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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.23 12:45:00 -
[1] - Quote
If you like my ideas then give a like??
The problem of how to balance casual player versus no lifers??
REMOVE SP cap.
Starter area of UNDER 5 million SP with two ambush maps and two skirmish maps. Once you are OVER 5 million SP then you are LOCKEDOUT of the starter maps/areas.
5 million SP to 20 million SP you get to play in MIDPOINT AREAS/ two ambush maps and two skirmish maps.
Once you hit OVER 20 million SP then you are LOCKEDOUT of these midpoint areas.
And if you are OVER 20 million SP then you can go to anyplace and play on any maps EXCEPT starter and midpoint maps..
It solves the no lifer grind,grind, grind! problem and it solves the casual once per week player balancing problems. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.23 12:46:00 -
[2] - Quote
reserved. |
Azold N'Kar
12
|
Posted - 2012.10.23 12:49:00 -
[3] - Quote
No thanks.
SP and equipment are over rated. I personally want to be able to use milita equipment on enemies who have 3x my SP and wearing better equipment. Nothing as satisfying as taking down a proto suit with militia weapons.
Using an alt I have consistently been doing 2 to 1 KDR's, or better, using 100% militia (and Merc Pack dropsuits) and coming in near the top of the kills for that match, even against well armed and high XP opponents. Teamwork and skill > SP and Gear any day.
I would be pizzed if CCP restricted who I could face up to. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.23 12:51:00 -
[4] - Quote
This game will not hav a large playerbase so segregating the community is not a smart move. Hence the suit nerf/balance HP
Why do so many ppl need a crutch? the suits are fine , gear should not guarantee u wins in a FPS. Some form of SKILL should be required
The suit balance was done so that
1. CCP wont be seperating an already small community thus making it easier to find matches
2. gives the newbies a competitive chance to at least do something against vets (or at least bad ones) instead of having no chance at all despite their skill U have more CPU and more PG and more Module slots which to anyone who knows how to fit suits will realise u can still make a pretty OP fitting and ur allowed to carry more high end gear so WHY (and this is in general to ppl who want suit hp back up) do ppl feel the need to not only have more fitting options available but already have more HP than a lower tier person?
doesnt that seem a bit silly and a crutch?
my 0.02 ISK
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.10.23 12:53:00 -
[5] - Quote
Azold N'Kar wrote:No thanks.
SP and equipment are over rated. I personally want to be able to use milita equipment on enemies who have 3x my SP and wearing better equipment. Nothing as satisfying as taking down a proto suit with militia weapons.
Using an alt I have consistently been doing 2 to 1 KDR's, or better, using 100% militia (and Merc Pack dropsuits) and coming in near the top of the kills for that match, even against well armed and high XP opponents. Teamwork and skill > SP and Gear any day.
I would be pizzed if CCP restricted who I could face up to.
Sorry I just assumed your post was another about wanting an easy win but now I see that you do as I do and just run starter fits. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.23 12:54:00 -
[6] - Quote
Mavado V Noriega wrote:This game will not hav a large playerbase so segregating the community is not a smart move. Hence the suit nerf/balance HP
Why do so many ppl need a crutch? the suits are fine , gear should not guarantee u wins in a FPS. Some form of SKILL should be required
The suit balance was done so that
1. CCP wont be seperating an already small community thus making it easier to find matches
2. gives the newbies a competitive chance to at least do something against vets (or at least bad ones) instead of having no chance at all despite their skill U have more CPU and more PG and more Module slots which to anyone who knows how to fit suits will realise u can still make a pretty OP fitting and ur allowed to carry more high end gear so WHY (and this is in general to ppl who want suit hp back up) do ppl feel the need to not only have more fitting options available but already have more HP than a lower tier person?
doesnt that seem a bit silly and a crutch?
my 0.02 ISK
AGREED about the suits HP.
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Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.10.23 12:59:00 -
[7] - Quote
Tech, the SP cap is to keep the game in line with Eve. There are some skills that are the same in both games (i.e. corporation skills at the moment, more to come in the future). By removing the cap, you provide an unbalanced product as Dust bunnies will be able to outperform Eve pilots on those skills, which would be unbalancing.
