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The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.10.15 21:13:00 -
[1] - Quote
Well because everybody is speccing again into Assault rifles you know whats going to happend again? Tank stomping. And Shield tanks have the upper hand now. Why you may ask? Well lets take a look shall we? Shield tanks have alot of modules and now even more then ever to choose from. Be it speed mods or more resistance. And because spider tanking with remote armor repairs has beeing toned down aswell shields are the better option. But i get later to that point lets begin: -turret skills now give you a bonus on damage on either small or large turrets -marauders (sagaris/surya) have a inbuild damage modifier which can be increased with the marauder skill -Shields have a 30% natural resistance against AV grenades, Swarms and missiles means the most common AV weapons. -there are now active shield hardeners which can give the tank additioal 30% resistance against any damage for 10 secs -Remote shield boosters have a shorter cooldown compared to their armor variants -more fitting options -skills that increase CPU/PG for dropsuits also have the same effect on vehicles -modules that allow vehicles to accelerate faster
In around 2 weeks we will have again people who will make topics about Tanks beeing overpowered cause nobody was smart enough to drop some skillpoints into AV. We have it allready with dropships cause no 1 wants to spec into forgeguns. And do you know why im speccing again into tanks? Cause im not the guy on the other side off the turret who is going to die. And to be aible to fight off other tanks. Seraphim initiative allready has 3 players who are having a focus on tanks. Thats Sir Meode, Ty "sweet cheeks" borg and me. The corps who where fighting us learned their lesson and so should you. If you dont have decent tank drivers in your corp then you are doomed. Simple due to the fact that the other corps doesnt have tank drivers or decent AV. And Tanks are allmost unstoppable when backed up by infantry. A swarmer on top of a hill can easy be picked off by one of our dedicated snipers. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.15 21:16:00 -
[2] - Quote
Sounds like real AV players might need to carry a fit that includes flux grenades. |
Sentient Archon
Red Star.
690
|
Posted - 2012.10.15 21:16:00 -
[3] - Quote
Thanks for the info! Thats very useful information! GIN likes this kinda information! |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.10.15 21:17:00 -
[4] - Quote
flux grenades dont have a homing feature like AV grenades and they are still bugged even if you are inside of the explosion barely anything happend. |
Darth Tyrannnus
Citadel Mercantile Exchange Amarr-Caldari Mercantile Exchange
26
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Posted - 2012.10.15 21:20:00 -
[5] - Quote
smeh, keep your tanks, im still going heavy suit+HMG. i can survive runing past you and still pop you infantry support. done every build up till now, dont see any problems you cant capture stuff in a tank, i just flank you and wait for your turret operators to pop out and mow em down |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.15 21:22:00 -
[6] - Quote
The dark cloud wrote:flux grenades dont have a homing feature like AV grenades and they are still bugged even if you are inside of the explosion barely anything happend. If Reckless Longshot runs up to your tank in the unstealthiest ninja outfit ever (oh god, I hate that black and orange logi suit) and he's carrying a scrambler pistol, let him throw a flux grenade under then over the tank so we can test the hit detection and damage output This is a beta, we need to get this stuff settled |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.10.15 22:03:00 -
[7] - Quote
Darth Tyrannnus wrote:smeh, keep your tanks, im still going heavy suit+HMG. i can survive runing past you and still pop you infantry support. done every build up till now, dont see any problems you cant capture stuff in a tank, i just flank you and wait for your turret operators to pop out and mow em down You want to outrun a tank in a heavy suit? Excuse me but are we playing the same game? |
Patches The Hyena
Osmon Surveillance Caldari State
24
|
Posted - 2012.10.15 22:19:00 -
[8] - Quote
Yeah well I'm a dedicated Forge Gunner so bring on the tank spam I say. I've already killed the only HAV brought into a corp battle against us and have chewed through 10 dropships in other corp battles, 5 in one match alone last night.
