Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.10.24 18:51:00 -
[1] - Quote
I think it depends on weapon, and is less important then game performance. So if there are not enough resources to do it save it for expansion in few years.
- Laser should be hitscan.
- cqc weapons it would probably make no difference, so hit scan for shotgun, pistol(laser also), and smg.
- Caldari sniper rifle fires 3.5km a second, bullet drop would be irrelevant at that speed, but travel time at 500m shot is 1/5 second
- Minmatar Sniper should act like the experimental sniper with travel and an arc. Balance with caldari sniper could be the caldari has more sway to it.
- I haven't used the hmg enough to know if the range is long enough to notice arc/travel time. edit: rof should be enough to warrant hit scan, that many arc would be silly use on server resources.
- assault rifles could have travel time added, arc isn't needed. Plasma is more affected by the planets magnetic field then gravity, so if made realistic it would act strange, travel time should be enough.
- A minmatar projectile assault rifle should have travel time, maybe fake bullet drop by firing 1-2 degrees down from sight. Could even be straight for say 50m then turns few degrees down and continues straight. If resources are available it should be an arc. They could also be low rate of fire to save resources, highest like the breach ar and Minmatar breach could be 180 rounds/minute.
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Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.10.24 19:11:00 -
[2] - Quote
Resistance had bullet speed, I remember firing earth weapons at enemy with alien weapon and ducking into cover before the enemies tracers hit me.
Unreal had many slow plasma ball and other odd weapons.
Borderlands uses bullets with travel time and has skills to speed them up on unreal engine.
I don't think any of them arc or are affected by wind, that would use much more then just travel time.
Player counts were smaller in all of those games, so it is a matter of if there is enough resources.
The rail gun sniper shouldn't have bullet drop, at 500m it would only drop 19.6cm a modern 7.62x51mm nato would drop 1.96m. Strange how it is within rounding of 1/10 the bullet drop of modern sniper. Most sniper shoot would just hit lower on the head while using more resources, travel time is significant though at that range. |