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Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.16 14:55:00 -
[1] - Quote
Before due to how modules could be placed as well as peoples own laziness in training AV tanks ruled this got them a harsh nerg and with tank soon to be coming back I suggest a rebalance of them because regardless of thiet OPness tanks should be a potential threat depending on module layout.
My first suggestion is buff their splash rafius again but give tanks ammo limits to.keep them from spamming fire. Along with a amo limit include a equipment slot vehicle resuply.
Next thing is tweak their turn and.acceleration some but seperate the driver from the main turret.
Takes should be powerful not unstoppable this buffs and limitation to tank would balance them out giving them plenty of raw destructive ability but forcing them to reley on the team gor resupply and weapons. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.16 14:58:00 -
[2] - Quote
Avenger 245 wrote:Before due to how modules could be placed as well as peoples own laziness in training AV tanks ruled this got them a harsh nerg and with tank soon to be coming back I suggest a rebalance of them because regardless of thiet OPness tanks should be a potential threat depending on module layout.
My first suggestion is buff their splash rafius again but give tanks ammo limits to.keep them from spamming fire. Along with a amo limit include a equipment slot vehicle resuply.
Next thing is tweak their turn and.acceleration some but seperate the driver from the main turret.
Takes should be powerful not unstoppable this buffs and limitation to tank would balance them out giving them plenty of raw destructive ability but forcing them to reley on the team gor resupply and weapons. i think tanks should go back 3 builds. cheap effective but by no means unstoppable.
handed out like candy and dealt with just as easily. only tanks that take time to be destroied are the 500k proto tanks that were still destroyed but took longer. |
xjumpman23
Royal Uhlans Amarr Empire
262
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Posted - 2012.10.16 15:04:00 -
[3] - Quote
tanks are fine the way they are. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.16 15:31:00 -
[4] - Quote
Tanks should never be soloable and they are currently between swarms or forges tanks are pathetic for something design to take damage and dish it out. Tank should have been limited by logistic capability of their team not hard nerfs.
While tanks need a buff to splash they should get either a buff to turn speed or to HP not both one or the other.
Along with ammunition limits and requiring atleast one gunner would balance them out |
Sandair Mulholy
Codex Troopers
42
|
Posted - 2012.10.16 15:55:00 -
[5] - Quote
xjumpman23 wrote:tanks are fine the way they are.
Tanks are useless right now, that is why you don't see them in combat. They get destroyed in no time, unless they find a hole to hide in every ten seconds.
There has been a lot of discussion about what to do, and it seems to always come down to separating the driver and the gunner. CCP don't seem to be too thrilled about the idea though :( |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.10.16 16:11:00 -
[6] - Quote
Avenger 245 wrote:Before due to how modules could be placed as well as peoples own laziness in training AV tanks ruled this got them a harsh nerg and with tank soon to be coming back I suggest a rebalance of them because regardless of thiet OPness tanks should be a potential threat depending on module layout.
1. My first suggestion is buff their splash rafius again but give tanks ammo limits to.keep them from spamming fire. Along with a amo limit include a equipment slot vehicle resuply.
2. Next thing is tweak their turn and.acceleration some but seperate the driver from the main turret.
Takes should be powerful not unstoppable this buffs and limitation to tank would balance them out giving them plenty of raw destructive ability but forcing them to reley on the team gor resupply and weapons.
1. Not sure 2. Speed unnerf yes, turret part no. |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.10.16 16:14:00 -
[7] - Quote
xjumpman23 wrote:tanks are fine the way they are.
Too bad everyone can use swarms in starter fits. This is not seen in many other shooters and for good reason. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.16 16:18:00 -
[8] - Quote
My.bug with the splash is that forge habe more splash than tank sized railguns.
Why not separate the two, its a faur trade off tanks require team effort to work in turn for more power |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.10.16 16:34:00 -
[9] - Quote
Avenger 245 wrote:My.bug with the splash is that forge habe more splash than tank sized railguns.
Why not separate the two, its a faur trade off tanks require team effort to work in turn for more power
I want reliable gunners in my million ISK tank, not someone who may miss vital shots and potentially get me killed. This would mean even less tanks in the game and me having to go proto vk.1 on everyone I meet. It's going to get even more ugly on the battlefield since managed to get 54-0 on foot with a slightly weak Type-II Assault. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.16 17:13:00 -
[10] - Quote
You don't trust your own corp mates?
Well practically tanks would have the same powers as prenerf but they would require you to work with other people. You can have nerfed tanks which act more like wheeled dropsuits or you can seperate the gunner and have powerful tanks, It doesn't matter how many tanks are out I could care less if you are willing to risk isk for reward the point is to have powerful tanks not make them lonewolfs pride.
If tanks got buffed back up and seperated the turret they would be a useful team tool but since they would require cooperation with other people for weapons and ammo they would be a TEAM ONLY weapon not a loners prize, that was the issue before not OPness but their use.
Tanks should be powerful weapons of war that require a team effort to use, then giving them plenty of power would be balanced agianst the effort to use and cost not just cost like it was before. It should be a corp tool not a loners seperate the driver and limit the ammo and buff them back up. |
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