I just hope there are enough guys specced into AV to stem the tide of "nerf tanks" threads that are bound to creep up again. I'm dedicated AV but I don't want weak tanks, some of the greatest moments of Dust so far involved facing off against the HAV in our corp battle. He was a great driver and had a good fit tank along with infantry support, taking him out was a huge effort and incredibly fun. Weak tanks will ruin that adrenaline rush I get facing off against them! |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.10.15 22:19:00 -
[9] - Quote
There's tons of heavy's now. I'm sure one or another can pick up a Forge Gun when needed. Not to mention the massive blow to tank speed and turret maneuverability. |
The Polish Hammer
Doomheim
373
|
Posted - 2012.10.15 22:53:00 -
[10] - Quote
As a forge gunner, I approve of this. I always enjoy the sport of hunting a tank. |
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D3aTH D3alER54
The Southern Legion
130
|
Posted - 2012.10.15 22:55:00 -
[11] - Quote
The Polish Hammer wrote:As a forge gunner, I approve of this. I always enjoy the sport of hunting a tank.
Yes, good hunting. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.15 23:03:00 -
[12] - Quote
The dark cloud wrote:Darth Tyrannnus wrote:smeh, keep your tanks, im still going heavy suit+HMG. i can survive runing past you and still pop you infantry support. done every build up till now, dont see any problems you cant capture stuff in a tank, i just flank you and wait for your turret operators to pop out and mow em down You want to outrun a tank in a heavy suit? Excuse me but are we playing the same game?
I don't think it's that well known that Heavys are meant to go Toe to Toe with vehicles.
I'm not a tank player at all but i'd hate to see tanks get another nerf. As it stands i still think they are slightly underpowered after the last nerf but that could change when the shield resist modules come into the game.
Dropships need a major HP boost along with swarms needing a speed boost right now too i think. |
Jonny Moreau
Militaires-Sans-Frontieres
13
|
Posted - 2012.10.15 23:47:00 -
[13] - Quote
With coordination, two players can take down a tank without infantry support, just lay in ambush with nanohives and chuck those AV and flux grenades. Due to the fact that tanks frankly suck at anything other than extremely well fit (trust me, im a doctor! jk, just a former tank driver) a militia tank thats well fit shouldnt be taken down by 1 guy, more like 2, and i think the primary AV should be railgun tanks, but thats my opinion. anyway, back to my point, the nerfing of tanks makes overcautious tank drivers, thus making them harder to kill. Most tank drivers FarmFromAfar , if you know what i mean, and that just makes people hate tanks more and flood forums with tank hate. its a vicious cycle |
DUST Fiend
Immobile Infantry
1902
|
Posted - 2012.10.16 00:14:00 -
[14] - Quote
Armor tanks make me sad...they're so damn slow, and have so few fitting options....also, I still don't understand why we don't have Hulls in DUST like we do in EVE. Shield tanks move quicker, repair faster, have more forgiving fitting options, and are just better all around.
I'm slowly working my way into HAVs for the first time, so in about a week or so you guys can have fun making me rage hard |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.16 00:18:00 -
[15] - Quote
I'm slowly getting my spec up for decent anti-armor. As an armor hunter, I don't want weak targets, that's not as much fun as a challenging target. LAVs take one or two hits and that's fine. A tank should be a hard nut to crack. One of my favorite moments, as an armor hunter, was me and a missile tank bashing it out from opposite sides of the 3 point map. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.16 00:34:00 -
[16] - Quote
DUST Fiend wrote:Armor tanks make me sad...they're so damn slow, and have so few fitting options....also, I still don't understand why we don't have Hulls in DUST like we do in EVE. Shield tanks move quicker, repair faster, have more forgiving fitting options, and are just better all around. I'm slowly working my way into HAVs for the first time, so in about a week or so you guys can have fun making me rage hard
this as an armor tanker for the last 2 builds i can say that honestly armor tanks never really needed a nerf. The problem with tanks being "op" last build came from shield tanks......just look at the numbers....how many ppl spammed gunnlogis and sargaris' and how many actual suryas ppl saw last build? i think i saw like 3 suryas tops for all of last build |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.16 01:31:00 -
[17] - Quote
Why would a forge is a forge being used to take out dropships? I hate those guns they can kill infantry, tanks and dropships with ease all it takes is minimal aiming and a match or two of practice. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2012.10.16 02:27:00 -
[18] - Quote
The dark cloud wrote: -skills that increase CPU/PG for dropsuits also have the same effect on vehicles
This reason alone will turn my tank into more of a danger then it was last build, there will be no more sacrificing hp for damage output |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.10.16 02:38:00 -
[19] - Quote
Mavado V Noriega wrote:DUST Fiend wrote:Armor tanks make me sad...they're so damn slow, and have so few fitting options....also, I still don't understand why we don't have Hulls in DUST like we do in EVE. Shield tanks move quicker, repair faster, have more forgiving fitting options, and are just better all around. I'm slowly working my way into HAVs for the first time, so in about a week or so you guys can have fun making me rage hard this as an armor tanker for the last 2 builds i can say that honestly armor tanks never really needed a nerf. The problem with tanks being "op" last build came from shield tanks......just look at the numbers....how many ppl spammed gunnlogis and sargaris' and how many actual suryas ppl saw last build? i think i saw like 3 suryas tops for all of last build
I almost began pooling my skills on armor tank in this build. Then I heard about the 30% weakness vs Swarms and left the skill at Lv 1. Tomorrow I'll be using new SP on Gunnlogi, but more specifically on the shield and PG skills.