As for your other suggestions, something similar is coming. Right now, we are in high security systems and a handful of low security systems only. Eventually, we will be playing in all low security and null security space. With these new settings, there will be a different set of engagement rules. Please be patient to see what is planned; who knows it might be better than your idea. :)
As for the HP of the suits, I agree. There is not enough meaning at the higher skill suits right now to justify the cost. |
Korio Jin
Villore Sec Ops Gallente Federation
5
|
Posted - 2012.10.23 13:00:00 -
[8] - Quote
Tech Ohm Eaven wrote:Azold N'Kar wrote:No thanks.
SP and equipment are over rated. I personally want to be able to use milita equipment on enemies who have 3x my SP and wearing better equipment. Nothing as satisfying as taking down a proto suit with militia weapons.
Using an alt I have consistently been doing 2 to 1 KDR's, or better, using 100% militia (and Merc Pack dropsuits) and coming in near the top of the kills for that match, even against well armed and high XP opponents. Teamwork and skill > SP and Gear any day.
I would be pizzed if CCP restricted who I could face up to. Please READ! my post. Its TIRESOME seeing folks that want to beatup noobs. If you are that good then go play with folks on your level.
There is (planned to be?) a match making system already. It's just we have a small numbers in the beta, so it wouldn't be very effective.
Skill points also don't say a whole lot past a certain point. They add versatility; 10 million SP in all over the place won't save someone in an AR fight against the 3 million SP character that specialized into them (SP wise ofc, not actual player skill level) |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.10.23 13:02:00 -
[9] - Quote
Tech Ohm Eaven wrote:Azold N'Kar wrote:No thanks.
SP and equipment are over rated. I personally want to be able to use milita equipment on enemies who have 3x my SP and wearing better equipment. Nothing as satisfying as taking down a proto suit with militia weapons.
Using an alt I have consistently been doing 2 to 1 KDR's, or better, using 100% militia (and Merc Pack dropsuits) and coming in near the top of the kills for that match, even against well armed and high XP opponents. Teamwork and skill > SP and Gear any day.
I would be pizzed if CCP restricted who I could face up to. Please READ! my post. Its TIRESOME seeing folks that want to beatup noobs. If you are that good then go play with folks on your level.
And you might want to reread his post instead of yelling at him to reread yours. He said he wants to use militia gear against higher SP characters, not beat up on noobs. You've got it reversed. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.23 13:05:00 -
[10] - Quote
Forlorn Destrier wrote:Tech Ohm Eaven wrote:Azold N'Kar wrote:No thanks.
SP and equipment are over rated. I personally want to be able to use milita equipment on enemies who have 3x my SP and wearing better equipment. Nothing as satisfying as taking down a proto suit with militia weapons.
Using an alt I have consistently been doing 2 to 1 KDR's, or better, using 100% militia (and Merc Pack dropsuits) and coming in near the top of the kills for that match, even against well armed and high XP opponents. Teamwork and skill > SP and Gear any day.
I would be pizzed if CCP restricted who I could face up to. Please READ! my post. Its TIRESOME seeing folks that want to beatup noobs. If you are that good then go play with folks on your level. And you might want to reread his post instead of yelling at him to reread yours. He said he wants to use militia gear against higher SP characters, not beat up on noobs. You've got it reversed. You are right and I was wrong.
Then we also need a suicide zone for those who are low levels but want to face higher level folks. |
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Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.10.23 13:08:00 -
[11] - Quote
Tech Ohm Eaven wrote:Forlorn Destrier wrote:Tech Ohm Eaven wrote:Azold N'Kar wrote:No thanks.
SP and equipment are over rated. I personally want to be able to use milita equipment on enemies who have 3x my SP and wearing better equipment. Nothing as satisfying as taking down a proto suit with militia weapons.
Using an alt I have consistently been doing 2 to 1 KDR's, or better, using 100% militia (and Merc Pack dropsuits) and coming in near the top of the kills for that match, even against well armed and high XP opponents. Teamwork and skill > SP and Gear any day.
