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Heavenly Daughter
CrimeWave Syndicate
71
|
Posted - 2012.10.22 20:43:00 -
[1] - Quote
I understand that CCP wants players to be playing this game for YEARS to come, well they had better decrease the SP earning by a factor of 10 to get anywhere near that time span.
In just under 3 week since the new build, I already see Prototype weapon kills. That way they really could increase the latter SP earning so it feels less of a grind.
I half envisage everyone wearing militia gear for a year,.
Heavenly Daughter |
Baracka Flocka Flame
SyNergy Gaming
334
|
Posted - 2012.10.22 20:46:00 -
[2] - Quote
You are brave, goodluck with this post lol. |
DEADPOOL5241
Doomheim
212
|
Posted - 2012.10.22 20:46:00 -
[3] - Quote
Heavenly Daughter wrote:I understand that CCP wants players to be playing this game for YEARS to come, well they had better decrease the SP earning by a factor of 10 to get anywhere near that time span.
In just under 3 week since the new build, I already see Prototype weapon kills. That way they really could increase the latter SP earning so it feels less of a grind.
I half envisage everyone wearing militia gear for a year,.
Heavenly Daughter
Think about how much SP it takes to get to a Proto weapon, now think about how much SP's in two weeks you can earn. Can you get to Proto weapon, YES. But in order to do that, you pretty much sacrifice everything else, so while you may be able to attack better, just a few hits and you would die.
Remember CCP stated, its your avatar, you can do what you want with it. So these players went a glass cannon version.
Im sorry you envisioned wearing militia gear for a year, but thats just not the case. |
Tank Splitter
Amarr Templars Amarr Empire
33
|
Posted - 2012.10.22 20:48:00 -
[4] - Quote
Baracka Flocka Flame wrote:You are brave, goodluck with this post lol.
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Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.10.22 20:49:00 -
[5] - Quote
Heavenly Daughter wrote:I understand that CCP wants players to be playing this game for YEARS to come, well they had better decrease the SP earning by a factor of 10 to get anywhere near that time span.
In just under 3 week since the new build, I already see Prototype weapon kills. That way they really could increase the latter SP earning so it feels less of a grind.
I half envisage everyone wearing militia gear for a year,.
Heavenly Daughter
GTFO with this terrible idea yall realise this isnt all the skills in game right? jesus ffs heavenly god plz help me to understand how ppl come up with these terrible suggestions |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.10.22 20:50:00 -
[6] - Quote
Heavenly Daughter wrote:I understand that CCP wants players to be playing this game for YEARS to come, well they had better decrease the SP earning by a factor of 10 to get anywhere near that time span.
In just under 3 week since the new build, I already see Prototype weapon kills. That way they really could increase the latter SP earning so it feels less of a grind.
I half envisage everyone wearing militia gear for a year,.
Heavenly Daughter
Either trolling or stupid. Either way: ignored |
Akuma Fumetsu
United Mercenary Assault Force
11
|
Posted - 2012.10.22 20:57:00 -
[7] - Quote
I can't get enough SP, on a good day a my earn about 12,000 SP per game bad day 7,000 SP. I have a few level 3 skills but its taking me ages to get the 178,000 SP for the next level.
In my opinion SP needs to be increased slightly. |
Governor Odius
Doomheim
177
|
Posted - 2012.10.22 21:09:00 -
[8] - Quote
I know EVE SP and DUST SP aren't quite the same thing, but if we compare them an EVE toon earns about 2700 SP/hr, or 453,600 SP in a week. Less if they don't have the best implants and aren't mapped for the skills they're training.
Now, I'm pretty okay with that. After three years I can still fill up EVEMon plans, and I have lots of things I could be training, but I have a solid set of core skills trained and a couple of ships I can fly with more-or-less maxed skills.
Now, a DUST toon has an estimated max of 500k SP to be earned from matches per week. You also get something like 1 SP every five seconds, which comes out to 120,960 passive SP per week.
So the DUST player can advance noticeably faster than an EVE player, if they're able to play often enough to come close to the weekly cap. If you're like me and almost never play, you get jack for SP.
