Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
snow musky
Seituoda Taskforce Command Caldari State
10
|
Posted - 2012.10.30 20:31:00 -
[1] - Quote
I am trying to get to you just hold on you will back on your feet in a sec Almost there here we go and....... dam it why did u not wait i was right there.
Does this happen you other meds. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.10.30 20:33:00 -
[2] - Quote
30 second bleed out time. Sorry, Logibro.
It hurts me more when I lose a 70 k suit when there's a medic right beside me. |
Thrawn01 Aldeland
Sardaukar Merc Guild General Tso's Alliance
6
|
Posted - 2012.10.30 20:34:00 -
[3] - Quote
Since I upgraded to paying for better gear I can tell you I wait. :-)
Though sometimes I spam the request assistance button. It has occured to me that this may be unkind. I know the view I get when I'm carrying an injector, but idk if a logistics suit is the same or if they get some other view of downed people.
I don't want to annoy them. so, can you tell me if spamming the request help causes any p[roblems for medics? |
dudeytron
Amarr Templars Amarr Empire
69
|
Posted - 2012.10.30 20:38:00 -
[4] - Quote
On the odd occasion I've waited when I get told a medic is in the area. I have only ever been revived once. And that's with well over one thousand deaths.
I'd like to be revived more often but it goes against every fibre of my impatient being!
I think the problem is the maps are that big, it renders the medics role obsolete...simply cos the waiting times are too long for you to get to my dying clone.
Maybe some kind of remote medical help. A gun that fires medicine from across the map?! |
Smeets
Circle of Huskarl Minmatar Republic
0
|
Posted - 2012.10.30 20:41:00 -
[5] - Quote
snow musky wrote: I am trying to get to you just hold on you will back on your feet in a sec Almost there here we go and....... dam it why did u not wait i was right there.
Does this happen you other meds.
The most irritating part is when you run out into open territory (stupid idea, most of the time, but revive points are revive points) only for the guy bleeding out to fade away just as you get to them, and then get reaped by sniper fire |
Illuminaughty-696
Omega Risk Control Services
202
|
Posted - 2012.10.30 20:44:00 -
[6] - Quote
Yes. I won't do a suicide medic charge to get someone back on their feet, but I will get them up if I am able. Too often people don't wait. C'est la vie. |
VADOL II
Zumari Force Projection Caldari State
49
|
Posted - 2012.10.30 20:47:00 -
[7] - Quote
Waiting on the Bleedout timer will reduce the time it takes to respawn in. If you suicide you stil have to wait. And if you have any gear on your suit that costs, wait for the medic to come. You are giving them points, saving yourself isk/aur. And when a real medic comes around and brings you up with full shields and 80%+ armor, youll be glad you waited. |
snow musky
Seituoda Taskforce Command Caldari State
10
|
Posted - 2012.10.30 20:54:00 -
[8] - Quote
It would be nice if we could get a red cross icon above are head for are team to see so they new a medic was by them or they could stay by us. Even a cross on the arm would help. |
Smeets
Circle of Huskarl Minmatar Republic
0
|
Posted - 2012.10.30 21:04:00 -
[9] - Quote
Yeah i stopped the suicide runs now, even though i still end up wasting a lot of time running over to bleedouts only for them to disappear, the amount of matches i've run where it seems like theres only 1 or 2 in the whole team with an injector is insane |
Yuni Obey
Circle of Huskarl Minmatar Republic
23
|
Posted - 2012.10.30 21:19:00 -
[10] - Quote
Their should be an on screen prompt letting the player being revived that he/she is being revived. it's already bad enough you can't pan the camera around when dead. |
|
Cpl Quartz
127
|
Posted - 2012.10.30 21:23:00 -
[11] - Quote
Smeets wrote:Yeah i stopped the suicide runs now, even though i still end up wasting a lot of time running over to bleedouts only for them to disappear, the amount of matches i've run where it seems like theres only 1 or 2 in the whole team with an injector is insane
grab a jetpack i;; give you one of my spares.
|
843 pano
843 Boot Camp
200
|
Posted - 2012.10.30 21:30:00 -
[12] - Quote
The worst is trying to find where they died so you can inject the dirt to save them. CCP, please fix this.
EDIT: Maybe they need to change the name to DIRT 911. |
Cpl Quartz
127
|
Posted - 2012.10.30 21:35:00 -
[13] - Quote
fatcow.org. student drug orientation.com - says it all really dont it. hi btw. and you are not the only ones to read this lol. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.10.30 21:53:00 -
[14] - Quote
Most annoying thing when I'm bleeding out- the "standby, triage unit in vicinity!" prompt being up, no red dots on the radar/minimap/whatever, no sounds of shooting, yet nobody helping me.
Most annoying/horrible thing when I'm carrying an injector- stabstabstabstabstabWHYWON'TYOULIVE????STABSTABSTABsorry.... |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.10.30 21:54:00 -
[15] - Quote
Yuni Obey wrote:Their should be an on screen prompt letting the player being revived that he/she is being revived. it's already bad enough you can't pan the camera around when dead. you can hear the injector pretty easily |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.10.30 22:30:00 -
[16] - Quote
I try to revive people as much as possible , but this game really goes out of its way to make me not want to revive you as well as make you not want to be revived. Reviving has to be made simple that by not doing it your basically a selfish person. I have wrote about this issue before with more specific details ,so im not going to do it again and leave you with a quote instead.
"Anything that is complex is not useful and anything that is useful is simple" Mikhail Kalashnikov maker of the AK47 |
Villore Isu
Algintal Core Gallente Federation
115
|
Posted - 2012.10.30 22:43:00 -
[17] - Quote
Crm234 wrote:I try to revive people as much as possible , but this game really goes out of its way to make me not want to revive you as well as make you not want to be revived. Reviving has to be made simple that by not doing it your basically a selfish person. I have wrote about this issue before with more specific details ,so im not going to do it again and leave you with a quote instead.
"Anything that is complex is not useful and anything that is useful is simple" Mikhail Kalashnikov maker of the AK47 What's so complicated about stabbing the dead guy with a syringe?
It's literally just walk up to person, push button, receive bacon. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.10.30 22:51:00 -
[18] - Quote
Then why does this thread exist in the first place if its so simple and everyone does it?????
to small radius+ 10 sec respawn time+ small reward+ levels of injectors and different cost+ bad player touching mechanics+ bad icons and player tracking + added sp cost= people dont revive
blue dust in Mag worked , it wasnt complicated , it wasnt realistic , it wasnt hard to obtain = 90 percent of the players revived |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.31 02:57:00 -
[19] - Quote
Just don't bother rezzing me. Please, just let me die. No joke. |
Free Healing
L.O.T.I.S. Legacy Rising
234
|
Posted - 2012.10.31 03:08:00 -
[20] - Quote
Villore Isu wrote:Crm234 wrote:I try to revive people as much as possible , but this game really goes out of its way to make me not want to revive you as well as make you not want to be revived. Reviving has to be made simple that by not doing it your basically a selfish person. I have wrote about this issue before with more specific details ,so im not going to do it again and leave you with a quote instead.
"Anything that is complex is not useful and anything that is useful is simple" Mikhail Kalashnikov maker of the AK47 What's so complicated about stabbing the dead guy with a syringe? It's literally just walk up to person, push button, receive bacon.
I'm guessing you've never used a Nanite injector for/ never had a problem using one. If it's the latter of those option i envy you greatly.What's complicated about it is the fact that just "walking up to them" doesn't always do it. Sometimes you have to stab the ground in font of him or god forbit they fell from a hill or ladder. The other part is that most blueberries that use Millitia suits (esspecially Heavy and Assault) don't use cover very effectively and die out in the open field, which is a hunting ground for snipers.
As a logi your not quick, easy to spot, and die easy. So before we run out we have to make sure (sometimes within seconds) that running out to revive the person that fell is going to be able to get up and walk away WITH you. It took me a long time to learn that lesson. Sometimes letting the person bleed out is more beneficial to your team. |
|
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.10.31 03:11:00 -
[21] - Quote
Crm234 wrote:Then why does this thread exist in the first place if its so simple and everyone does it?????
to small radius+ 10 sec respawn time+ small reward+ levels of injectors and different cost+ bad player touching mechanics+ bad icons and player tracking + added sp cost= people dont revive
blue dust in Mag worked , it wasnt complicated , it wasnt realistic , it wasnt hard to obtain = 90 percent of the players revived
People prefer to kill. I will blow up the enemy LAV instead of hacking even though hacking is worth more war points. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.31 03:15:00 -
[22] - Quote
Even if there were no points attached, I'd kill people. Getting rezzed currently just gives me 2 deaths instead of 1. |
Victor 'LifeLine' Ramous
SyNergy Gaming
242
|
Posted - 2012.10.31 05:22:00 -
[23] - Quote
Happens all the time OP...
And to others commenting about going out in open... dont do it. If a guy dies in the open in a firefight (one that looks like it will last a bit) save the team the trouble and just die. Chances are some young, nanite injecting happy, nub will run up to you and cost you a 2nd death and him a death.
A part of being a logibro is knowing to accept your losses, some people are just not worth it. (especially when you run decent gear like I do)
That all being said, back to OP, i do suggest people freakin wait depending on context. i know there are times a firefight isnt really nearby, or its only a guy and i can take them out (atleast wait to see outcome if you think im screwed) and it says "triage in the vacinity" to that little ******* bleeding out, and he just resses instead, usually right when i win or am about to.
I feel like hunting them down and stabbing them in the eyes with my nanite, then kicking them in the nuts, and finishing them off with a roundhouse kick to the face. ... then probably stomp on thier head a bit.
Gruesome?
Welcome to New Eden. |
Vance Alken
Subdreddit Test Alliance Please Ignore
94
|
Posted - 2012.10.31 05:39:00 -
[24] - Quote
Tony Calif wrote:Even if there were no points attached, I'd kill people. Getting rezzed currently just gives me 2 deaths instead of 1.
Care for your KDR more than your ISK/Kill ratio then. |
Free Healing
L.O.T.I.S. Legacy Rising
234
|
Posted - 2012.10.31 05:43:00 -
[25] - Quote
Well put Victor.
I'd also like to add that, while your down. If you see the "Standby Triage Unit Nearby" come up and then see a blue dot run over to you shoot at the guy you were shooting. DON'T BLEED OUT. It doesn't mean that he's not going to revive you. It just means that he can't till the enemy is rabbiting, distracted, or dead. Then (if he is indeed a Logibro.) he'll turn around and come back for you.
Keep the faith. |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.31 05:59:00 -
[26] - Quote
Free Healing wrote:Well put Victor.
I'd also like to add that, while your down. If you see the "Standby Triage Unit Nearby" come up and then see a blue dot run over to you shoot at the guy you were shooting. DON'T BLEED OUT. It doesn't mean that he's not going to revive you. It just means that he can't till the enemy is rabbiting, distracted, or dead. Then (if he is indeed a Logibro.) he'll turn around and come back for you.
Keep the faith.
Don't bleed out? So good sir, tell me this trick to resetting the bleed out timer so I can continue to wait for the Logibro/sis instead of watching the screen turn gray and go to respawn.
I never hit the suicide button when I see a group of blues around me. I do hit it when I'm still surrounded by oranges.
There have been many times when I've seen a Logiplayer come running up just as the bleed out timer expires. Sorry, I have no control over that. If it pissed you off, then yell at CCP, not me. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2012.10.31 06:35:00 -
[27] - Quote
I have gotten into the habit of always bleeding out ASAP so I can get back into the action. I don't put much faith in the bluedots, and when I see the prompt "Medic nearby" it typically means I will be lying there until the game forces me to die. Even if they do revive, I usually end up dying right away again because I have no health and the medic isn't speced enough to provide decent armor. So now I have two deaths where I normally would only have one.
Even with a friendly corp member in my squad who has reviving ability, I always seem to forget and bleedout. If we still get a death, or the enemy team still gets a kill, there isn't much reason to bother with a revive. Only reason I can see ATM is to save a suit.
Here is my thoughts on the whole reviving thing. There needs to be more incentive to get revived and more incentive for medics to revive players, that seems to be the biggest problem right now. I would like to see this game take on a bit of what Killzone 2 did in terms of reviving. In KZ2 you could manually bleedout, or you could lie there for really long time, and during this time a enemy player could shoot or melee you to force you to bleedout. And from what I remember, if you did get revived, it didn't count as a death and the person who shot you didn't get the kill.
So a list:
- If a player gets revived, they should not incur a death.
- If a player gets revived, the one who initially took them down should not get the kill.
- If a player gets revived, the clone count should not go down.
- If a player gets shot down to the bleedout stage, enemy players should be able to finish them off to prevent them from being revived.
- If a player gets shot to the bleedout stage, and somebody other than the original shooter finishes them off, that enemy player should get assist points (adds incentive to finish off enemy players in bleedout stage).
- A player that gets headshot to death should not have the opportunity to get revived.
There might be a few more, but the above would add a whole new dynamic to Dust's medic situation, and would make the gameplay and battles much more interesting. It worked exceedingly well for KZ2, and forced the players to play smarter because if a enemy gets shot to bleedout, but doesn't get finished while laying on the ground, one team could lose on on a significant number of kills if there is a good medic on the team. In KZ2, the medic was one of the most important roles and was one of the main factors in turning the tides in terms of who wins and who doesn't. |
Free Healing
L.O.T.I.S. Legacy Rising
234
|
Posted - 2012.10.31 07:29:00 -
[28] - Quote
Shijima Kuraimaru wrote:Free Healing wrote:Well put Victor.
I'd also like to add that, while your down. If you see the "Standby Triage Unit Nearby" come up and then see a blue dot run over to you shoot at the guy you were shooting. DON'T BLEED OUT. It doesn't mean that he's not going to revive you. It just means that he can't till the enemy is rabbiting, distracted, or dead. Then (if he is indeed a Logibro.) he'll turn around and come back for you.
Keep the faith. Don't bleed out? So good sir, tell me this trick to resetting the bleed out timer so I can continue to wait for the Logibro/sis instead of watching the screen turn gray and go to respawn. I never hit the suicide button when I see a group of blues around me. I do hit it when I'm still surrounded by oranges. There have been many times when I've seen a Logiplayer come running up just as the bleed out timer expires. Sorry, I have no control over that. If it pissed you off, then yell at CCP, not me.
Ahhh your right. What I meant was "Don't press the little red suicide button."
Don't know what gave you the impression that i was talking to you though? It's just happened alot to me. Blueberries tend not to check their radar/surroudings when they die so sometimes i see this:
Teammate Dies a short distance away from me (like 2 or 3 seconds walking distance) i'll walk up to him, not run since i don't want to be spotted, pass over his body and take a quick peek around the corner to see where the guy that killed him went. If the enemy hasn't noticed me or is retreating then i'll turn around to revive the player behind me and he'll have already suicided. That whole scenario happens in about 5 or 6 seconds and happens to me quite often. Since i can't talk to them i feel that maybe they think i've abandoned them to go kill the guy that shot them in a mad quest for vengence when this is not the case and i'm simply watching out for the both of us.
So sorry if i offended you somehow as it was not my inttention. Just wanted share a little knowledge.
Keep the faith. |
Free Healing
L.O.T.I.S. Legacy Rising
234
|
Posted - 2012.10.31 07:38:00 -
[29] - Quote
DJINN leukoplast wrote:I have gotten into the habit of always bleeding out ASAP so I can get back into the action. I don't put much faith in the bluedots, and when I see the prompt "Medic nearby" it typically means I will be lying there until the game forces me to die. Even if they do revive, I usually end up dying right away again because I have no health and the medic isn't speced enough to provide decent armor. So now I have two deaths where I normally would only have one.
Even with a friendly corp member in my squad who has reviving ability, I always seem to forget and bleedout. If we still get a death, or the enemy team still gets a kill, there isn't much reason to bother with a revive. Only reason I can see ATM is to save a suit.
Here is my thoughts on the whole reviving thing. There needs to be more incentive to get revived and more incentive for medics to revive players, that seems to be the biggest problem right now. I would like to see this game take on a bit of what Killzone 2 did in terms of reviving. In KZ2 you could manually bleedout, or you could lie there for really long time, and during this time a enemy player could shoot or melee you to force you to bleedout. And from what I remember, if you did get revived, it didn't count as a death and the person who shot you didn't get the kill.
So a list:
- If a player gets revived, they should not incur a death.
