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Thread Statistics | Show CCP posts - 8 post(s) |
Thranx1231
Talon Strike Force LTD Orion Empire
101
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Posted - 2013.05.08 11:07:00 -
[91] - Quote
Getting stuck on back end of truck by B. This happened on GMT 7 May, 2013.
B objective with three or four buildings. There is a truck right next to the building leading to C. It is in D5. The picture does not show the truck but the building layout is close.
Leave the Null Cannon headed towards A. Go around the Outside of the Truck/Lorry as if you were headed directly to A. Turn left to follow the shape of the truck. Which is what you do when you are chasing a Red that is headed towards B coming around the corner after trekking over from C.
I get stuck on the back of the Truck and I had to change directions, jump, move sideways and backwards before I finally got loose.
Many of the newer features, which look like there are the same exact items from Chromosome only in higher polygon count will cause a Heavy to get stuck. I don't recall if I was running a Heavy for this incident. However, I only run Heavy and Assault so testing those two should make the problem clear.
Good Luck. |
Thranx1231
Talon Strike Force LTD Orion Empire
103
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Posted - 2013.05.14 11:48:00 -
[92] - Quote
Another day and another stuck mercenary in Manus Peak.
The B Null Cannon with five(?) buildings has a ramp on the back of the building coming from the direction of A. There is a lip on the top of that ramp that Must be jumped over in every suit I had to test today (GMT 1045, 14 May, America, Public Skirmish) which included Scout, Assault and Heavy.
Coming from the defender MCC side and down the hill the B Null Cannon is directly in a short alley @ ~D5-6 separation line. The problem ramp is the building closest to the B Null cannon if you continue forward from the defender's area.
Additionally there is the standard hill that sticks coming towards that same complex. If one follows the middle path to B the hill has a sharp peak and is on the left side as one goes down the incline towards B. I believe that there are at least one sticking spots are and most likely although I did not make a specific note. |
KalOfTheRathi
Talon Strike Force LTD Orion Empire
449
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Posted - 2013.05.14 11:56:00 -
[93] - Quote
As a retort to the naysayers the Manus Peak map gets a lot of bad responses. However the newer version is dramatically better, personally speaking.
Manus Peak has been decapitated as has the hill across from it. The large complex that can be at B or the Attackers ground spawn can be quite entertaining. Holding B or C throughout the match can win the game, assuming there are enough functional Blues to hold one of the others or keep them both flipping.
The Attacker has the better end of the map and I seriously question why that is. The Defender should have the advantage as they have had some time, theoretically, to get set up. I suspect this is where most of the complaining is from.
If there is a need for the map to be unbalanced then why isn't the Defender the one with the advantage?
The common complaint in squad or team speak is that the map comes up too often and the ones that don't like it seem to hate it. The biggest problem I had with the map has been eliminated so I have a more generous opinion of it. |
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