The acceleration/turning speed of my madrugar is downright terrible. I see an enemy on the left side, ok let's go over there. Nope, gotta make slow turns first. Found him, oh wait he climbed a building so let's back it up. Nope, need more room to get in range so let's exit the area to shoot from far. Here comes the swarms, ok let's bail. Used reppers, now let's go somewhere else *finds no one*. I go back and oh look, suddenly 3 Swarm barrages. I kill one guy and I'm in near death, but then I can't turn around quickly and I get blown up.
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Vance Alken
Subdreddit Test Alliance Please Ignore
94
|
Posted - 2012.10.16 03:43:00 -
[20] - Quote
So what you're telling me is that Tactic A became really popular, was defeated by Tactic B, then Tactic C came along and defeated Tactic B, so now Tactic A is back?
Sounds like CCP is doing it right. You are now experiencing what is known as "the metagame", have fun theory-crafting my console friends! |
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Zero Harpuia
Maverick Conflict Solutions
421
|
Posted - 2012.10.16 03:52:00 -
[21] - Quote
Avenger 245 wrote:Why would a forge is a forge being used to take out dropships? I hate those guns they can kill infantry, tanks and dropships with ease all it takes is minimal aiming and a match or two of practice.
It's this kind of bitching that makes the 'HAV OP' threads start up. Fellow Forge users, unite against the sniping oppressors! Unite against those who think they should be safe because they are 300 meters away from you!
To my fellow forge users, let your hunts go well.
To cloud and his kind, may you prove good quarry.
And to this guy who won't shut the kitten up about Forge Gun's, the f*ck do you want us to fire at tanks then, the ever so advanced 'rock'? |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.16 04:49:00 -
[22] - Quote
The last thing we need to be doing is speculating about HAVs being OP before we can even start fielding them reliably. The things are paper right now, and the only thing saving the shield ones are those active resists, which have durations and cooldowns. Hit it while the resists are in cooldown, and it folds like a lawn chair. |
Riot Ruckus
Doomheim
56
|
Posted - 2012.10.16 11:16:00 -
[23] - Quote
The dark cloud wrote:Well because everybody is speccing again into Assault rifles you know whats going to happend again? Tank stomping. And Shield tanks have the upper hand now. Why you may ask? Well lets take a look shall we? Shield tanks have alot of modules and now even more then ever to choose from. Be it speed mods or more resistance. And because spider tanking with remote armor repairs has beeing toned down aswell shields are the better option. But i get later to that point lets begin: -turret skills now give you a bonus on damage on either small or large turrets -marauders (sagaris/surya) have a inbuild damage modifier which can be increased with the marauder skill -Shields have a 30% natural resistance against AV grenades, Swarms and missiles means the most common AV weapons. -there are now active shield hardeners which can give the tank additioal 30% resistance against any damage for 10 secs -Remote shield boosters have a shorter cooldown compared to their armor variants -more fitting options -skills that increase CPU/PG for dropsuits also have the same effect on vehicles -modules that allow vehicles to accelerate faster
In around 2 weeks we will have again people who will make topics about Tanks beeing overpowered cause nobody was smart enough to drop some skillpoints into AV. We have it allready with dropships cause no 1 wants to spec into forgeguns. And do you know why im speccing again into tanks? Cause im not the guy on the other side off the turret who is going to die. And to be aible to fight off other tanks. Seraphim initiative allready has 3 players who are having a focus on tanks. Thats Sir Meode, Ty "sweet cheeks" borg and me. The corps who where fighting us learned their lesson and so should you. If you dont have decent tank drivers in your corp then you are doomed. Simple due to the fact that the other corps doesnt have tank drivers or decent AV. And Tanks are allmost unstoppable when backed up by infantry. A swarmer on top of a hill can easy be picked off by one of our dedicated snipers.
