making all swarm launchers too strong without. Dropships should have the option to remove turrets for extra CPU/PG to fit more shields or armor. This would allow them to be more durable and reliable transport vehicles.
Whats point having a vehicle then let alone a tank?
You want this infantry only? COD Blops 2 is out soon all the infantry you can get |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.01 14:37:00 -
[4] - Quote
Ops Fox wrote:tanks are pretty squishy considering they are tanks it should take a minimum of 2 guys to take out a tank increase the HP by 30% but separate the main gun from the pilot and make their guns require ammo and a special equipment slot for resupplying tanks.
Dropshits for a transport their extremely fast conversely for a transport their pretty squishy think dropships as a whole would benefit from having that reversed more tank but less speed.
LAV pretty satisfied with these just add a module that puts a protective cover around the gunner.
swarms need fast radius with less of this insane turning speed, they should be quick not agile, also fix their stupid flight path just have the missile fly straight out from the launcher until it has LOS then it archs towards the target and speeds off.
My guns will only have ammo when i can control who i have as my gunners because all random blue dot gunners do is fire at hills and the MCC like retards, that means i need a squad lock and also an eject button
Swarms can go faster but since they go around hills and cover in general this would kill a tank even easier, they need to be fixed 1st |
Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.11.01 14:39:00 -
[5] - Quote
a marginal reduction in speed and a marginal increase in armor but removing the guns for more HP is a good idea.
i disagree vehicles should be expensive and powerful but should require a team effort. that was tanks problem a few builds ago they didnt require team effort to be OP. by making vehicles require resupplys and special infantry modules not to mention seperating the main from the pilot you force tanks to rely on the team. |
Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.11.01 14:42:00 -
[6] - Quote
EnglishSnake wrote:Ops Fox wrote:tanks are pretty squishy considering they are tanks it should take a minimum of 2 guys to take out a tank increase the HP by 30% but separate the main gun from the pilot and make their guns require ammo and a special equipment slot for resupplying tanks.
Dropshits for a transport their extremely fast conversely for a transport their pretty squishy think dropships as a whole would benefit from having that reversed more tank but less speed.
LAV pretty satisfied with these just add a module that puts a protective cover around the gunner.
swarms need fast radius with less of this insane turning speed, they should be quick not agile, also fix their stupid flight path just have the missile fly straight out from the launcher until it has LOS then it archs towards the target and speeds off.
My guns will only have ammo when i can control who i have as my gunners because all random blue dot gunners do is fire at hills and the MCC like retards, that means i need a squad lock and also an eject button Swarms can go faster but since they go around hills and cover in general this would kill a tank even easier, they need to be fixed 1st
vehicles need to be team vehicles and used by the team not by one guy for use in random matchs to rack up kills they should be away for corps to exert power by fielding them since only corps would have the required cooperation to use them.
most gunners shoot at hills because they have infinte ammo also just get them on the comms and tell them to stop. if they dont have comms then why are you playing with them.
swarms should do less damage so their not so OP in terms of damage agianst things like tanks but should have a change in mechanic so they hit Dropships |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.01 14:48:00 -
[7] - Quote
Ops Fox wrote:EnglishSnake wrote:Ops Fox wrote:tanks are pretty squishy considering they are tanks it should take a minimum of 2 guys to take out a tank increase the HP by 30% but separate the main gun from the pilot and make their guns require ammo and a special equipment slot for resupplying tanks.
Dropshits for a transport their extremely fast conversely for a transport their pretty squishy think dropships as a whole would benefit from having that reversed more tank but less speed.
LAV pretty satisfied with these just add a module that puts a protective cover around the gunner.
swarms need fast radius with less of this insane turning speed, they should be quick not agile, also fix their stupid flight path just have the missile fly straight out from the launcher until it has LOS then it archs towards the target and speeds off.
My guns will only have ammo when i can control who i have as my gunners because all random blue dot gunners do is fire at hills and the MCC like retards, that means i need a squad lock and also an eject button Swarms can go faster but since they go around hills and cover in general this would kill a tank even easier, they need to be fixed 1st vehicles need to be team vehicles and used by the team not by one guy for use in random matchs to rack up kills they should be away for corps to exert power by fielding them since only corps would have the required cooperation to use them. most gunners shoot at hills because they have infinte ammo also just get them on the comms and tell them to stop. if they dont have comms then why are you playing with them.swarms should do less damage so their not so OP in terms of damage agianst things like tanks but should have a change in mechanic so they hit Dropships
Because they are randoms, i cannot stop randoms from jumping into my tank you ******
You do know that the games we play are filled with randoms, you have no choice in the matter
If you dont drive HAVs dont make stupid comments on HAVs |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.01 14:50:00 -
[8] - Quote
EnglishSnake wrote:KAGEHOSHI Horned Wolf wrote:I actually prefer vehicles to be weak, but I think their price needs to reflect that weakness. Right now they are overpriced. There should be a big 35% cost reduction on all vehicles to make them reasonably priced. Cheap but crappy vehicles are far less annoying than strong expensive vehicles.