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xjumpman23
Royal Uhlans Amarr Empire
262
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Posted - 2012.10.22 21:12:00 -
[9] - Quote
YAY LETS DUMB THE GAME DOWN EVER MORE. |
Altina McAlterson
TRUE TEA BAGGERS
362
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Posted - 2012.10.22 21:12:00 -
[10] - Quote
Yea, I'm going to assume the OP was trolling with this one. But I do kind of see his point. Maybe it's not that SP is too fast, honestly to me it seems like there just aren't enough skills to train. Although if they added a bunch more and then we had the same SP cap that would probably also be crappy. Hopefully they're planning to have more specific skills and less generic skills. AR skills, Sniper Rifle Skills, Pistol Skills and so on. But again, too many skills plus a low cap would also suck.
Bear in mind that's coming from an RPG background, not an FPS background. It might be a terrible idea. |
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SGT Neill
REVA CORPORATION
53
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Posted - 2012.10.22 21:14:00 -
[11] - Quote
Basically you want us all to be noobs |
Practical Thinking
Bragian Order Amarr Empire
0
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Posted - 2012.10.22 21:24:00 -
[12] - Quote
Getting Sp to do anything seems like a chore... its a great game, BUT im not having any fun having to run around in militia gear with a basic weapon for a month getting raped by the ass hats spending money on aur weapons to get advanced weapons that can level entire squads in one clip. I can have a great match get 30 kills have 3k+ War points and few deaths... and i only get 12k sp??? Really???? c'mon its not fun at that point |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.10.22 21:32:00 -
[13] - Quote
The proto weapon means he has no vehicle skills at all, his drop suit is crap, he has no equipment, and his modules are crap. |
D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
|
Posted - 2012.10.22 22:24:00 -
[14] - Quote
Icy Tiger wrote:The proto weapon means he has no vehicle skills at all, his drop suit is crap, he has no equipment, and his modules are crap. You forgot to say say he/she was boosting for 2 weeks solid! |
I-Shayz-I
ZionTCD Legacy Rising
172
|
Posted - 2012.10.23 08:21:00 -
[15] - Quote
I'm pretty sure that the sp gain right now is for the hardcore players to be able to test out the higher level parts of the game, so that they can quickly get to a suitable point to test out some of the more advanced areas of the game. |
Bishop Sunrunner
Sanmatar Kelkoons Minmatar Republic
8
|
Posted - 2012.10.23 08:47:00 -
[16] - Quote
Heavenly Daughter wrote:I understand that CCP wants players to be playing this game for YEARS to come, well they had better decrease the SP earning by a factor of 10 to get anywhere near that time span.
In just under 3 week since the new build, I already see Prototype weapon kills. That way they really could increase the latter SP earning so it feels less of a grind.
I half envisage everyone wearing militia gear for a year,.
Heavenly Daughter
Its a risky circle situation that CCP has created for us. Using AUR is imminent:
Spare money to complete your suit and weapon (skill much more important) first before spending money in to a expensive weapon which you can loose very fast - and buying a new one will let you play the game as long like playing for the first time only to buy another one. Spare money to complete your suit and weapon (skill much more important) first before spending money in to a expensive weapon which you can loose very fast - and buying a new one will let you play the game as long like playing for the first time only to buy another one. Spare money to complete your suit and weapon (skill much more important) first before spending money in to a expensive weapon which you can loose very fast - and buying a new one will let you play the game as long like playing for the first time only to buy another one.
Get it? We are doomed Heavenly Daughter. |
Bishop Sunrunner
Sanmatar Kelkoons Minmatar Republic
8
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Posted - 2012.10.23 08:47:00 -
[17] - Quote
Icy Tiger wrote:The proto weapon means he has no vehicle skills at all, his drop suit is crap, he has no equipment, and his modules are crap.
WD |
D3aTH D3alER54
The Southern Legion
130
|
Posted - 2012.10.23 08:52:00 -
[18] - Quote
DEADPOOL5241 wrote:Heavenly Daughter wrote:I understand that CCP wants players to be playing this game for YEARS to come, well they had better decrease the SP earning by a factor of 10 to get anywhere near that time span.
In just under 3 week since the new build, I already see Prototype weapon kills. That way they really could increase the latter SP earning so it feels less of a grind.
