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Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.10.17 00:36:00 -
[1] - Quote
I've done a little testing in game and now it's time to take it to the forums and see if others have shared my experiences or if they're unique to me.
The long and short of it is, I find the AR to be more effective at sniping from the ladder access rooftops than the sniper rifle. I also find the AR to be more effective at counter sniping against enemies positioned upon ladder access rooftops than the sniper rifle.
Is this some quirk of how I play or are others encountering this also?
Informational notes:
- All play testing done with starter/milita gear and AR/Sniper skills to match (including the 'once offs' like Weaponry
- Direct testing conclusions above are in line with observed interactions between AR and Sniper wielding players in game, but I have no data on their relative skills/loadouts.
Cheers, Cross |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.10.17 00:39:00 -
[2] - Quote
How far are you "sniping" people with the AR? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.17 00:43:00 -
[3] - Quote
This really sucks for snipers, kind of ironic after seeing a thread about how sniping is supposedly too easy. I think this belongs in the feedback section. |
Vermaak Doe
SVER True Blood Unclaimed.
385
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Posted - 2012.10.17 00:45:00 -
[4] - Quote
I call bs |
DUST Fiend
Immobile Infantry
1902
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Posted - 2012.10.17 01:12:00 -
[5] - Quote
ARs are the end all be all weapon, especially once you start leveling up the required skills. Granted, you won't be sniping anyone from halfway across the map, but you can get some MEAN range on the thing, specifically once your skills are up since it tightens your shot.
ARs are so damn good. I suck with the AR, yet I load up with a militia AR and still get 10 kills easy. They're just such a simple weapon to use, the only time they take skill to operate is when you're facing off against someone of equal skill. Otherwise, they're kind of the entry point weapon that just happens to be the end point weapon as well >_< |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.10.17 01:57:00 -
[6] - Quote
Roofs, to me (except the really high ones) are still too close to be sniper territory.
The roof is the territory of the laser rifle. |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.10.17 06:54:00 -
[7] - Quote
Sleepy Zan wrote:How far are you "sniping" people with the AR?
Ladder and double ladder rooftops, one example would be the "carport" structure in the center of the A,B,C,D objectives map (the map with all the pipes and two of the objectives under covered areas). I don't know what that equates to in meters but we're not talking about shooting across half the map or anything.
KAGEHOSHI Horned Wolf wrote:This really sucks for snipers, kind of ironic after seeing a thread about how sniping is supposedly too easy. I think this belongs in the feedback section. I plan to put it in feedback, but I want to see how wide spread the experience is or isn't (as I'm only one tester among many).
Vermaak Doe wrote:I call bs
So if that were translated into constructive feedback that'd equal something like "The OP does not track with my experiences and observations in game. My character skills and preferred battlefield role are _____"
There's a reason this is in general, if it doesn't equate to what you've experienced then provide your own data as opposed to kittening.
DUST Fiend wrote:ARs are the end all be all weapon, especially once you start leveling up the required skills. Granted, you won't be sniping anyone from halfway across the map, but you can get some MEAN range on the thing, specifically once your skills are up since it tightens your shot.
ARs are so damn good. I suck with the AR, yet I load up with a militia AR and still get 10 kills easy. They're just such a simple weapon to use, the only time they take skill to operate is when you're facing off against someone of equal skill. Otherwise, they're kind of the entry point weapon that just happens to be the end point weapon as well >_<
I hear this a lot, and while it seems to be accurate (judging by the sheer number of them compared to other weapons) I cannot personally say since I haven't trained up their skills in this build. If however experiences like the ones I've encountered personally are commonplace then I'd say that constitutes proof of a problem.
I wonder if we'll see more or less AR use after the recent hotfix
Scheneighnay McBob wrote:Roofs, to me (except the really high ones) are still too close to be sniper territory.
The roof is the territory of the laser rifle.
Haven't tried the LR as of yet (slower skill progression and all that ). In your experience what's the hierarchy for general (excluding the very high ones) rooftop sniping? LR > AR > SR? LR> SR > AR? AR> LR> SR?
I'm assuming from your post that it's not Sniper Rifle territory in your experience (correct?)
Thanks for the constructive feedback so far, keep it coming and if you can please include details as you can (for example your related skills and if your post is based on your observations and play or just your own play exclusively).
Cheers Cross |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.10.17 08:35:00 -
[8] - Quote
Scheneighnay McBob wrote:Roofs, to me (except the really high ones) are still too close to be sniper territory.
The roof is the territory of the laser rifle.
I'd love to see the Poor OP come across a laser on the roof |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
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Posted - 2012.10.17 11:13:00 -
[9] - Quote
Scheneighnay McBob wrote:Roofs, to me (except the really high ones) are still too close to be sniper territory.
The roof is the territory of the laser rifle.
The roofs are definitely the realm of the LAZER! I have pulled matches at 15/2 from the rocket construction map from the central secondary rooftops with an ELM-7 Advanced Laser and a single complex damage mod. At optimal range you begin to really cut people down at 60m and can take it out to 85 or 90 m.
