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Christ0pher Blair
Deep Space Republic
34
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Posted - 2012.10.25 04:23:00 -
[1] - Quote
Tony Calif wrote:You still need to lead your target because the game is so laggy.
This.
Everyone is claiming sniping is easy pie. I've been seeing shield flickers and no dmg notifications for weeks now. Sometimes you have to lead, sometimes you don't, sometimes rocks magically and invisibly grow in size. |
Christ0pher Blair
Deep Space Republic
34
|
Posted - 2012.10.25 04:27:00 -
[2] - Quote
Noel Bellamy wrote:Mobius Wyvern wrote:Noel Bellamy wrote:KEROSIINI-TERO wrote:No need for travel time, I worry enough for performance.
And I'm one of those people who say 'maybe for snipers'
And this is why I think this is turning into a 'nerf snipers' thread Despite that not being my intention in starting this discussion, I think we can all agree that we've been on the wrong end of the current sniper mechanics more than once. I'm glad there's going to be a change not because I just want them to be nerfed so they can't hit me or something, but because I might try them out myself if I can use them with the mechanics I've grown used to over time. Yeah, I've been nailed by em enough times, but I learned to take cover and serpentine when there is no cover.
Best example I can think of is World Of Tanks and the artillery vs tanks. If you're smart, you can avoid them. If you're not too bright, they keep on earning a living. |
Christ0pher Blair
Deep Space Republic
34
|
Posted - 2012.10.25 16:55:00 -
[3] - Quote
Shijima Kuraimaru wrote: would have a very good chance of putting a game breaking lag on the whole server system?
We're there now. =)
*shortened the quote to make the part easier to see. |
Christ0pher Blair
Deep Space Republic
34
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Posted - 2012.10.25 17:01:00 -
[4] - Quote
Mobius Wyvern wrote:Christ0pher Blair wrote: We're there now. =)
Ha ha ha. For quite possibly the hundredth time, the issues we have right now are related to a long-standing memory leak that they only managed to identify the source of in this build, same as CCP nothin finally found the sections of the ISK payout code that were going negative and causing the payouts to be so low. Both are already being worked on.
Heh, I know. I just like busting their balls about it. They also need to get rid of dust particles, make them static.
Back to the topic. |
Christ0pher Blair
Deep Space Republic
34
|
Posted - 2012.10.27 02:47:00 -
[5] - Quote
Mobius Wyvern wrote:Mosley Harmless wrote:I think that conversation is a good example of why DUST514 is going to turn out average at best. *Not worth it* He said that because they believe no one really wants it, so they have other things they can focus on. They aren't going to take a different direction on anything unless we show that we want and support it.
I actually have a problem using the current 'instant hit' mechanics. RL technology and logic is pretty drilled into me that you have to lead your targets. It's almost impossible for me to snipe without leading the target, It's just too weird. |
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