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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.10.25 20:33:00 -
[1] - Quote
What does the Efficiency Rating mean on the Target Intel screen? |
Sentient Archon
Red Star.
690
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Posted - 2012.10.25 20:33:00 -
[2] - Quote
Nice Question! We were wondering that last night! +1 |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.10.25 20:35:00 -
[3] - Quote
I have a belief that it has to do with how accurate your shot was or how much of the bullet damage it has done on the enemy but I'm not sure. I just want to know for certain. |
Cloudy Zan
107
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Posted - 2012.10.25 20:38:00 -
[4] - Quote
Are you taking about the the percentage? If that is it then that is the amount of damage your weapon does based on the range of the target. |
Governor Odius
Doomheim
177
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Posted - 2012.10.25 20:45:00 -
[5] - Quote
Target type is a consideration, too. For example, regardless of range every weapon has a 0% efficiency rating against the MCC. If you're using missiles you'll have a 70% efficiency rating against shields and a 130% rating against armor. An AR will have something like a 10% rating against a HAV.
This reflects, as near as I can tell, the portion of the weapon's damage that the target actually takes. Those 300 damage swarm missiles will do 210 damage to shields, for example. I'm not sure if efficiency rating includes resist mods, but I don't think it does. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.10.25 20:54:00 -
[6] - Quote
Ohh wow, now this is interesting then.
So, tell me, for the same gun does it have the same effiiency on a shield and armor on the same person??
Meaning, does one's armor have more resistance to the same gun than shields or vice versa? |
Governor Odius
Doomheim
177
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Posted - 2012.10.25 20:57:00 -
[7] - Quote
Depends on the weapon. AR, near as I can tell, does the same damage to shields and armor, but lasers to significantly more to shields than armor and the mass driver does just the opposite. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
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Posted - 2012.10.25 21:13:00 -
[8] - Quote
Efficiency Rating is a percentage of base weapon damage, including skill and module based modifiers, that will be inflicted on the target. This is effected by a number of things, most notably:
- Weak points (head shots, tank weak points, etc)
- Weapon type (Energy/Laser > Shields, Kinetic(SMG/HMG)/Explosive > Armor, Hybrid/AR - Neutral)
- Distance from target.
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.10.25 21:28:00 -
[9] - Quote
Governor Odius wrote:Depends on the weapon. AR, near as I can tell, does the same damage to shields and armor, but lasers to significantly more to shields than armor and the mass driver does just the opposite.
Ok, so then ARs do the same damage to both shields and armor. Because sometimes, I swear that armor takes longer to put down. |
Governor Odius
Doomheim
177
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Posted - 2012.10.25 21:37:00 -
[10] - Quote
*shrug* some people armor tank. I armor tank my logi suits. Most heavy suits have significantly more armor than shields. If you're dedicated enough the HUD actually shows shield and armor HP along with efficiency rating, you could just look and see if it's going down slower because they have more or if you're dealing less damage. |
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Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.10.25 22:39:00 -
[11] - Quote
it seems to be a rough estimate of your weapons effectiveness against what you're aiming at.
most commonly, this is effected by range. headshots seem to give a 1.5X modifier. (sneak up on a sniper, aim at his head. you'll have over 100% efficiency.)
but in the last build, when i had a tank, i would notice that my missile turret never got better than 65% efficiency against other vehicles. so it's definitely taking other stuff into account.
so if my rifle deals 30 dmg per shot, and i'm far enough away to have 50% efficiency, then i operate under the assumption that i'm delivering 15 damage per shot to the target.
basically you want the number to be high, if it's low save your ammo, get closer.
EDIT: as for weapon types against health types, laser rifles and scrambler pistols are more effective against shields, assault rifles and railguns have no bias, while SMGs have a SMALL advantage against armor, and explosives have a larger advantage against armor.
the reason it can often seem like armor is more resilient, is because a lot of suits just HAVE more armor. it's not that 1 point of armor is necessarily more valuable, it's just that the right suit might have 5 times as many points OF that armor as it does shields. |
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