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Waruiko DUST
G I A N T
90
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Posted - 2012.10.28 15:02:00 -
[1] - Quote
Blaster turret at [C] has too much coverage letting it support too much of the map. I would argue that holding that turret is more important than holding any of the objectives aside from [C], and only then because of the access it gives you to the turret. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
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Posted - 2012.10.28 17:22:00 -
[2] - Quote
I was the first person in my corp to discover this turret the day that this build was released. Once I got in it, I stayed in for the entire map and got something like 15 kills. People in my corp now call it "Kristoff's Turret", and everyone knows where they mean haha.
I'm not sure that it's so big of a problem now that people are aware of it. When we play on that map we push to capture it as soon as we're nearby. It isn't unusual for the other team to destroy it. Though if they ever buff turrets to make them harder to destroy that one turret could be the kingmaker on this map. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.29 10:32:00 -
[3] - Quote
The turrets will be player placed eventually. Future team leaders should note this turret for how to properly use turrets once they are deploy-able. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1590
|
Posted - 2012.10.29 16:15:00 -
[4] - Quote
Ten-Sidhe wrote:The turrets will be player placed eventually. Future team leaders should note this turret for how to properly use turrets once they are deploy-able.
Agreed. But most of us from the start of release will be stuck with npc generated maps in high sec. |
Lavirac JR
DUST University Ivy League
129
|
Posted - 2012.10.29 18:50:00 -
[5] - Quote
Disagree, 4 shots for the swarm launcher, and it is gone. Only greedy teams who don't have it, let them be dominated by it. Very easy to take out with a swarm launcher or forge gun.
Bad defensive strategy does not make something over powered. |
Oxskull Duncarino
Shadow Company HQ
162
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Posted - 2012.10.29 19:10:00 -
[6] - Quote
Lavirac JR wrote:Disagree, 4 shots for the swarm launcher, and it is gone. Only greedy teams who don't have it, let them be dominated by it. Very easy to take out with a swarm launcher or forge gun.
Bad defensive strategy does not make something over powered. Finally. Someone with sense. |
VK deathslaer
Tritan-Industries Legacy Rising
149
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Posted - 2012.10.29 22:03:00 -
[7] - Quote
Kristoff Atruin wrote:I was the first person in my corp to discover this turret the day that this build was released. Once I got in it, I stayed in for the entire map and got something like 15 kills. People in my corp now call it "Kristoff's Turret", and everyone knows where they mean haha.
I'm not sure that it's so big of a problem now that people are aware of it. When we play on that map we push to capture it as soon as we're nearby. It isn't unusual for the other team to destroy it. Though if they ever buff turrets to make them harder to destroy that one turret could be the kingmaker on this map.
But you have to remember at launch we get to deploy our own turrets anywhere it is available. so i say here to day meh tomorrow. |
VK deathslaer
Tritan-Industries Legacy Rising
149
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Posted - 2012.10.29 22:07:00 -
[8] - Quote
Maken Tosch wrote:Ten-Sidhe wrote:The turrets will be player placed eventually. Future team leaders should note this turret for how to properly use turrets once they are deploy-able. Agreed. But most of us from the start of release will be stuck with npc generated maps in high sec.
Not my corp, low sec and the caldari militia is whats up. Lol have fun with your NPC contracts |
Riot Ruckus
Doomheim
56
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Posted - 2012.11.03 04:56:00 -
[9] - Quote
Waruiko DUST wrote:Blaster turret at [C] has too much coverage letting it support too much of the map. I would argue that holding that turret is more important than holding any of the objectives aside from [C], and only then because of the access it gives you to the turret.
This turret is in a strong position, however, It is easily destroyed by forge monkeys like myself. |
Deskalkulos Ildigan
CrimeWave Syndicate
115
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Posted - 2012.11.03 11:23:00 -
[10] - Quote
Can't agree more with Riot and Lavirac. It is a very good spot to dominate the enemy, but once an AV Guy sets his sight on you it is over. |
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Vance Alken
Subdreddit Test Alliance Please Ignore
94
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Posted - 2012.11.05 22:30:00 -
[11] - Quote
Yeah, it's basically a glass cannon, only as deadly as the enemy lets it be. |
Coyskurk
3dge of D4rkness SoulWing Alliance
39
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Posted - 2012.11.10 00:37:00 -
[12] - Quote
Kristoff Atruin wrote:I was the first person in my corp to discover this turret the day that this build was released. Once I got in it, I stayed in for the entire map and got something like 15 kills. People in my corp now call it "Kristoff's Turret", and everyone knows where they mean haha.
I'm not sure that it's so big of a problem now that people are aware of it. When we play on that map we push to capture it as soon as we're nearby. It isn't unusual for the other team to destroy it. Though if they ever buff turrets to make them harder to destroy that one turret could be the kingmaker on this map.
That thing's usually gone within two minutes of my presence on the map... That or I'm in it... Watch your back :P |
Cross Atu
Conspiratus Immortalis
774
|
Posted - 2012.11.29 11:10:00 -
[13] - Quote
Turret can dominate if it's allowed to do so. And allowed really is the word as the starter AV fit will demolish it rather quickly (or it can be used as bait by a CQC fit or someone running remote explosives). |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.29 12:15:00 -
[14] - Quote
This turret isnt that much of a problem. There are two access point to it, 3 even. And it can be blown up by a forge pretty quickly. Being dominated by this turret the whole game is being incompetent . |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1590
|
Posted - 2012.11.29 18:50:00 -
[15] - Quote
With a fast enough scout fit, you can easily get under the gun of the turret and stab the operator or shoot him. Hack if no one is there. |
YourDeadAgain76
Red Star.
130
|
Posted - 2012.12.01 05:06:00 -
[16] - Quote
Lavirac JR wrote:Disagree, 4 shots for the swarm launcher, and it is gone. Only greedy teams who don't have it, let them be dominated by it. Very easy to take out with a swarm launcher or forge gun.
Bad defensive strategy does not make something over powered. One or 2 with fg problem solved. Nice one to use against RANDOMS and mow em over tho. |
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