I half envisage everyone wearing militia gear for a year,.
Heavenly Daughter Think about how much SP it takes to get to a Proto weapon, now think about how much SP's in two weeks you can earn. Can you get to Proto weapon, YES. But in order to do that, you pretty much sacrifice everything else, so while you may be able to attack better, just a few hits and you would die. Remember CCP stated, its your avatar, you can do what you want with it. So these players went a glass cannon version. Im sorry you envisioned wearing militia gear for a year, but thats just not the case.
I wore militia gear for my first 2 matches... then on to the expensive chit =) |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.23 10:20:00 -
[19] - Quote
Mavado V Noriega wrote:Heavenly Daughter wrote:I understand that CCP wants players to be playing this game for YEARS to come, well they had better decrease the SP earning by a factor of 10 to get anywhere near that time span.
In just under 3 week since the new build, I already see Prototype weapon kills. That way they really could increase the latter SP earning so it feels less of a grind.
I half envisage everyone wearing militia gear for a year,.
Heavenly Daughter GTFO with this terrible idea yall realise this isnt all the skills in game right? jesus ffs heavenly god plz help me to understand how ppl come up with these terrible suggestions
Because they aren't that terrible and you're just blinded like many other that are spoiled by too many years of instant gaming, instant earning, having everything quickly and easily. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.23 10:22:00 -
[20] - Quote
Icy Tiger wrote:The proto weapon means he has no vehicle skills at all, his drop suit is crap, he has no equipment, and his modules are crap.
Absolutely wrong. Traky of example got proto weapon, Type II suit, shield management lvl 3 or 4. Grenade as well. You make it sound like the guy who plays with a duvolle at this time has skilled NOTHING else and it's wrong times infinite....
Like it or not. |
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Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
|
Posted - 2012.10.23 11:40:00 -
[21] - Quote
Governor Odius wrote:I know EVE SP and DUST SP aren't quite the same thing, but if we compare them an EVE toon earns about 2700 SP/hr, or 453,600 SP in a week. Less if they don't have the best implants and aren't mapped for the skills they're training. Now, I'm pretty okay with that. After three years I can still fill up EVEMon plans, and I have lots of things I could be training, but I have a solid set of core skills trained and a couple of ships I can fly with more-or-less maxed skills. Now, a DUST toon has an estimated max of 500k SP to be earned from matches per week. You also get something like 1 SP every five seconds, which comes out to 120,960 passive SP per week. So the DUST player can advance noticeably faster than an EVE player, if they're able to play often enough to come close to the weekly cap. If you're like me and almost never play, you get jack for SP. Don't forget the fact that the skill tree in DUST takes more SP to max than skill tree in Eve, at least for the lower branches. |
Heavenly Daughter
CrimeWave Syndicate
71
|
Posted - 2012.10.23 12:15:00 -
[22] - Quote
Laurent Cazaderon wrote:Icy Tiger wrote:The proto weapon means he has no vehicle skills at all, his drop suit is crap, he has no equipment, and his modules are crap. Absolutely wrong. Traky of example got proto weapon, Type II suit, shield management lvl 3 or 4. Grenade as well. You make it sound like the guy who plays with a duvolle at this time has skilled NOTHING else and it's wrong times infinite.... Like it or not.
Wrong here too, not quite as high as this but have T-2 suit and level 4 mass, level 5 tomorrow after reset. So as far as I'm concerned it's still to fast, and I'll stick with what I feel despite the foul language from people.
ITS JUST AN OPINION !
Heavenly Daughter |
Szchu
Seituoda Taskforce Command Caldari State
6
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Posted - 2012.10.23 12:16:00 -
[23] - Quote
There are a lot of skills missing. We can expect Amarr Scout suits and Caldari Logi suits at some point, for sure - plus some sort of specialization skill to top things up. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.10.23 12:16:00 -
[24] - Quote
anyone work out the math for this? |
Heavenly Daughter
CrimeWave Syndicate
71
|
Posted - 2012.10.23 12:22:00 -
[25] - Quote
4447 wrote:anyone work out the math for this?
