Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.10.23 14:20:00 -
[1] - Quote
Tech Ohm Eaven wrote:If you like my ideas then give a like??
The problem of how to balance casual player versus no lifers??
REMOVE SP cap.
Starter area of UNDER 5 million SP with two ambush maps and two skirmish maps. Once you are OVER 5 million SP then you are LOCKEDOUT of the starter maps/areas.
5 million SP to 20 million SP you get to play in MIDPOINT AREAS/ two ambush maps and two skirmish maps.
Once you hit OVER 20 million SP then you are LOCKEDOUT of these midpoint areas.
And if you are OVER 20 million SP then you can go to anyplace and play on any maps EXCEPT starter and midpoint maps..
It solves the no lifer grind,grind, grind! problem and it solves the casual once per week player balancing problems. Disagree
Maximus Stryker wrote:I also commented this in other threads: Maximus Stryker wrote:my idea from this post: Maximus Stryker wrote:Personally, I would like to try out a 1 million SP per week cap with no/zero/0 degeneration.
You start out with 500,000 SP, ---- each week (Tuesday to Tuesday) your character can earn up to 1,000,000 SP at the normal rate (typically 20,000 to 30,000 per match).
If the "pro's" or individuals with a lot of free time who achieve this million quickly, they can continue to play and stock pile ISK or they can play with their alternate character (we get 3 character slots).
This way no one will complain about only earning <1,000 SP for 3/4 days and the people who can play very frequently still wont get too far out in front...
Anyone else agree? Maximus Stryker wrote:as a follow up to my previous post, I purpose the following scenario for discussion.
Premise 1, no degeneration, ever, you earn what you earn. Premise 2, there is a hard skill cap (you can debate how frequent this should be) but for the sake of this simulation, lets use 1 week. Premise 3, all new players start with 1,000,000 SP Premise 4, weekly skill cap is 1,000,000 if you are current Premise 5, you do not hit weekly skill cap until you are current
Week 1: Skill Cap at 2,000,000 (1m base plus 1m weekly cap) Week 2: Skill Cap at 3,000,000 Week 3: Skill Cap at 4,000,000 Week 4: Skill Cap at 5,000,000 etc etc
If a player starts playing 4 weeks after the release of the game, s/he still starts with the base of 1 million, and accrues SP at the same exact rate as everyone else, s/he will just not have the weekly limit until s/he reaches the current Skill Cap. And therefore could theoretically get 5,000,000 SP in their first week and then be capped out like all current players from then onward.
Thoughts? |