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Zero Harpuia
Maverick Conflict Solutions
421
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Posted - 2012.10.17 06:32:00 -
[1] - Quote
I've been thinking about the ammo system from EVE, and haven't seen a reason as to why we can't implement it over here on the surface. We would be able to load a gun with a certain kind of ammo for a bonus to cost and damage, as we seem to be using the same kind of free ammo that the freebie ships in EVE use.
Say you had an HMG, costs 8,000 ISK (for arguments sake, give or take). We could load it with EMP rounds for an extra 1,000 ISK or so and it would do bonus damage to shields. If we grabbed the advanced HMG, we would spend 36,000 or so on the gun itself, and 1,000 ISK still on the ammo, due to it being the same ammo size and type.
This also works in reverse, being able to use special ammo on Militia guns to maximize damage early on and over multiple kinds of firearms, drawing from a separate batch of skills.
Any ideas? Yea or Nay? Anything at all would be appreciated.
Other examples using the above HMG could be Phased Plasma rounds for extra shield damage and a bit of armor bonus, Fusion ammo would have a small armor bonus and a AoE effect on the point of impact similar to a blaster turret, but scaled down to match, and Titanium Sabot rounds could add a decent amount of armor damage, with a small bonus to shield damage, while Carbonized Lead would be a weaker, but cheaper form of Titanium Sabot.
THIS IS BY NO MEANS LIMITED TO HEAVY WEAPONS OR PROJECTILE WEAPONS. I merely used the HMG as I am most familiar with projectile turret ammo in EVE, and it is the only handheld weapon I was positively sure was classed as projectile. |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.10.17 06:34:00 -
[2] - Quote
SoonGäó |
Timothy Reaper
ZionTCD Legacy Rising
321
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Posted - 2012.10.17 06:39:00 -
[3] - Quote
The description of the sniper rifle mentions swapping ammunition, so I think this will be an option in the future. |
crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.10.17 08:47:00 -
[4] - Quote
no ammo.
However mass effect has a great system that can be tweaked and applied to eve.
Instead ammo, you can "equip" thermal rounds. This is a single item that effects all ammo in the gun. This allows for some variation. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.10.17 09:11:00 -
[5] - Quote
I fail to see the distinction between equipping upgraded ammo and a ammo modifier.
EvE lasers, projectile, and hybrids all had a ammo that was the base line, this could be what we have now. There were several ammo types to reduce range with more damage or increase range with lower damage. Projectile could also change damage type with the ammo. Lasers only did two damage types so there was less variation. Hybrid damage type only changed ratio of kinetic and thermal damage, not much difference anyway.
There was also pricey faction ammo, this boosted damage with no skill requirement but was expensive.
Guns could have a ammo slot, if left empty they work like they do now. If ammo slot is filled weapon uses stats with bonus and penalties of the ammo type. A module could allow carrying extra ammo of the same or other types to switch to. Or, maybe something like a nano hive could be dropped by logi to allow equipping different ammo type. |
Zero Harpuia
Maverick Conflict Solutions
421
|
Posted - 2012.10.17 13:49:00 -
[6] - Quote
Ten-Sidhe wrote:I fail to see the distinction between equipping upgraded ammo and a ammo modifier.
EvE lasers, projectile, and hybrids all had a ammo that was the base line, this could be what we have now. There were several ammo types to reduce range with more damage or increase range with lower damage. Projectile could also change damage type with the ammo. Lasers only did two damage types so there was less variation. Hybrid damage type only changed ratio of kinetic and thermal damage, not much difference anyway.
There was also pricey faction ammo, this boosted damage with no skill requirement but was expensive.
Guns could have a ammo slot, if left empty they work like they do now. If ammo slot is filled weapon uses stats with bonus and penalties of the ammo type. A module could allow carrying extra ammo of the same or other types to switch to. Or, maybe something like a nano hive could be dropped by logi to allow equipping different ammo type.
Ah, switching ammo types mid battle... had completely forgotten about that, thanks for bringing it up.
As for ammo modifier vs upgraded ammo, I'm not sire what you are getting at. You have to buy any bullets you fire in EVE, so I'm not quite sure what 'base line' ammo is, would you please explain? |
Jack Boost
Zarena Family
194
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Posted - 2012.10.17 13:55:00 -
[7] - Quote
Zero Harpuia wrote:You have to buy any bullets you fire in EVE, so I'm not quite sure what 'base line' ammo is, would you please explain?
Except militia->civilian stuff |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
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Posted - 2012.10.17 13:57:00 -
[8] - Quote
I want federation navy anti matter in my assault rifle! |
Zero Harpuia
Maverick Conflict Solutions
421
|
Posted - 2012.10.17 14:03:00 -
[9] - Quote
Knightshade Belladonna wrote:I want federation navy anti matter in my assault rifle!
Medium damage boost to armor, mild damage boost to shield, 50% shorter firing range sound fair to ya? :D |
Zero Harpuia
Maverick Conflict Solutions
421
|
Posted - 2012.10.17 14:04:00 -
[10] - Quote
Jack Boost wrote:Zero Harpuia wrote:You have to buy any bullets you fire in EVE, so I'm not quite sure what 'base line' ammo is, would you please explain? Except militia->civilian stuff
I stated that in my OP tho, so I covered that base :3 |
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Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
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Posted - 2012.10.17 14:05:00 -
[11] - Quote
Zero Harpuia wrote:Knightshade Belladonna wrote:I want federation navy anti matter in my assault rifle! Medium damage boost to armor, mild damage boost to shield, 50% shorter firing range sound fair to ya? :D
Never undock the mega without em! |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.10.17 14:09:00 -
[12] - Quote
i thought the game would have that tbh. But i'm starting to think that ammo will remain linked to the weapon. Now, maybe racial types of existing weapons will work with different ammo type. Could be a simple way to do it . |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.10.17 14:11:00 -
[13] - Quote
Necrodermis wrote:SoonGäó
Pretty much this
It will include ammo for everything but also what about the resistances
They have to put in resistances for everything aswell
We will see it eventually |
Zero Harpuia
Maverick Conflict Solutions
421
|
Posted - 2012.10.17 14:17:00 -
[14] - Quote
EnglishSnake wrote:Necrodermis wrote:SoonGäó Pretty much this It will include ammo for everything but also what about the resistances They have to put in resistances for everything aswell We will see it eventually
Well, nomatter what CCP says, most people will swear by certain weapons for different HP types, like they'll say Forge Guns are better against tank shields while SLs are better for armor, or that Laser Rifles will strip your shield bare in a flash while taking a while on the armor... I haven't USED a LR, so it's all hearsay to me, but people seem to feel armor and shield may have inbuilt resistances already. |
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