|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.23 12:45:00 -
[1] - Quote
If you like my ideas then give a like??
The problem of how to balance casual player versus no lifers??
REMOVE SP cap.
Starter area of UNDER 5 million SP with two ambush maps and two skirmish maps. Once you are OVER 5 million SP then you are LOCKEDOUT of the starter maps/areas.
5 million SP to 20 million SP you get to play in MIDPOINT AREAS/ two ambush maps and two skirmish maps.
Once you hit OVER 20 million SP then you are LOCKEDOUT of these midpoint areas.
And if you are OVER 20 million SP then you can go to anyplace and play on any maps EXCEPT starter and midpoint maps..
It solves the no lifer grind,grind, grind! problem and it solves the casual once per week player balancing problems. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.23 12:46:00 -
[2] - Quote
reserved. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.23 12:53:00 -
[3] - Quote
Azold N'Kar wrote:No thanks.
SP and equipment are over rated. I personally want to be able to use milita equipment on enemies who have 3x my SP and wearing better equipment. Nothing as satisfying as taking down a proto suit with militia weapons.
Using an alt I have consistently been doing 2 to 1 KDR's, or better, using 100% militia (and Merc Pack dropsuits) and coming in near the top of the kills for that match, even against well armed and high XP opponents. Teamwork and skill > SP and Gear any day.
I would be pizzed if CCP restricted who I could face up to.
Sorry I just assumed your post was another about wanting an easy win but now I see that you do as I do and just run starter fits. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.23 12:54:00 -
[4] - Quote
Mavado V Noriega wrote:This game will not hav a large playerbase so segregating the community is not a smart move. Hence the suit nerf/balance HP
Why do so many ppl need a crutch? the suits are fine , gear should not guarantee u wins in a FPS. Some form of SKILL should be required
The suit balance was done so that
1. CCP wont be seperating an already small community thus making it easier to find matches
2. gives the newbies a competitive chance to at least do something against vets (or at least bad ones) instead of having no chance at all despite their skill U have more CPU and more PG and more Module slots which to anyone who knows how to fit suits will realise u can still make a pretty OP fitting and ur allowed to carry more high end gear so WHY (and this is in general to ppl who want suit hp back up) do ppl feel the need to not only have more fitting options available but already have more HP than a lower tier person?
doesnt that seem a bit silly and a crutch?
my 0.02 ISK
AGREED about the suits HP.
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.23 13:05:00 -
[5] - Quote
Forlorn Destrier wrote:Tech Ohm Eaven wrote:Azold N'Kar wrote:No thanks.
SP and equipment are over rated. I personally want to be able to use milita equipment on enemies who have 3x my SP and wearing better equipment. Nothing as satisfying as taking down a proto suit with militia weapons.
Using an alt I have consistently been doing 2 to 1 KDR's, or better, using 100% militia (and Merc Pack dropsuits) and coming in near the top of the kills for that match, even against well armed and high XP opponents. Teamwork and skill > SP and Gear any day.
I would be pizzed if CCP restricted who I could face up to. Please READ! my post. Its TIRESOME seeing folks that want to beatup noobs. If you are that good then go play with folks on your level. And you might want to reread his post instead of yelling at him to reread yours. He said he wants to use militia gear against higher SP characters, not beat up on noobs. You've got it reversed. You are right and I was wrong.
Then we also need a suicide zone for those who are low levels but want to face higher level folks. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.23 13:15:00 -
[6] - Quote
Forlorn Destrier wrote:Tech, the SP cap is to keep the game in line with Eve. There are some skills that are the same in both games (i.e. corporation skills at the moment, more to come in the future). By removing the cap, you provide an unbalanced product as Dust bunnies will be able to outperform Eve pilots on those skills, which would be unbalancing.
As for your other suggestions, something similar is coming. Right now, we are in high security systems and a handful of low security systems only. Eventually, we will be playing in all low security and null security space. With these new settings, there will be a different set of engagement rules. Please be patient to see what is planned; who knows it might be better than your idea. :)
As for the HP of the suits, I agree. There is not enough meaning at the higher skill suits right now to justify the cost.
Agreed as I notice that CCP does manage to improve and balance things with each build so I forgot about the balancing with EVE part.
I just hope the cost of suits is rebalanced a bit as this is the only build where I have yet to train any suit skills beyond dropsuit command.
|
|
|
|