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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2012.10.26 17:33:00 -
[1] - Quote
High Resolution Image
Skirmish Two teams vie for control of a designated planetary location by destroying the enemy Mobile Command Center (MCC) in the area while protecting their own. By capturing and maintaining control of NULL cannon installation components, a team is able to increase the amount of damage done to the enemy MCC. The more NULL cannons held, the faster the enemy MCC takes damage. The battle is over when one of the MCCs is destroyed. |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2012.11.09 08:56:00 -
[2] - Quote
Hey folks,
Thanks for your feedback and comments so far, they are very helpful and we have some words from our level design team below about Manus Peak. We'll be doing this on other map feedback sections as well so keep posting!
Issue: Snipers in Manus Peak LD: Snipers can be a pain. Some people love them some people hate them. It is a tough class to balance on the field. We are doing all we can to make sure we are giving players a chance. We have some tools inbound to help us pinpoint where a sniper or any other player for that matter can take total advantage of an area. While this wonGÇÖt eliminate them. It will help to find them, and help us to find solutions to those locations.
The map has currently undergone some re-design which we have been testing out for a better experience. These changes should be addressing most of your observations.
Issue: Spawn locations LD: This is something we are looking into. The way our system currently works doesnGÇÖt allow for on the fly orientation adjustments.
Issue: Map dynamics LD: Manus Peak has undergone a very large re-design. We have ultimately narrowed down the gameplay space and re-focused the start areas for both teams to create a more even battlefield.
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CCP LogicLoop
Imperial Academy Amarr Empire
0
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Posted - 2013.03.06 06:38:00 -
[3] - Quote
Dear Dust fans,
We want to inform you of a few changes to Manus Peak that will address your concerns. The redlining is a big concern for us. We want to ensure that you guys can safely get out into the battle.
First, the terrain in all of Plateaus has had a lot of beautiful work done to it. This also came with some adjustments to heights in the terrains. Some areas were lowered much more, and this will decrease chances of snipers having a large field of fire over the area.
Second, the Northern MCC drop location that can get spawn camped has been changed. Not drastically, but enough to protect players from this. We moved the MCC near some rocks to help provide cover. We also raised some of the terrain to block the site from the road, and we also adjusted the gameplay borders. This should prevent spawn camping from happening now. We will be testing this as much as possible this week.
Third, we are currently further tweaking the gameplay areas to try and help alleviate any disadvantages and odd behavior (like spawning rail gun tanks on mountain sides).
We really appreciate all this feedback and comments from you.
In addition. We would appreciate any further detail you can give on the actual areas you are getting stuck in permanent falls inside buildings. For example Luther Mandrix mentioned a one foot fall at the edge of the pad by Resupply at B. Detail of what sort of structures were around, or even a guess to what the area may have been (for example a small residential area) will really help us to identify these locations. Due to the vast number of map combinations, the more info you can give us the faster we can identify problematic areas.
With all that said, we want to thank you all for this great feedback and your support and love for our game. Battle on Mercs!
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CCP LogicLoop
Imperial Academy Amarr Empire
1
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Posted - 2013.03.06 09:38:00 -
[4] - Quote
Django Quik wrote:Ooh thanks for the update LogicLoop - and mentioning the sticky environment issues there are two areas that are always a problem:
1) When C has the burning structure that looks a bit like a busted gas pipe and has some extra bumpy terrain that isn't there with other structures - these bumps are very easy to stick to, not permanently but it slows you down to almost stationary and makes you very vulnerable in a gunfight.
2) There is a similar problem around the Eastern side of B when it has the large hexagonal prism containers and the supply depot up some stairs next to what looks like a helipad. Behind the structure that the supply depot is on there is another area of bumpy terrain that is very easy to get stuck on in the same manner as described earlier.
Django,
I know exactly the two areas you are talking about based on your descriptions. We will take a look at these and see what comes up. Thank you! |
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CCP LogicLoop
Imperial Academy Amarr Empire
5
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Posted - 2013.03.07 03:40:00 -
[5] - Quote
We are definitely looking into these kinds of problems. |
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CCP LogicLoop
Imperial Academy Amarr Empire
25
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Posted - 2013.03.14 02:58:00 -
[6] - Quote
Big-Cheese wrote:CCP LogicLoop wrote: Second, the Northern MCC drop location that can get spawn camped has been changed. Not drastically, but enough to protect players from this. We moved the MCC near some rocks to help provide cover. We also raised some of the terrain to block the site from the road, and we also adjusted the gameplay borders. This should prevent spawn camping from happening now. We will be testing this as much as possible this week.
This is still broken. There's the top of the hill in C3, which is not red lined. If you can look at play logs, PsychoFreak78 utilized this a lot in my last battle as Big-Cheese. The player took a Baloch right under the MCC for more than 20 seconds without dying. He would sit at the rise of the hill and come down as you dropped out of the MCC. I sat in the MCC for a few minutes to see if this was a one off instance, but it was repeated multiple times. I'm gonna quit this map if I happen to get to be the defender on this map again. Wasted quite a bit of my ISK, tbh. Pissed me off.
It will be in the next release. It has not been pushed out yet. |
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CCP LogicLoop
Imperial Academy Amarr Empire
28
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Posted - 2013.04.08 02:13:00 -
[7] - Quote
Thalen Shadow wrote:Hello,
I was playing on of the new variants of this map, the one where the B objective looks like a loading area.It has a large tarmac area and scattered large crates. It has a resupply station on the west side just off the edge of the tarmac that has no earthern mound (as i have seen with the other structures).
I managed to get stuck between the resupply station and the tarmac, unable to move jump or crouch but still able to swivel. shortly after that i was killed, after respawning i noticed another member of my team in the same predicament so i drove up a LAV which he was able to jump into.
Thanks
Thalen Shadow
I know the area you describe. I will take a look at this. Thank you for the support. |
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CCP LogicLoop
Imperial Academy Amarr Empire
34
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Posted - 2013.04.17 07:36:00 -
[8] - Quote
That is fixed. It will arrive in new release. |
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