- If a player gets revived, the one who initially took them down should not get the kill.
- If a player gets revived, the clone count should not go down.
- If a player gets shot down to the bleedout stage, enemy players should be able to finish them off to prevent them from being revived.
- If a player gets shot to the bleedout stage, and somebody other than the original shooter finishes them off, that enemy player should get assist points (adds incentive to finish off enemy players in bleedout stage).
- A player that gets headshot to death should not have the opportunity to get revived.
There might be a few more, but the above would add a whole new dynamic to Dust's medic situation, and would make the gameplay and battles much more interesting. It worked exceedingly well for KZ2, and forced the players to play smarter because if a enemy gets shot to bleedout, but doesn't get finished while laying on the ground, one team could lose on on a significant number of kills if there is a good medic on the team. In KZ2, the medic was one of the most important roles and was one of the main factors in turning the tides in terms of who wins and who doesn't.
I think some of what you listed is already a feature within the game. Points - 3, 4, and 6 to be exact. Don't really have an opinion on points 2 and 5. I have mixed feeligns about point 1.
"If a Player gets revived, they should not incur a death." -
On one hand i would agree, since the player/clone did not stop breathing they did not technically die and they did not lose their Dropsuit, Fittings, and Weapons.
On the other hand they did do something/ something happened to them that did end up getting them shot to "Near Death." Which i think should count as something. Hypothetically the worst player in the game could partner up with the Best Logibro inthe game and get 0 deaths on the score board when in reality he fell and was revived 10 times by his Logibro partner.
Maybe i'm overthinking that though.
Keep the faith. |
Guinevere Bravo
SVER True Blood Unclaimed.
140
|
Posted - 2012.10.31 09:06:00 -
[30] - Quote
The problem we medics have is the rez isn't fast enough, its should basically be a lunging stab (ala Commando knifing in MW2).
I know i can expect some flame for my idea but hear me out;
Would you rather a medic be able to run over stab you in the chest without having to run around like an idiot trying to find the EXACT spot you died?.
It would be nice if we could just press the melee button when in proximity of the casualty Lunge > Rez > Gun back out. Instead of Switching guns > Finding them > Rez > Switching gun back. It would provide more incentive for people to try and get rezzes in, as they are quick and not vunerable when they have their injector out. Plus snipers wouldnt be laughing ALL of the way to the bank, just half way :).
The whole idea of being a Logistic player is to support and how the hell can I do that without a gun? I understand i can shoot enemies in the vacinity but i have 30secs to get the guy rezzed and if the other player is any good it could take that long to take him out. |
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.31 09:26:00 -
[31] - Quote
Vance Alken wrote:Tony Calif wrote:Even if there were no points attached, I'd kill people. Getting rezzed currently just gives me 2 deaths instead of 1. Care for your KDR more than your ISK/Kill ratio then.
I care more about winning. Bleeding out for 30 seconds or just respawn in 10. And like I say, being rezzed is suicidal. 30% hp roughly, and you stay still for about 2 seconds while being rezzed. Here's a large part of the problem. But people want their free kills. https://forums.dust514.com/default.aspx?g=posts&t=43103&find=unread |
Jah Ree
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.10.31 14:43:00 -
[32] - Quote
This happens more times than I can count. The really frustrating part is when we have 3 mercs guarding a point, one dies and in less than 5 seconds he drops out and the rest of us get overrun. At least give me a chance to revive you before bailing.
I agree totally that finding where you died vs your body loc to revive makes no sense. If that's by design, then give me a proton pack and a trap to collect your leftover bits. |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.31 20:35:00 -
[33] - Quote
Free Healing wrote:Shijima Kuraimaru wrote:Free Healing wrote:Well put Victor.
I'd also like to add that, while your down. If you see the "Standby Triage Unit Nearby" come up and then see a blue dot run over to you shoot at the guy you were shooting. DON'T BLEED OUT. It doesn't mean that he's not going to revive you. It just means that he can't till the enemy is rabbiting, distracted, or dead. Then (if he is indeed a Logibro.) he'll turn around and come back for you.
Keep the faith. Don't bleed out? So good sir, tell me this trick to resetting the bleed out timer so I can continue to wait for the Logibro/sis instead of watching the screen turn gray and go to respawn. I never hit the suicide button when I see a group of blues around me. I do hit it when I'm still surrounded by oranges. There have been many times when I've seen a Logiplayer come running up just as the bleed out timer expires. Sorry, I have no control over that. If it pissed you off, then yell at CCP, not me. Ahhh your right. What I meant was "Don't press the little red suicide button." Don't know what gave you the impression that i was talking to you though? It's just happened alot to me. Blueberries tend not to check their radar/surroudings when they die so sometimes i see this: Teammate Dies a short distance away from me (like 2 or 3 seconds walking distance) i'll walk up to him, not run since i don't want to be spotted, pass over his body and take a quick peek around the corner to see where the guy that killed him went. If the enemy hasn't noticed me or is retreating then i'll turn around to revive the player behind me and he'll have already suicided. That whole scenario happens in about 5 or 6 seconds and happens to me quite often. Since i can't talk to them i feel that maybe they think i've abandoned them to go kill the guy that shot them in a mad quest for vengence when this is not the case and i'm simply watching out for the both of us. So sorry if i offended you somehow as it was not my inttention. Just wanted share a little knowledge. Keep the faith.
You didn't offend me. I was just stating a point and trying to call attention to bleed out being different from suicide button. |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.31 20:41:00 -
[34] - Quote
DJINN leukoplast wrote:I have gotten into the habit of always bleeding out ASAP so I can get back into the action. I don't put much faith in the bluedots, and when I see the prompt "Medic nearby" it typically means I will be lying there until the game forces me to die. Even if they do revive, I usually end up dying right away again because I have no health and the medic isn't speced enough to provide decent armor. So now I have two deaths where I normally would only have one.
Even with a friendly corp member in my squad who has reviving ability, I always seem to forget and bleedout. If we still get a death, or the enemy team still gets a kill, there isn't much reason to bother with a revive. Only reason I can see ATM is to save a suit.
Here is my thoughts on the whole reviving thing. There needs to be more incentive to get revived and more incentive for medics to revive players, that seems to be the biggest problem right now. I would like to see this game take on a bit of what Killzone 2 did in terms of reviving. In KZ2 you could manually bleedout, or you could lie there for really long time, and during this time a enemy player could shoot or melee you to force you to bleedout. And from what I remember, if you did get revived, it didn't count as a death and the person who shot you didn't get the kill.
So a list:
- If a player gets revived, they should not incur a death.
- If a player gets revived, the one who initially took them down should not get the kill.
- If a player gets revived, the clone count should not go down.
- If a player gets shot down to the bleedout stage, enemy players should be able to finish them off to prevent them from being revived.
- If a player gets shot to the bleedout stage, and somebody other than the original shooter finishes them off, that enemy player should get assist points (adds incentive to finish off enemy players in bleedout stage).
- A player that gets headshot to death should not have the opportunity to get revived.
There might be a few more, but the above would add a whole new dynamic to Dust's medic situation, and would make the gameplay and battles much more interesting. It worked exceedingly well for KZ2, and forced the players to play smarter because if a enemy gets shot to bleedout, but doesn't get finished while laying on the ground, one team could lose on on a significant number of kills if there is a good medic on the team. In KZ2, the medic was one of the most important roles and was one of the main factors in turning the tides in terms of who wins and who doesn't.
Clone count doesn't go down until bleed out/suicide button. That's why many ambush players wait for the bleed out to delay the clone count drop and hope for a revive. Also, if you get a revive and manage to survive a bit longer, it's that much longer you go without loosing a drop suit load out.
As nice a being able to finish off someone who's bleeding out would be, that would make Logis nearly useless as people would be finishing off the fallen all the time. I know I would.
So anyway, the only points we agree on is 1, 2, and 6 as 3 already functions. |
Bishop Sunrunner
Sanmatar Kelkoons Minmatar Republic
8
|
Posted - 2012.10.31 20:47:00 -
[35] - Quote
snow musky wrote: I am trying to get to you just hold on you will back on your feet in a sec Almost there here we go and....... dam it why did u not wait i was right there.
Does this happen you other meds.
nice described |
|
|
|
Pages: 1 2 :: [one page] |