Cool story
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Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
|
Posted - 2012.10.16 11:39:00 -
[24] - Quote
Icy Tiger wrote:There's tons of heavy's now. I'm sure one or another can pick up a Forge Gun when needed. Not to mention the massive blow to tank speed and turret maneuverability.
heh add in my dropship which drops most tanks in around 15 secs and bingo bye bye tank |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.16 11:51:00 -
[25] - Quote
The dark cloud wrote:Well because everybody is speccing again into Assault rifles you know whats going to happend again? Tank stomping. And Shield tanks have the upper hand now. Why you may ask? Well lets take a look shall we? Shield tanks have alot of modules and now even more then ever to choose from. Be it speed mods or more resistance. And because spider tanking with remote armor repairs has beeing toned down aswell shields are the better option. But i get later to that point lets begin: -turret skills now give you a bonus on damage on either small or large turrets -marauders (sagaris/surya) have a inbuild damage modifier which can be increased with the marauder skill -Shields have a 30% natural resistance against AV grenades, Swarms and missiles means the most common AV weapons. -there are now active shield hardeners which can give the tank additioal 30% resistance against any damage for 10 secs -Remote shield boosters have a shorter cooldown compared to their armor variants -more fitting options -skills that increase CPU/PG for dropsuits also have the same effect on vehicles -modules that allow vehicles to accelerate faster
In around 2 weeks we will have again people who will make topics about Tanks beeing overpowered cause nobody was smart enough to drop some skillpoints into AV. We have it allready with dropships cause no 1 wants to spec into forgeguns. And do you know why im speccing again into tanks? Cause im not the guy on the other side off the turret who is going to die. And to be aible to fight off other tanks. Seraphim initiative allready has 3 players who are having a focus on tanks. Thats Sir Meode, Ty "sweet cheeks" borg and me. The corps who where fighting us learned their lesson and so should you. If you dont have decent tank drivers in your corp then you are doomed. Simple due to the fact that the other corps doesnt have tank drivers or decent AV. And Tanks are allmost unstoppable when backed up by infantry. A swarmer on top of a hill can easy be picked off by one of our dedicated snipers.
Your wrong tbh
Ive been using tanks since the start and i have been the only one to use a tank in any game i choose to, i have not seen anyone else use a tank at all
I use a tank solo most of the time since half the ppl i know do not want to play DUST and the other half are already in clans and grouped up but groundpound
Gunlogi is my main tank and i use the active shield hardners and they are okay at best, AV wise ppl are just spamming AV nades instead to act as mines which is a cheap exploit once the pin is pulled it should go off, also SL are beastly and have unlimited range same as the forge gun so AV is still good enough to blow a tank by themselves with milita gear
Prop modes dont work at all, ive tested em and i have seen no difference, if you want to go faster use nanofibres
You are also talking about a group using a tank in random games against randoms which isnt hard, if i use my tank against randoms it aint hard either
With the AV buff in general they can wreck a tank in seconds and the resists are meh at best |
Sparten 269
Villore Sec Ops Gallente Federation
89
|
Posted - 2012.10.16 12:21:00 -
[26] - Quote
Darth Tyrannnus wrote:smeh, keep your tanks, im still going heavy suit+HMG. i can survive runing past you and still pop you infantry support. done every build up till now, dont see any problems you cant capture stuff in a tank, i just flank you and wait for your turret operators to pop out and mow em down
Your fat suit moves slower then tanks, I doubt you would be any threat to the tank itself. |
General Stonewall
Royal Uhlans Amarr Empire
23
|
Posted - 2012.10.16 12:41:00 -
[27] - Quote
if anyone with the SP rate is fricky fracky as it is now wants to go and spec tanks again be my guest but you gona suck balls when it comes to your ground game lol and it takes forever just to get SP so i can't see why in the hell anyone would want to go straight up tank that makes no sense but then again so do a lot of things so idk . lol thats imo . |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.10.16 12:44:00 -
[28] - Quote
Whilst I see where your coming from Dark, I have to disagree pretty strongly with it in places.