As for the AR, the Tactical is the one that has the advantage that Dust Fiend was speaking of. The increased range (at basic skill set it gives you an extra 40-50m) along with the increased zoom and ridiculous ROF make it the mid-range weapon of choice when conducting counter sniper clears on a map. As for a regular AR, once some one has begun to work on the sharpshooter skill, my optimal range has increased from 75m to about 87m (give or take) which when combined with the magazine size and ROF is deadly.
As for it out classing the sniper rifle, you may want to look at a comparative study of the Tactical Sniper rifle as that has been my bane for the last week or so. The ROF with a skilled up merc (due to high scope sway reduction) is ridiculous when you compare the damage output. Couple this with a couple of dampeners and damage mods and you have a dangerous foe. |
Reefersmokintaz
Seituoda Taskforce Command Caldari State
34
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Posted - 2012.10.17 12:35:00 -
[10] - Quote
Ok the charge sniper rifle is WAY better in comparison tho over any AR, its just skill of hitting moving targets ;-). Almost a 1 hit kill but with the sniper skill getting switched with Proficiency (damage vs sway) its not so much when ppl have better skills and suits and takes about 2 shots everytime. I couldnt imagine how many rounds for the militia |
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Wintars Boar
ZionTCD Legacy Rising
64
|
Posted - 2012.10.18 01:50:00 -
[11] - Quote
A tough call and I feel it depends on the map and how active with a squad you are. If your lone wolfing a med-big map SR wins hands down. Any of them though the nt511 is a favorite.
On a med to small map the tactical sniper or the tactical AR are a toss IMO. I haven't used the fully auto tac AR this build but that should push it to the lead IMO.
If your running tight with a squad rof > single shot dmg. I usually go tactical SR with squad but I like my smg and the benefits skills provide it.
I'm no expert, but that's my .02 isk |
Reimus Klinsman
BetaMax.
319
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Posted - 2012.10.18 01:52:00 -
[12] - Quote
Even the tac has **** poor range. Im working on getting Light range to 5/4 again but even with the tac I can't do hardly any damage out past 100m |
Scholar Him
Sanmatar Kelkoons Minmatar Republic
29
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Posted - 2012.10.18 03:43:00 -
[13] - Quote
Agree with poster. Assault rifles have no sway, and carry more ammo. Therefore, you can set your shot quicker and kill multiples before losing your sights. They need to drop the effective range of the ARs. Doing a comparison of ARs and Subs will give you the same opinion; ARs are too good of a close range weapon and make Subs less than useful, unless your suit can't equip an AR.
This build is very two dimensional. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
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Posted - 2012.10.18 05:36:00 -
[14] - Quote
I experimented a bit with SR, so I know the subject relatively well. If you are talking about rooftops on that new map where there is a central platform with a lot of catwalks and it's surrounded by smaller buildings, then yes definitely, AR wins. The spacing between structures on this map is such that AR is still accurate enough to easily outshoot a SR at that distance. SR is only useful and superior to AR at extremely long ranges, like half a map type of distance. |
Cryan Daerth
Royal Uhlans Amarr Empire
1
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Posted - 2012.10.18 05:58:00 -
[15] - Quote
I haven't tried AR sniping with the tactical rifle yet, but so far sniping in this build feels to be, while not horribly broken, signifigantly below where it should be. With the damage / sway bonuses swapped from previous builds, its a lot harder to get the one-shot damage to a point where kills are reliable (vs. kill assists), but makes the tactical sniper rifles more attractive.
I'm also noticing what seems to be a glitch (others have posted about it too) where you can tap someone standing still, center mass, and it not register as a hit. Alternatively, i've also been able to headshot people who, graphicly, were fully behind cover.
I've died to many AR counter attacks (yay for no more OSK on even militia suits) from farther away than "seemed" accurate, but for me its hard to discern if that's due to the lack of skin on my dragonfly suit, or the lack of bullet spray at extreme ranges. |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.18 17:12:00 -
[16] - Quote
If you're in range of an AR, AR wins every time. If you're out of range, SR wins. Simple as that.
The shaking/sway/whatever it's called when it seems like you're having a seizure because you're being shot by an AR is so massive that it's very difficult to pull off another shot (or 2 since the sniper is nerfed) to down the AR guy before he downs you. It only takes a second to be KO'd by an AR after all. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.10.18 23:02:00 -
[17] - Quote
Cross Atu wrote:Scheneighnay McBob wrote:Roofs, to me (except the really high ones) are still too close to be sniper territory.
The roof is the territory of the laser rifle. Haven't tried the LR as of yet (slower skill progression and all that ). In your experience what's the hierarchy for general (excluding the very high ones) rooftop sniping? LR > AR > SR? LR> SR > AR? AR> LR> SR? I'm assuming from your post that it's not Sniper Rifle territory in your experience (correct?) Thanks for the constructive feedback so far, keep it coming and if you can please include details as you can (for example your related skills and if your post is based on your observations and play or just your own play exclusively). Cheers Cross For low-medium height roofs, I would say
LR>AR>SR
If they get too close for the LR, just take out a sidearm. |
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