Dont think so, but I will certainly have a look today, but it will be pure guess work as no one I ask seems to know exactly what the hard cap is, just its approx 450K a week.
H.D |
Laz Ulian Sol
Pink Fluffy Bounty Hunterz RISE of LEGION
187
|
Posted - 2012.10.23 12:40:00 -
[26] - Quote
In three weeks time I've unlocked:
Advanced level assault suits Prototype assault rifles with proficiency level 1 Shield operation to three First level shield adaptation First level mass driver operation First level power grid upgrades Prototype small missile turrets First level large missile turret First level caldari dropship First level caldari LAV
Of course I'm leaving out a bunch of smaller specifics but overall in three weeks I've got over 2.5 million SP.
I agree that the gain itself is too fast but I think instead of giving us less SP over a week just make some skills alter other skills to have higher SP requirements.
Let me explain: Say you start speccing into shields, that should increase the multiplier on armor for every one of its levels. So if both started at 1x skills then getting to level 1 in shields would make armor a 2x skill. And then from that point if you then bring armor up it'll make shield into a 2x for its level 2 requirement.
I think a system like that would further force people to specialize, especially if other skill sets then increase in investment. Generally people dislike seeing small rewards for matches. I can tell you from personal experience that seeing your skill booster wasting itself for 4 days as you look at 0 SP gain sucks. So if anything keep the gain as it is but make skills themselves somewhat higher. |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
|
Posted - 2012.10.23 12:42:00 -
[27] - Quote
The OP is 100% correct that the skill point gain should be slowed farther.
CCP's last move in this direction, the weekly cap is great since it allows players who work to still keep up with the people who grind daily (thanks to being able to grind all weekend long). This is a major leveler of the playing field though it does still allow the skilled to get stronger relative to the unskilled (slow growth of their total SP versus people who do not hit the hard cap each week results in a definite advantage over time). My only issue with this is that we are still all gaining too much SP.
Ideally CCP should reduce the SP rewards to between 75% and 50% of their currently levels while reducing the hard cap by a similar amount. This would extend the lifetime of the game (without taking into account the new skills that CCP is sure to add). Yes I know that there are more skills being added to the final game but if you do the math (450k x 52 + 500k) this shows us that players who hit the hard cap each week will be gaining aproximately 23.9 million SP per year. This is more than enough to have skilled extremely deeply into almost every skill branch by the end of the year. Near the end of year 2 players with 47.8 million SP will have little to skill into, even if they build skills in every drop-suit type of every empire.
We need SLOWER SP growth CCP. Please! |
poopchucker9900
SVER True Blood Unclaimed.
30
|
Posted - 2012.10.23 12:45:00 -
[28] - Quote
this post was almost as bad as horns on the lav....... |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.10.23 12:59:00 -
[29] - Quote
the cost of buying skills must be a factor? |
Jariel Manton
SVER True Blood Unclaimed.
210
|
Posted - 2012.10.23 13:16:00 -
[30] - Quote
Altina McAlterson wrote:Yea, I'm going to assume the OP was trolling with this one. But I do kind of see his point. Maybe it's not that SP is too fast, honestly to me it seems like there just aren't enough skills to train. Although if they added a bunch more and then we had the same SP cap that would probably also be crappy. Hopefully they're planning to have more specific skills and less generic skills. AR skills, Sniper Rifle Skills, Pistol Skills and so on. But again, too many skills plus a low cap would also suck.
Bear in mind that's coming from an RPG background, not an FPS background. It might be a terrible idea.
I completely agree with their not being enough skills to train. On the topic of the rest of this post, what Deadpool said. Some people choose to bundle all of their first week of sp into proto weapons, I took a different route being a logi and recognized how important it was for me to not die so i focused on tanking and fitting skills. I got my weapon up to a GEK and now that i think i have enough tank and fitting skills i'm going to focus on damage this week. Its all about what is important to the person.
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Heavenly Daughter
CrimeWave Syndicate
71
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Posted - 2012.10.23 13:26:00 -
[31] - Quote
SGT Neill wrote:Basically you want us all to be noobs
Far from it, I just dont want the situation being that any new player being put off by not at least having a semblance of equality or, people will not stay the game and the game dies, CCP will not let that happen for sure.
