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Reout Karaal
Doomheim
85
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Posted - 2012.10.20 06:29:00 -
[1] - Quote
Ghost-33 wrote:Remove dropship weapons or only have them fit the first tier weapons, there, now they are transport with some defense like current day transport choppers. Save the gunship duties for the upcoming air vehicles.
Edit: if dropships don't pose such a threat to ground forces then they will survive longer, as it is now they reign supreme so when they go up, everyone with AV whips it out. What would be the incentive to fly? Right now the pilot gets no frags, just some percentage of WP as assists to kills that his/hers gunners make. If you think I will invest few millions SP and 500k-1M ISK in a ship that will give me no benefit whatsoever then think again. Tanks were nerfed now so they can only hide behind their infantry or between tight buildings and count on their enemies inability to spam AV nades everywhere. They can still get kills though, OHK everything two-legged. DS pilots could never get frags and would be effectively eliminated from the game if your change was to be implemented. To summarise: Your idea is bad and you should feel bad. |
Reout Karaal
Doomheim
85
|
Posted - 2012.10.20 20:02:00 -
[2] - Quote
Scheneighnay McBob wrote:it's a DROPSHIP not a gunship. How do I spec into Gunships? Where do I find them in the market? Oh, there are no gunships? Only dropships with guns that are no gunships. I see. When gunships are here let me know, will stop using Dropships wrong.
Scheneighnay McBob wrote:Btw: the whole point of this thread seems to be ignored. My main suggestion was to fix a redlining exploit, not to directly nerf dropships. It's not an exploit if it was designed that way. Some normal red zones are too small to even make a turn, that's why dropships have wider area.
It's tiring to read how clueless people want to "fix" the game all the time. You make CCP nerf everything. Honestly -- I had some good tank kills last build and I had some DS kills this build, both from the ground and airborne (as pilot). This game will be stupified to the ground in 1 or 2 builds. Thanks a lot. |
Reout Karaal
Doomheim
85
|
Posted - 2012.10.20 22:19:00 -
[3] - Quote
Scheneighnay McBob wrote:hey, we finally took one down in a skirmish!
The dropship literally had to have 4 or 5 different people with swarm launchers, then another 3 of us sitting in our red zone firing at it with railguns and missile launchers before we took it down; if it was an ambush, like dropships usually stay in, we wouldn't have stood a chance.
And let me guess, the question was: "how many special needs dust players does it take to kill a DS?" Some of us kill them regularly, but we spend less time QQing here, than actually playing. |
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