I think dropships need to be fast, but swarm launchers need to get progressively faster at higher tiers (or there should be a skill to increase swarm speed) so that swarm launchers can be useful without making all swarm launchers too strong without. Dropships should have the option to remove turrets for extra CPU/PG to fit more shields or armor. This would allow them to be more durable and reliable transport vehicles. Whats point having a vehicle then let alone a tank? You want this infantry only? COD Blops 2 is out soon all the infantry you can get
I don't want infantry only at all, what is up with people alway referring others to CoD? I just don't want people to become unstoppable killing machines just because they can afford to spend a few hundred thousand ISK per battle. The advanced and prototype vehicles are pretty beefy, so if you want expensive powerful tanks, then use those. Militia and standard tanks however don't need to be strong. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.01 14:50:00 -
[9] - Quote
Rewarding teamwork =/= forcing teamwork. The latter is poor game design. Furthermore, if the tank dies easiest in a mixed group, who is support and who is supporting? |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.01 15:02:00 -
[10] - Quote
KAGEHOSHI Horned Wolf wrote:EnglishSnake wrote:KAGEHOSHI Horned Wolf wrote:I actually prefer vehicles to be weak, but I think their price needs to reflect that weakness. Right now they are overpriced. There should be a big 35% cost reduction on all vehicles to make them reasonably priced. Cheap but crappy vehicles are far less annoying than strong expensive vehicles.
I think dropships need to be fast, but swarm launchers need to get progressively faster at higher tiers (or there should be a skill to increase swarm speed) so that swarm launchers can be useful without making all swarm launchers too strong without. Dropships should have the option to remove turrets for extra CPU/PG to fit more shields or armor. This would allow them to be more durable and reliable transport vehicles. Whats point having a vehicle then let alone a tank? You want this infantry only? COD Blops 2 is out soon all the infantry you can get I don't want infantry only at all, what is up with people alway referring others to CoD? I just don't want people to become unstoppable killing machines just because they can afford to spend a few hundred thousand ISK per battle. The advanced and prototype vehicles are pretty beefy, so if you want expensive powerful tanks, then use those. Militia and standard tanks however don't need to be strong.
I will be in a Sagaris soon, estimated cost near the 2mil mark yet i still be a 20k AV forge gun fit would still pop it quite easily plus it will have taken at least 4mil to fit it out, and ther is still SP needed to fully round out the tank but yet a 20k AV fit with less than 200k SP invested can wreck it
Tanks are not that strong as it is |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.01 15:06:00 -
[11] - Quote
I would support buffing higher tier tanks, as well a big price cut. Lower tier tanks however don't need a buff IMO, just a price cut. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.01 15:16:00 -
[12] - Quote
I dont mind the 1.3mil price tag its just the stats do not reflect the price
If anything gunlogi -200k HAV lvl 1 Sagaris 500k- HAV lvl3 BO HAV - 1mil HAV lvl 3 2 extra HAVs for LVL4/5 which cost 2.5mil and maybe 4mil or something but are proper tanks with an increase in slows or whatever |
Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.11.01 21:41:00 -
[13] - Quote
EnglishSnake wrote:Ops Fox wrote:EnglishSnake wrote:Ops Fox wrote:tanks are pretty squishy considering they are tanks it should take a minimum of 2 guys to take out a tank increase the HP by 30% but separate the main gun from the pilot and make their guns require ammo and a special equipment slot for resupplying tanks.
Dropshits for a transport their extremely fast conversely for a transport their pretty squishy think dropships as a whole would benefit from having that reversed more tank but less speed.
LAV pretty satisfied with these just add a module that puts a protective cover around the gunner.
swarms need fast radius with less of this insane turning speed, they should be quick not agile, also fix their stupid flight path just have the missile fly straight out from the launcher until it has LOS then it archs towards the target and speeds off.
My guns will only have ammo when i can control who i have as my gunners because all random blue dot gunners do is fire at hills and the MCC like retards, that means i need a squad lock and also an eject button Swarms can go faster but since they go around hills and cover in general this would kill a tank even easier, they need to be fixed 1st vehicles need to be team vehicles and used by the team not by one guy for use in random matchs to rack up kills they should be away for corps to exert power by fielding them since only corps would have the required cooperation to use them. most gunners shoot at hills because they have infinte ammo also just get them on the comms and tell them to stop. if they dont have comms then why are you playing with them.swarms should do less damage so their not so OP in terms of damage agianst things like tanks but should have a change in mechanic so they hit Dropships Because they are randoms, i cannot stop randoms from jumping into my tank you ****** You do know that the games we play are filled with randoms, you have no choice in the matter If you dont drive HAVs dont make stupid comments on HAVs
Then get your corp or squad to help run your tank, it shouldnt be something you call out in every random game you can afford.
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