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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.10.28 21:21:00 -
[1] - Quote
This thread is NOT a "kill-stealing" complaint thread, this is about fair rewards. Before you post how much you loathe this idea, and how it will ruin the game, read this entire post; it isn't long. It has been implemented before in games like BATTLEFIELD 3, and did not ruin that game.
[PROBLEM] Many times I get a kill from someone with only a tiny bit of health, I don't feel like I deserve a +50 war point, and I find the person who did most of the work only getting a +25 unfair. Other times me and other teammates are shooting and damaging an enemy together, and its purely by chance that I land the finishing blow, do I deserve a +50, while everyone else who was shooting just as skillfully only gets a +25? I think this is unfair.
[SOLUTION] War points awarded for kills and assists should be proportional to how much damage done to the killed enemy. That means if you deal most of the damage, you get most of the points, regardless if its just an assist. That also means if you did very little damage, and you got the kill (like just delivering the finishing blow), you should get very little WP, even if you do get the kill. I think that seems fair.
[SOLUTION VERSION 2] Some of you may think that a kill should always be awarded a set amount of points no matter how easy it is attained because its sending an enemy back to a spawn. How about +20 base points for all kills, but a bonus amount of points proportional to the the damage done to that enemy you killed. Assists however should be completely proportional to damage dealt.
[SOLUTION 3] All kills will still remain +50 war points NO MATTER WHAT, but assists will be +1-49 war points depending on how much damage is done. Based on Mavado V Noriega's suggestion. **Favorite solution**
[LIMITATIONS] Some of you may think that if you die in a battle after doing 90% of the damage to an enemy, you should not be rewarded 90% of the WP because you failed to get the killed... even though you helped greatly in bringing about the death of the player. Reducing WP for assists gained after death could be a limitation implemented.
Damage that has been undone by shield or armor regeneration should not be rewarded. This limit should obviously be there.
[TEAMWORK BONUS] Killing, or assisting a kill together with a squadmate should yield bonus point war points. This would reward squad teamwork, and incentivize squad cohesion.
EDIT: This needs to apply especially for vehicle destructions. If you do 99% of the damage to the vehicle, and it gets destroyed by someone shooting with an AR, or by burning armor, you're basically screwed over. If you only get an assist, then it needs to be proportional to the damage you did to the vehicle. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.28 21:46:00 -
[2] - Quote
HEAT SoulRipper wrote:
Because if you put each at 100...and you do 70% dmg to the scout and 70% dmg to the heavy....for your efforts should you get rewarded the same?
I say yes, because though there is HP disparity, the disparity is balanced by other features of that suit. For example, a scout has low HP, but it has fast shield regen, and speed which makes it very dangerous if left alive; a scout can use its speed to run behind enemy lines and plant drop uplinks, or remote explosives. A heavy may have high HP, but its slowness balances it out so it can make it easy to kill, and also the lack of equipment makes it a less tactically valuable than a suit that carries equipment like nanite injectors drop uplinks. If dropsuit types are balanced against each other, then each should be worth the same total points to kill. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.29 21:58:00 -
[3] - Quote
Never considered how technically difficult this would be to implement. It does sound very hard to do now. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.04 01:50:00 -
[4] - Quote
If this is not beyond the technical limits, I urge CCP to attempt this. Considering how it might not be possible, its understandable if it isn't done. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.23 01:35:00 -
[5] - Quote
Anyone know if this is technically feasible? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.23 04:19:00 -
[6] - Quote
Mavado V Noriega wrote:simple solution: do it like BF3 assist points can range from 1-99 in BF3 and a kill is still 100 pts that way the person doin most of the work still gets points proportional to the dmg done and the person who got the kill still gets full kill credit
making the person who got the kill get less WPs will actually decrease teamwork and increase solo play as ppl wont feel the need to help out and will instead go chase a "fresh" kill for maximum points
+1 |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.26 00:46:00 -
[7] - Quote
Solution 3 added to the OP. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.28 22:34:00 -
[8] - Quote
More input on the subject is welcomed. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.29 03:51:00 -
[9] - Quote
HECATONCHIRES GYGES wrote:Look while all this is great and all there are various pieces of gear in the game that are not giving out WP as they should any ways. Example I run to an objective with 3 other guys and throw down a armor repping Nano hive it is repping them but giving me no Team Heal WP's.That equipments cost comes out of MY pocket .I get any WP's?They cant even fix that.How about getting WP when you equip a Spawn uplink in your Drop ship and team mates spawn in it....nope no warpoints for that.Lets not for get that rep guns are currently not giving out WP because of the farming...and on and on and on.
I posted this in another thread where you brought up the vehicle CRU. https://forums.dust514.com/default.aspx?g=posts&t=34744&find=unread "[SUGGESTION] Award WP for Mobile CRU use in Vehicles - This feature is being planned" |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.02 05:39:00 -
[10] - Quote
Still wants solution 3. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.03 21:03:00 -
[11] - Quote
Any other solutions proposed? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.05 23:01:00 -
[12] - Quote
This is especially important for vehicle destructions. If you do 99% of the damage to the vehicle, and it gets destroyed by someone shooting with an AR, or by burning armor, you're basically screwed over. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3106
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Posted - 2013.03.05 22:45:00 -
[13] - Quote
Thread updated with critical assist idea. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3111
|
Posted - 2013.03.06 16:29:00 -
[14] - Quote
Updated OP again, and renamed thread |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3419
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Posted - 2013.04.15 03:32:00 -
[15] - Quote
Any more thoughts? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4718
|
Posted - 2013.07.07 11:31:00 -
[16] - Quote
I hope when they say they will have more granular assist WP that this is what they mean |
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