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Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
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Posted - 2012.10.20 17:45:00 -
[1] - Quote
Quick fix for DS, only have them using blasters no missiles. Give them WP rewards on a timer for being in flight moving , regardless of if they dropped someone off or are just spinning in circles. But to get those WP from said timer, you must also have a mobile CRU equipped on the ship. Bam, now you have a viable transport ship with light defense(guns) and a SP reward system |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.10.20 22:54:00 -
[2] - Quote
Scheneighnay McBob wrote:Reout Karaal wrote:Scheneighnay McBob wrote:hey, we finally took one down in a skirmish!
The dropship literally had to have 4 or 5 different people with swarm launchers, then another 3 of us sitting in our red zone firing at it with railguns and missile launchers before we took it down; if it was an ambush, like dropships usually stay in, we wouldn't have stood a chance. And let me guess, the question was: "how many special needs dust players does it take to kill a DS?" Some of us kill them regularly, but we spend less time QQing here, than actually playing. This was the first time I ever saw a dropship get shot down this build, so I'm calling bullkitten on your claim.
lol, I have killed several myself solo. But in the process of killing those several I lost about 60+ forge suits from them stupid missiles on a transport.
And to clarify, by solo I do not mean one shot poof down goes a DS.. I had to work my ass off for a few of them.. 2 of them were owned by some guy who I am guessing was just learning to use them, he flew low and slow and just hung around in one spot to much. Plus I think he couldnt even fit a full tank on it yet. 1st shot ate 3/4 of his tank 2nd was the finisher. The others I had to pop off about 4-5 shots |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.10.21 04:46:00 -
[3] - Quote
Scheneighnay McBob wrote:Knightshade Belladonna wrote:Scheneighnay McBob wrote:Reout Karaal wrote:Scheneighnay McBob wrote:hey, we finally took one down in a skirmish!
The dropship literally had to have 4 or 5 different people with swarm launchers, then another 3 of us sitting in our red zone firing at it with railguns and missile launchers before we took it down; if it was an ambush, like dropships usually stay in, we wouldn't have stood a chance. And let me guess, the question was: "how many special needs dust players does it take to kill a DS?" Some of us kill them regularly, but we spend less time QQing here, than actually playing. This was the first time I ever saw a dropship get shot down this build, so I'm calling bullkitten on your claim. lol, I have killed several myself solo. But in the process of killing those several I lost about 60+ forge suits from them stupid missiles on a transport. And to clarify, by solo I do not mean one shot poof down goes a DS.. I had to work my ass off for a few of them.. 2 of them were owned by some guy who I am guessing was just learning to use them, he flew low and slow and just hung around in one spot to much. Plus I think he couldnt even fit a full tank on it yet. 1st shot ate 3/4 of his tank 2nd was the finisher. The others I had to pop off about 4-5 shots Sounds great that someone else can manage to hit one. Were the ones you shot down flying into the red zone? Because the only ones I have a problem with (if people would actually read this thread instead of acting like it's just another nerf dropships thread) are the ones that hide in the red zones while they let their shields/armor rep. To clarify: I don't mean hiding in the red zone that their team can freely move in- I mean the red zone that's supposed to kill anyone
Yeh, alot of them do run into the red zone if I'm not fast enough. It sucks, but it's about the only cover they got so I don't rage to much about it, though it is irksome at times when you get really close to finishing them off. |
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