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Chunky Munkey
Amarr Templars Amarr Empire
285
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Posted - 2012.10.23 06:14:00 -
[1] - Quote
Do unmanned railgun installations seem a little op to anyone? I'm totally in favour of them being able to one-hit me when I try sprinting past like Bambi's mum, but their rof and long range accuracy is astonishing. I'm not talking about weapon accuracy either. Of course a railgun should be pinpoint. I'm talking about the crack shot ai of the railgun at D, that blows up my Onikuma when I hit a bump going past A, launching me into its line of sight for all of 0.6 seconds. Every now and again I'm just randomly exploding on my Sunday drive. |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
39
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Posted - 2012.10.23 06:21:00 -
[2] - Quote
Their fire rate is like 3 seconds though? And they need to be super accurate to hit. |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2012.10.23 06:31:00 -
[3] - Quote
Aesiron Kor-Azor wrote:Their fire rate is like 3 seconds though? And they need to be super accurate to hit.
Not the automated ones. I''ve seen unmanned railgun installations even overheat, which is impossible when manned by a player. I realise they need to be accurate, but the level of accuracy shown by these is beyond even a dedicated ai. It's at least beyond a realistic one. |
Angrim Khan
Bragian Order Amarr Empire
21
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Posted - 2012.10.23 10:16:00 -
[4] - Quote
Chunky Munkey wrote:Aesiron Kor-Azor wrote:Their fire rate is like 3 seconds though? And they need to be super accurate to hit. Not the automated ones. I''ve seen unmanned railgun installations even overheat, which is impossible when manned by a player. I realise they need to be accurate, but the level of accuracy shown by these is beyond even a dedicated ai. It's at least beyond a realistic one.
Manned ones most definitely can overheat, in fact much faster this build than last. Probably 4-5 shots tops of constant firing. |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2012.10.23 10:36:00 -
[5] - Quote
Angrim Khan wrote:Chunky Munkey wrote:Aesiron Kor-Azor wrote:Their fire rate is like 3 seconds though? And they need to be super accurate to hit. Not the automated ones. I''ve seen unmanned railgun installations even overheat, which is impossible when manned by a player. I realise they need to be accurate, but the level of accuracy shown by these is beyond even a dedicated ai. It's at least beyond a realistic one. Manned ones most definitely can overheat, in fact much faster this build than last. Probably 4-5 shots tops of constant firing.
Perhaps a skill increase can affect fire rate, because when I jump in a railgun turret it is physically impossible for me to fire fast enough to make it overheat. |
Angrim Khan
Bragian Order Amarr Empire
21
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Posted - 2012.10.23 10:54:00 -
[6] - Quote
Chunky Munkey wrote:[quote=Angrim Khan][quote=Chunky Munkey][quote=Aesiron Kor-Azor]Their fire rate is like 3 seconds though? And they need to be super accurate to hit
Perhaps a skill increase can affect fire rate, because when I jump in a railgun turret it is physically impossible for me to fire fast enough to make it overheat.
No skills whatsoever. I can overheat them with both my chars neither of whom have any turret skills. |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2012.10.23 11:08:00 -
[7] - Quote
Angrim Khan wrote:Chunky Munkey wrote:[quote=Angrim Khan][quote=Chunky Munkey][quote=Aesiron Kor-Azor]Their fire rate is like 3 seconds though? And they need to be super accurate to hit
Perhaps a skill increase can affect fire rate, because when I jump in a railgun turret it is physically impossible for me to fire fast enough to make it overheat. No skills whatsoever. I can overheat them with both my chars neither of whom have any turret skills.
Fair enough. Guess I was just doing something wrong, or got unlucky with a glitch. |
Oxskull Duncarino
Shadow Company HQ
165
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Posted - 2012.10.23 12:17:00 -
[8] - Quote
Chunky Munkey wrote:Angrim Khan wrote:Chunky Munkey wrote:Aesiron Kor-Azor wrote:Their fire rate is like 3 seconds though? And they need to be super accurate to hit. Not the automated ones. I''ve seen unmanned railgun installations even overheat, which is impossible when manned by a player. I realise they need to be accurate, but the level of accuracy shown by these is beyond even a dedicated ai. It's at least beyond a realistic one. Manned ones most definitely can overheat, in fact much faster this build than last. Probably 4-5 shots tops of constant firing. Perhaps a skill increase can affect fire rate, because when I jump in a railgun turret it is physically impossible for me to fire fast enough to make it overheat.
If you hold down the fire button the railgun will fire every ~1.5 seconds about 4 times before overheating. If you let go off the fire button after each shot then you can only fire every 3-4 seconds and will never overheat. |
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