Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jax GG
Osmon Surveillance Caldari State
84
|
Posted - 2012.10.16 19:57:00 -
[31] - Quote
Miss Practice wrote:I think the first question you need to ask yourself is how you are going to make your skill points/isk moving forward.
If you want to do it by killing, i would recomend the AR.
So
A kill gives you 50 warpoints.
AR operation III Light weapon sharpshooting II/III Light weapon capacity II Light Weapon rapid Reload II
Weaponry IV/V and whatever suit you are planning on running to II.
Plus defensive skills.
IF warpoints is your game then you need to figure out which way you want to go:
Nanohives give you 20-15 warpoints on use. Nano injectors gives you 60 warpoints on use Drop Uplinks give you 25 warpoints on use.
Nanohives and Nano Injectors use the same skill: Nanocircutry
You will also probably need some survivability skills.
This is very very similiar to how I was running in previous builds.
My only worry in this build is affording the better equipment. However I have most of the things that you have suggested above, including the tanky skills. Though, I do need to work on Nanocircutry.
thank you for the response, this is probably the closest to what I have done formerly and likely what I'll do moving forwards.
Regards
Jax
*EDIT*
I read somewhere that WP/SP for repping is not working. Is that correct? |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.10.16 20:39:00 -
[32] - Quote
Cpl Quartz wrote:Knightshade Belladonna wrote:early sp in my mind should go into
weaponry - mechanics - engineering - electronics, and type 2 suit. from there specc it up into what you like stevie b alt?
who what? |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.10.16 21:55:00 -
[33] - Quote
Right now, try doing what I do (since it's a beta and you'll have plenty of tries to get it right)
Try several different playstyles (maybe 2 per update)- once you find one you like, go with it (if you find 2 general ones you like, make a hybrid of those- sniper + LAV driver= RAILGUN SNIPER!)
Once you find what you like, mess around with some skills that look like they would be useful- with the random railgun sniper idea, you might want to look at scanning and turret skills. If a skill doesn't seem to help, make a note of it. Also keep other random ideas in mind (with my LAV driver [not sniper, so I don't know how it would work], I found that hacking is useful in case I need to "borrow" an enemy vehicle or take an installation out of commission) Also try writing down what works well
After you've tried everything else, take what you've found and put it together in a test-character.
warning, this will take much longer than it seems- you may even need to wait for future updates like how I'm waiting for artillery turrets to be added |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |