DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2012.10.31 06:35:00 -
[1] - Quote
I have gotten into the habit of always bleeding out ASAP so I can get back into the action. I don't put much faith in the bluedots, and when I see the prompt "Medic nearby" it typically means I will be lying there until the game forces me to die. Even if they do revive, I usually end up dying right away again because I have no health and the medic isn't speced enough to provide decent armor. So now I have two deaths where I normally would only have one.
Even with a friendly corp member in my squad who has reviving ability, I always seem to forget and bleedout. If we still get a death, or the enemy team still gets a kill, there isn't much reason to bother with a revive. Only reason I can see ATM is to save a suit.
Here is my thoughts on the whole reviving thing. There needs to be more incentive to get revived and more incentive for medics to revive players, that seems to be the biggest problem right now. I would like to see this game take on a bit of what Killzone 2 did in terms of reviving. In KZ2 you could manually bleedout, or you could lie there for really long time, and during this time a enemy player could shoot or melee you to force you to bleedout. And from what I remember, if you did get revived, it didn't count as a death and the person who shot you didn't get the kill.
So a list:
- If a player gets revived, they should not incur a death.
- If a player gets revived, the one who initially took them down should not get the kill.
- If a player gets revived, the clone count should not go down.
- If a player gets shot down to the bleedout stage, enemy players should be able to finish them off to prevent them from being revived.
- If a player gets shot to the bleedout stage, and somebody other than the original shooter finishes them off, that enemy player should get assist points (adds incentive to finish off enemy players in bleedout stage).
- A player that gets headshot to death should not have the opportunity to get revived.
There might be a few more, but the above would add a whole new dynamic to Dust's medic situation, and would make the gameplay and battles much more interesting. It worked exceedingly well for KZ2, and forced the players to play smarter because if a enemy gets shot to bleedout, but doesn't get finished while laying on the ground, one team could lose on on a significant number of kills if there is a good medic on the team. In KZ2, the medic was one of the most important roles and was one of the main factors in turning the tides in terms of who wins and who doesn't. |