H.D |
Heavenly Daughter
CrimeWave Syndicate
71
|
Posted - 2013.01.09 10:10:00 -
[32] - Quote
Mavado V Noriega wrote:Heavenly Daughter wrote:I understand that CCP wants players to be playing this game for YEARS to come, well they had better decrease the SP earning by a factor of 10 to get anywhere near that time span.
In just under 3 week since the new build, I already see Prototype weapon kills. That way they really could increase the latter SP earning so it feels less of a grind.
I half envisage everyone wearing militia gear for a year,.
Heavenly Daughter GTFO with this terrible idea yall realise this isnt all the skills in game right? jesus ffs heavenly god plz help me to understand how ppl come up with these terrible suggestions
HAHA, I guess now it will nearly a year to reach the skill level we have now......... |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.09 10:14:00 -
[33] - Quote
Heavenly Daughter wrote:SGT Neill wrote:Basically you want us all to be noobs Far from it, I just dont want the situation being that any new player being put off by not at least having a semblance of equality or, people will not stay the game and the game dies, CCP will not let that happen for sure. H.D Yea... that new SP cap - kinda is CCP's way of trolling you. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.09 10:48:00 -
[34] - Quote
FLAME BAIT!!
most people are bitching its too slow, I wish you the best of luck here, that said heres why I disagree.
Have you looked at all of the skills? you are right you can be in proto suit with all proto mods and proto weapons in three months. but thats one suit, two maybe three weapons. There are still vehicles, all the EF skills, logi skills, and more stuff is going to be added.
Now thats also assuming you only have an interest in a very small role on the battle field ever. this reset I skilled into just about everything at the expense of vehicles and all but two proto weapons, lemme tell you there is a lot more worth playing, then a few weapons, and lemme tell you those EW skills are helpfull as hell.
not to mention sure I can rolll proto in no time but if I spend 4x as much in that one thing I can roll standards that are almost as good as the proto gear, and proto that can roll any other protos face off. proficencys dont look like much but untill you have em you are just middle of the road, and I mean ALL the ones associated with that weapon.
as much as i kinda like you idea, it doesn't really work as well as it sounds. people just get bored. the best thing to do is to give them that feed back that they can get good quick, but withhold what can make them truly competent in a role, that way by the time they relise how long some of the later skills take they have already invested so much time and are competative enough that they don't relise or care how long it takes.
This method feeds our need for instant gratification and for a sense of accomplishment. its one of the reasons I like skills to traditional leveling, you don't feel like you got tricked into an arduous grind because you can always have a little instant gratification, that also feeds our desire for exploration and experimentation, thus keeping the IG from feeling like it was a complete guilty waste. Also when you do finally get something to the best it can be you get that sense of aforementioned accomplishment while at the same time you have some idea where you want to go from there because of those quick explorations. |
Reout Karaal
Doomheim
85
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Posted - 2013.01.09 11:03:00 -
[35] - Quote
Obviously you're wrong OP, because "having gun game" means having a PRO suit with 480HP shields and officer AR, that shreds everything to pieces before you even blink, while being nearly impossible to kill by STDs. You should get good or HTFU, whichever is easier for you, instead of trying to make life harder to dedicated players. Because no-lifing a game is like winning at life, only better, because no pants. For their efforts they should be able to stomp pub matches whenever they wish and make millions of SPs whenever they log in, they are completely worth it! CCP must see the light and follow through! /s
I'm for passive SP only. Lack of incentive? I will go with "I can shoot people in the face", but you can give me more loot and opt-in, configurable kill mail -> I would love to know if I got a lucky shot on one of the black suit bastardos and what was their loss in ISK/AUR. :) |
Sir Meode
Seraphim Initiative. CRONOS.
317
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Posted - 2013.01.09 11:53:00 -
[36] - Quote
you do know there wasn't an SP reset with the last build??
people with proto gear have been here since October/November? |
Thranx1231
CowTek
90
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Posted - 2013.01.09 11:54:00 -
[37] - Quote
Heavenly Daughter wrote: -- Stupid stuff cut out -- In just under 3 week since the new build, I already see Prototype weapon kills. That way they really could increase the latter SP earning so it feels less of a grind. -- even worse more horrible stuff cut out -- You don't seem to realize that nobody lost their freaking Kitten Proto equip with this last build? I saw proto kills that first couple of days. I had proto equip in stock and it was still there after the download. I didn't have enough SP to use all of them but I did in my primary weapon.
