| Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Chunky Munkey
 Amarr Templars
 Amarr Empire
 
 285
 
 
      | Posted - 2012.10.23 06:14:00 -
          [1] - Quote 
 Do unmanned railgun installations seem a little op to anyone?
 I'm totally in favour of them being able to one-hit me when I try sprinting past like Bambi's mum, but their rof and long range accuracy is astonishing. I'm not talking about weapon accuracy either. Of course a railgun should be pinpoint. I'm talking about the crack shot ai of the railgun at D, that blows up my Onikuma when I hit a bump going past A, launching me into its line of sight for all of 0.6 seconds.
 Every now and again I'm just randomly exploding on my Sunday drive.
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        |  Chunky Munkey
 Amarr Templars
 Amarr Empire
 
 285
 
 
      | Posted - 2012.10.23 06:31:00 -
          [2] - Quote 
 
 Aesiron Kor-Azor wrote:Their fire rate is like 3 seconds though? And they need to be super accurate to hit. 
 Not the automated ones. I''ve seen unmanned railgun installations even overheat, which is impossible when manned by a player.
 I realise they need to be accurate, but the level of accuracy shown by these is beyond even a dedicated ai. It's at least beyond a realistic one.
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        |  Chunky Munkey
 Amarr Templars
 Amarr Empire
 
 285
 
 
      | Posted - 2012.10.23 10:36:00 -
          [3] - Quote 
 
 Angrim Khan wrote:Chunky Munkey wrote:Aesiron Kor-Azor wrote:Their fire rate is like 3 seconds though? And they need to be super accurate to hit. Not the automated ones. I''ve seen unmanned railgun installations even overheat, which is impossible when manned by a player. I realise they need to be accurate, but the level of accuracy shown by these is beyond even a dedicated ai. It's at least beyond a realistic one. Manned ones most definitely can overheat, in fact much faster this build than last. Probably 4-5 shots tops of constant firing. 
 Perhaps a skill increase can affect fire rate, because when I jump in a railgun turret it is physically impossible for me to fire fast enough to make it overheat.
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        |  Chunky Munkey
 Amarr Templars
 Amarr Empire
 
 285
 
 
      | Posted - 2012.10.23 11:08:00 -
          [4] - Quote 
 
 Angrim Khan wrote:Chunky Munkey wrote:[quote=Angrim Khan][quote=Chunky Munkey][quote=Aesiron Kor-Azor]Their fire rate is like 3 seconds though? And they need to be super accurate to hit
 Perhaps a skill increase can affect fire rate, because when I jump in a railgun turret it is physically impossible for me to fire fast enough to make it overheat.
 No skills whatsoever. I can overheat them with both my chars neither of whom have any turret skills. 
 Fair enough. Guess I was just doing something wrong, or got unlucky with a glitch.
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