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Thread Statistics | Show CCP posts - 0 post(s) |
Tinodi
Doomheim
39
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Posted - 2012.10.20 17:13:00 -
[1] - Quote
Reout Karaal wrote:Ghost-33 wrote:Remove dropship weapons or only have them fit the first tier weapons, there, now they are transport with some defense like current day transport choppers. Save the gunship duties for the upcoming air vehicles.
Edit: if dropships don't pose such a threat to ground forces then they will survive longer, as it is now they reign supreme so when they go up, everyone with AV whips it out. What would be the incentive to fly? Right now the pilot gets no frags, just some percentage of WP as assists to kills that his/hers gunners make. If you think I will invest few millions SP and 500k-1M ISK in a ship that will give me no benefit whatsoever then think again. I think this brings up a slightly different, but important point. While LAV's and Dropships are supposed to provide some support, their main benefit is supposed to be mobility of the team. I'd like to see some way to add incentives to pilots for fulfilling this role, and I'm not sure what the best way is to accomplish it. I'd think maybe add WP for carrying people x number of meters, but then I'd worry about farming. Maybe troops dropped off from your transport give you hack or kill assists for a certain time afterwards?
The idea is your greatest team contribution is moving the team in fast. Even in PUG's, LAV's excel at getting a fast chokehold on objectives, or jetting out to an outskirts objective. Even without communication people seem to get the idea and hop in as you race to the next objective.. Your return should reflect that contribution, but again, I'm not sure the best way to accomplish this is. I'd love to fill a more support role like that. |
Tinodi
Doomheim
39
|
Posted - 2012.10.22 15:24:00 -
[2] - Quote
Scheneighnay McBob wrote:hey, we finally took one down in a skirmish!
The dropship literally had to have 4 or 5 different people with swarm launchers, then another 3 of us sitting in our red zone firing at it with railguns and missile launchers before we took it down; if it was an ambush, like dropships usually stay in, we wouldn't have stood a chance. *shrug* I took one down with another merc, both in militia anti-armor starter fits. I'm not a terribly good player... usually middle of the pack. |
Tinodi
Doomheim
39
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Posted - 2012.10.22 15:29:00 -
[3] - Quote
Reout Karaal wrote: It's not an exploit if it was designed that way. Some normal red zones are too small to even make a turn, that's why dropships have wider area.
So... nothing is ever an exploit, since by definition it was designed that way? |
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