This time they will lose everything except bonus gear. Now why don't you wait and see how the next few weeks go before trying to make the game not worth playing at all. |
Washlee
UnReaL.
131
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Posted - 2013.01.09 11:54:00 -
[38] - Quote
Go ahead and get your Proto suits and Proto AR
I'll blasting some new Assholes with my Tanks ^^
Exp is only fast if you play alot , I play alot but compared to some of those top ranking players I just scratch the surface. |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2013.01.09 11:55:00 -
[39] - Quote
LOL - guys stop posting in this thread - it was made in october and your arguing with facts from today. It's still a relevant thread - but a lot of the arguments no longer hold value. |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2013.01.09 11:56:00 -
[40] - Quote
Reout Karaal wrote:Obviously you're wrong OP, because "having gun game" means having a PRO suit with 480HP shields and officer AR, that shreds everything to pieces before you even blink, while being nearly impossible to kill by STDs. You should get good or HTFU, whichever is easier for you, instead of trying to make life harder to dedicated players. Because no-lifing a game is like winning at life, only better, because no pants. For their efforts they should be able to stomp pub matches whenever they wish and make millions of SPs whenever they log in, they are completely worth it! CCP must see the light and follow through! /s
I'm for passive SP only. Lack of incentive? I will go with "I can shoot people in the face", but you can give me more loot and opt-in, configurable kill mail -> I would love to know if I got a lucky shot on one of the black suit bastardos and what was their loss in ISK/AUR. :)
you are confusing two separate things here........ which actually kinda makes you not only stupid but an *******.
while I agree that there are a lot of fail ass holes that run invicisuits in lieu of having skill, that has little to do with training time and more to do with balance. what heavenly says is right we skill to fast we get bored and stop playing. that said there are more then enough skill to keep you play for quite a while currently. if you stop after getting one suit one gun and the mod to fit it to proto you were not going to stick around for long anyways. That or your load out is broken as ****.
now if you argue that this is a matter training time and not balance then obviously you want to be one of these guys you hate so much, in which case you sir are a whiny little *****, I mean you are basicly complaining that you can be an ******* to new guys fast enough and its not fair that you have to spend the effort that those other guys did to get there.
but I'm going to give you the benefit of the doubt assume that you are just angry at how unbalanced the the equipment is right now and that you anger got the best of you.
if it makes you feel any better once we have more players CCP will probably disincentive running proto gear in matches for nubs in some creative way. |
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fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2013.01.09 11:57:00 -
[41] - Quote
opps thank you soda pop i need to start checking that |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.09 11:57:00 -
[42] - Quote
SoTa PoP wrote:LOL - guys stop posting in this thread - it was made in october and your arguing with facts from today. It's still a relevant thread - but a lot of the arguments no longer hold value. I just had to give you props because All i could think about is how badly this "heavenly " wants to troll IT brings up something from October |
Michael Cratar
Red and Silver Hand Amarr Empire
179
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Posted - 2013.01.09 11:59:00 -
[43] - Quote
Heavenly Daughter wrote:I understand that CCP wants players to be playing this game for YEARS to come, well they had better decrease the SP earning by a factor of 10 to get anywhere near that time span.
In just under 3 week since the new build, I already see Prototype weapon kills. That way they really could increase the latter SP earning so it feels less of a grind.
I half envisage everyone wearing militia gear for a year,.
Heavenly Daughter
People wearing militia gear for a year? You do know games are supposed to be entertaining right?
Right?! |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.09 12:04:00 -
[44] - Quote
lol, in another thread I made this mistake and didn't check the date the thread was made. Been keeping my eye out on that since.
Really didn't think anyone would respond to this revived thread though - It's not like his idea has no merit - it's just this discussion is in other threads as well with details and facts to support arguments - not the personal biased opinions of one person.
But eh, keeps things fun around here. :D |
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