I would be pizzed if CCP restricted who I could face up to. Please READ! my post. Its TIRESOME seeing folks that want to beatup noobs. If you are that good then go play with folks on your level. And you might want to reread his post instead of yelling at him to reread yours. He said he wants to use militia gear against higher SP characters, not beat up on noobs. You've got it reversed. Then we also need a suicide zone for those who are low levels but want to face higher level folks.
I think the type of segmentation you are proposing is too granular, and don't agree with you. I suggest letting the game developers determine the best way to balance the zones between high, low, and null security. They've done a good job with it in Eve, so I trust them to figure out the best balance here. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.23 13:09:00 -
[12] - Quote
I DONT WANT TO GET LOCKEDOUT!
Shut up sperging you sperglord, the SP system and cap is going to stay no matter what, it's a cornerstone of this game. They system itself will get tweaked till we find a sweetspot but it's never going to go. |
Azold N'Kar
12
|
Posted - 2012.10.23 13:13:00 -
[13] - Quote
Tech Ohm Eaven wrote:Forlorn Destrier wrote:Tech Ohm Eaven wrote:Azold N'Kar wrote:No thanks.
SP and equipment are over rated. I personally want to be able to use milita equipment on enemies who have 3x my SP and wearing better equipment. Nothing as satisfying as taking down a proto suit with militia weapons.
Using an alt I have consistently been doing 2 to 1 KDR's, or better, using 100% militia (and Merc Pack dropsuits) and coming in near the top of the kills for that match, even against well armed and high XP opponents. Teamwork and skill > SP and Gear any day.
I would be pizzed if CCP restricted who I could face up to. Please READ! my post. Its TIRESOME seeing folks that want to beatup noobs. If you are that good then go play with folks on your level. And you might want to reread his post instead of yelling at him to reread yours. He said he wants to use militia gear against higher SP characters, not beat up on noobs. You've got it reversed. Then we also need a suicide zone for those who are low levels but want to face higher level folks.
I wouldn't call 11-1, 6-0, 8-6 etc 'suicide'. Thats using militia equipment (bar AV grenades) after under 2 weeks using the character in question (I had problems downloading the build so i'm a bit behind).
I do admit if they had been more organised it wouldn't be as easy, but you get the idea.
As an ex-EVE player I admire the system they have, with High, Low and Null Sec (wormholes also). The rules of engagement are good, and if you find yourself completely outgunned its no problem to use an alt or even join a NPC corp until the stalkers get bored.
I was once on the receiving end of some 'noob griefers' and while it wasn't fun, generally such groups are held in contempt be other good players, and you will generally get a lot of assistance if it becomes known. Not perfect I admit, but it works well.
Please don't see these stats as bragging, its not, i'm not that good. The whole point is that it was fun, and if I was stuck with players of similar xp it wouldn't have been anywhere near as satisfying.
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.23 13:15:00 -
[14] - Quote
Forlorn Destrier wrote:Tech, the SP cap is to keep the game in line with Eve. There are some skills that are the same in both games (i.e. corporation skills at the moment, more to come in the future). By removing the cap, you provide an unbalanced product as Dust bunnies will be able to outperform Eve pilots on those skills, which would be unbalancing.
As for your other suggestions, something similar is coming. Right now, we are in high security systems and a handful of low security systems only. Eventually, we will be playing in all low security and null security space. With these new settings, there will be a different set of engagement rules. Please be patient to see what is planned; who knows it might be better than your idea. :)
As for the HP of the suits, I agree. There is not enough meaning at the higher skill suits right now to justify the cost.
Agreed as I notice that CCP does manage to improve and balance things with each build so I forgot about the balancing with EVE part.
I just hope the cost of suits is rebalanced a bit as this is the only build where I have yet to train any suit skills beyond dropsuit command.
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.23 13:25:00 -
[15] - Quote
Tech Ohm Eaven wrote:If you like my ideas then give a like??
The problem of how to balance casual player versus no lifers??
REMOVE SP cap.
Starter area of UNDER 5 million SP with two ambush maps and two skirmish maps. Once you are OVER 5 million SP then you are LOCKEDOUT of the starter maps/areas.
5 million SP to 20 million SP you get to play in MIDPOINT AREAS/ two ambush maps and two skirmish maps.
Once you hit OVER 20 million SP then you are LOCKEDOUT of these midpoint areas.
And if you are OVER 20 million SP then you can go to anyplace and play on any maps EXCEPT starter and midpoint maps..
It solves the no lifer grind,grind, grind! problem and it solves the casual once per week player balancing problems.
Like most of the anti-Sp cap fellas, you're forgetting about the fact that dust is part of an existing universe. And that the longer it will exist, the longer it will merge with it. Thus sharing more and more things with it. Like skills. And you can't have two games progressing at different speed on shared skills.
You mention things like " 0 to 5 Millions SP" as a starter area "10 to 20 millions SP" etc.... Do you have any idea what those number mean in the universe we play in ? Obviously you dont.
Regulating how fast SP grow in dust is as important as regulating the economics of Dust produced items eve side, or the impact we could have on Nullsec warfare. This is not the typical FPS. |
Johnson McCrea
Sanmatar Kelkoons Minmatar Republic
10
|
Posted - 2012.10.23 13:42:00 -
[16] - Quote
The issue isn't about SP. SP is just icing. The cake is the players actual skill.
Not everyone, no matter how long they play, can become 'Supermen' at FPS games.
I'm qualified in that description. Close range is not my favorite play style. Even with a shottie, I'll die alot.
My PREFERED mode is range fighting. Specifically, from a turret, or, most often, through the scope of a sniper rifle.
If any of you recognize my name as being the one who just blew you away, it was from at least 500meters, and you either stood still too long, or were running in a straight line.
I use SPs to amp up mostly what I am good at, with a little into those that would help at other times.
The current system is better than letting the no-lifers get uber so they can kill those with lives easier. It may not be perfect, but the old axiom of Eve is 'Adapt or Die'.
So HTFU and AoD. Cause I'm sniping for ya. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.23 13:44:00 -
[17] - Quote
Spliting up the community isnt the right answer |
Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.10.23 14:04:00 -
[18] - Quote
Tech Ohm Eaven wrote:
REMOVE SP cap.
This is all you needed to say, Kitten the rest of your post.
No amount of balancing will ever make casual/dedicated even ( Side Note : F*ck all you all with you nolife/elite/harcore ways of describing people who put a bit more time and effort into games. People are diverse someone who spends all day playing games have a different life to those who spend all day at work in fact as a worker they have MUCH MUCH MORE life than me ......what id give to be able to sit at home all day and do nothing but play games with friends)
With the skill cap anyone whose played the last few weeks of the build upto cap and continues playing in the future is always going to be 2.5 mil SP ahead of a new starters. The further into the future you go the further ahead they get. No CAP will ever stop them being ahead.
This is no different to a dedicated player getting 2.5 million SP on day one and a casual getting 1000 SP.
But atleast with no CAP the casual could dedicate his whole saturday and catch up some of that Gap. With the skill cap the casuals are hurt too because no matter how much effort they put in to try they will never catch up.
Fast forward a few year casual and dedicated alike all have MAX skills dedicated got their quick but what is the issue with that they played more and deserve the quicker reward.
Finally SP mean nothing its player skill and time available that will net you a place in a corp.
Casing Point as a CEO i have a choice,
1) a casual thats played 2 hours every saturday for 7 years and is Maxed out in SP 2) a dedicated player who plays everyday for 4 hours but only has 1 mil SP
I know who i'd choose
Remove the CAP CCP as long as there is High Sec casuals will be happy. Do you even analise you own game, What % of EVE never venture away from High Sec PVE. Probably about the same % that are casual population if you take out the producers/traders....
Make a safe home and casuals will be happy, then open the sand box to everyone. It works in Eve and has for many years. |
The Masked Overlord
19
|
Posted - 2012.10.23 14:17:00 -
[19] - Quote
Dzark Kill wrote:Tech Ohm Eaven wrote:
REMOVE SP cap.
This is all you needed to say, Kitten the rest of your post. No amount of balancing will ever make casual/dedicated even ( Side Note : F*ck all you all with you nolife/elite/harcore ways of describing people who put a bit more time and effort into games. People are diverse someone who spends all day playing games have a different life to those who spend all day at work in fact as a worker they have MUCH MUCH MORE life than me ......what id give to be able to sit at home all day and do nothing but play games with friends) With the skill cap anyone whose played the last few weeks of the build upto cap and continues playing in the future is always going to be 2.5 mil SP ahead of a new starters. The further into the future you go the further ahead they get. No CAP will ever stop them being ahead. This is no different to a dedicated player getting 2.5 million SP on day one and a casual getting 1000 SP. But atleast with no CAP the casual could dedicate his whole saturday and catch up some of that Gap. With the skill cap the casuals are hurt too because no matter how much effort they put in to try they will never catch up. Fast forward a few year casual and dedicated alike all have MAX skills dedicated got their quick but what is the issue with that they played more and deserve the quicker reward. Finally SP mean nothing its player skill and time available that will net you a place in a corp. Casing Point as a CEO i have a choice, 1) a casual thats played 2 hours every saturday for 7 years and is Maxed out in SP 2) a dedicated player who plays everyday for 4 hours but only has 1 mil SP I know who i'd choose Remove the CAP CCP as long as there is High Sec casuals will be happy. Do you even analise you own game, What % of EVE never venture away from High Sec PVE. Probably about the same % that are casual population if you take out the producers/traders.... Make a safe home and casuals will be happy, then open the sand box to everyone. It works in Eve and has for many years.
Could you please elaborate on this sandbox? I've never played EVE and I would like to know more about how it works, and how players and CCP are expecting them to be similar. Maybe it will allow me to have a better appreciation of what's going on here and make a better judgment on the subject. I hate making ill-informed judgments... |
Korio Jin
Villore Sec Ops Gallente Federation
5
|
Posted - 2012.10.23 14:18:00 -
[20] - Quote
Dzark Kill wrote:
Make a safe home and casuals will be happy, then open the sand box to everyone. It works in Eve and has for many years.
And so has eves passive skill gains system, even though someone starting today isn't going to be catching up my 70mill SP anytime soon and I've next to no hope of catching up the people who have already broken 150 million SP.
That doesn't mean I can't fly x number of ships as well as them, just that they are more versatile, but that has its limits too (can't fly two ships at once)
I'm personally hoping we don't see people with skills maxed out for a long long time. I like the system and its one of the things that interested me in eve in the first place. It isn't as daunting as it first appears and really means you have to put some thought into your character progression (or go FOTM chasing and get kicked in the balls by CCP every 6 months )
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Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.10.23 14:20:00 -
[21] - Quote
Tech Ohm Eaven wrote:If you like my ideas then give a like??
The problem of how to balance casual player versus no lifers??
REMOVE SP cap.
Starter area of UNDER 5 million SP with two ambush maps and two skirmish maps. Once you are OVER 5 million SP then you are LOCKEDOUT of the starter maps/areas.
5 million SP to 20 million SP you get to play in MIDPOINT AREAS/ two ambush maps and two skirmish maps.
Once you hit OVER 20 million SP then you are LOCKEDOUT of these midpoint areas.
And if you are OVER 20 million SP then you can go to anyplace and play on any maps EXCEPT starter and midpoint maps..
It solves the no lifer grind,grind, grind! problem and it solves the casual once per week player balancing problems. Disagree
Maximus Stryker wrote:I also commented this in other threads: Maximus Stryker wrote:my idea from this post: Maximus Stryker wrote:Personally, I would like to try out a 1 million SP per week cap with no/zero/0 degeneration.
You start out with 500,000 SP, ---- each week (Tuesday to Tuesday) your character can earn up to 1,000,000 SP at the normal rate (typically 20,000 to 30,000 per match).
If the "pro's" or individuals with a lot of free time who achieve this million quickly, they can continue to play and stock pile ISK or they can play with their alternate character (we get 3 character slots).
This way no one will complain about only earning <1,000 SP for 3/4 days and the people who can play very frequently still wont get too far out in front...
Anyone else agree? Maximus Stryker wrote:as a follow up to my previous post, I purpose the following scenario for discussion.
Premise 1, no degeneration, ever, you earn what you earn. Premise 2, there is a hard skill cap (you can debate how frequent this should be) but for the sake of this simulation, lets use 1 week. Premise 3, all new players start with 1,000,000 SP Premise 4, weekly skill cap is 1,000,000 if you are current Premise 5, you do not hit weekly skill cap until you are current
Week 1: Skill Cap at 2,000,000 (1m base plus 1m weekly cap) Week 2: Skill Cap at 3,000,000 Week 3: Skill Cap at 4,000,000 Week 4: Skill Cap at 5,000,000 etc etc
If a player starts playing 4 weeks after the release of the game, s/he still starts with the base of 1 million, and accrues SP at the same exact rate as everyone else, s/he will just not have the weekly limit until s/he reaches the current Skill Cap. And therefore could theoretically get 5,000,000 SP in their first week and then be capped out like all current players from then onward.
Thoughts? |
The Masked Overlord
19
|
Posted - 2012.10.23 14:35:00 -
[22] - Quote
hmmm |
Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.10.23 14:43:00 -
[23] - Quote
The Masked Overlord wrote:
Could you please elaborate on this sandbox? I've never played EVE and I would like to know more about how it works, and how players and CCP are expecting them to be similar. Maybe it will allow me to have a better appreciation of what's going on here and make a better judgment on the subject. I hate making ill-informed judgments...
Basically, in High Sec there is a police force called concord. If you try to kill a new player here, Concord will turn up and kill you (there is ways around it but its usually classed as griefing and CCP try to eliminate it where possible on a CCP time scale of course (ie not too quickly).
In Low sec Concord will not turn up to help but the offending party suffers a security hit with a low security score they can be "banned" from high sec ie as soon as they enter they are flagged for anyone to kill and gate sentries, station sentries will open fire on them also.
In true 0.0 (the most sandboxy area) there are no rules except those made and enforced by the player corps that own them. You will die here if you go alone and have no friends or support. |
Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.10.23 14:54:00 -
[24] - Quote
Korio Jin wrote:Dzark Kill wrote:
Make a safe home and casuals will be happy, then open the sand box to everyone. It works in Eve and has for many years.
And so has eves passive skill gains system, even though someone starting today isn't going to be catching up my 70mill SP anytime soon and I've next to no hope of catching up the people who have already broken 150 million SP. That doesn't mean I can't fly x number of ships as well as them, just that they are more versatile, but that has its limits too (can't fly two ships at once) I'm personally hoping we don't see people with skills maxed out for a long long time. I like the system and its one of the things that interested me in eve in the first place. It isn't as daunting as it first appears and really means you have to put some thought into your character progression (or go FOTM chasing and get kicked in the balls by CCP every 6 months )
Not strictly true, I started eve in 2005 and my "main" has around 90 mil SP. I have a trade alt with about 20 mil SP who provides all the Isk i ever need. I also purchased a 100 mil SP charactor in 2010 thats now around 120 mil. So with the sandbox and CCP allowing and policing a Character trade option even a new player given the ISK needed can catch up to a long time player. Not easy but is very possible.
But your correct ignoring that senario a new player will never catch up to a vet. But ignoring Skill points and ISK a player who has 7 year of dedicated experience in a game will usually trump a new player anyway and a new player will never catch up because when he has 7 years under his belt the vet has 14. if that new player is casual then they may only have 1 year of experence compared to the vets 14 years if hes still dedicated.
The only way to achieve true balance is to make everyone identical but that probably wouldnt be too interesting to play. And there would still be the issue of experience.
IMO all these player that want to have a fair chance against people who play more just need to grow up. Imagine visiting a chess site and saying its not fair I keep losing to all these players that have been playing for years. Please nerf the Queen of long standing players so us Noobs have a chance.... |
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