My main issue is that one guy is still more than capable of destroying a tank worth millions, both with very little risk and minute investment in both sp and Isk. That's not perfect imbalance, that's blatant imbalance.
Any form of easy to access AV and any form of militia AV should be removed from the game imo. Players should not even have the option to fire at a tank that has so much invested, if that player hasn't even bothered to invest anything to counter them.
I wouldn't have an issue at all if it was 2 guys working in tandem, but in the game's current state one guy with a forge will annhiliate any tank in game, usually without even reloading.
Swarms track with ridiculous precision and even navigate around corners in a lot of cases.
AV grenade bug means you have tonnes of people spamming them on roads as soon as anyone calls in a LAV, let alone HAV's.
The railgun is still totally useless. Considering the forge gun is pretty much a handheld version it beats it in every way. The splash is bigger, the price is cheaper when you look at risk to deploy and it's a damn site more manuevarble and easy to use.
Compared to the "easy mode" that is large missile turrets and the fact Blasters actually work now, there's no place for the current railgun other than pure AV, which lets be realistic here, a grunt can do a million times better at the minute with the most basic of skills.
Couple this with the SP gain being beyond poor and people will need to skill for weeks to get a decent HAV.
It will take a random noobie grunt less than a few matches to be able to destroy it with ease. The system is broken. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.16 12:56:00 -
[29] - Quote
Ty 'SweetCheeks' Borg wrote:Whilst I see where your coming from Dark, I have to disagree pretty strongly with it in places.
My main issue is that one guy is still more than capable of destroying a tank worth millions, both with very little risk and minute investment in both sp and Isk. That's not perfect imbalance, that's blatant imbalance.
Any form of easy to access AV and any form of militia AV should be removed from the game imo. Players should not even have the option to fire at a tank that has so much invested, if that player hasn't even bothered to invest anything to counter them.
I wouldn't have an issue at all if it was 2 guys working in tandem, but in the game's current state one guy with a forge will annhiliate any tank in game, usually without even reloading.
Swarms track with ridiculous precision and even navigate around corners in a lot of cases.
AV grenade bug means you have tonnes of people spamming them on roads as soon as anyone calls in a LAV, let alone HAV's.
The railgun is still totally useless. Considering the forge gun is pretty much a handheld version it beats it in every way. The splash is bigger, the price is cheaper when you look at risk to deploy and it's a damn site more manuevarble and easy to use.
Compared to the "easy mode" that is large missile turrets and the fact Blasters actually work now, there's no place for the current railgun other than pure AV, which lets be realistic here, a grunt can do a million times better at the minute with the most basic of skills.
Couple this with the SP gain being beyond poor and people will need to skill for weeks to get a decent HAV.
It will take a random noobie grunt less than a few matches to be able to destroy it with ease. The system is broken.
agree 100% my main issues are the swarms tracking vs tanks as u said they navigate around corners to hit u its fckin bs and if CCP gonna give ppl a militia swarm then they gotta lower the dmg imo. While 1 or 2 ppl using them aint a problem the fact that EVERYONE in theory has the ability to potentially swap to a FREE anti-armor starter fit which does 1200 dmg for the 4 rockets fired that is bs and tbqh makes armor tanks rare since swarms are more effective vs armor than shields and ppl actually need to spend SPs into forge guns to use them along with a heavy suit
tanks in general need some love armor tanks need alot of love tbqh |
Jariel Manton
SVER True Blood Unclaimed.
210
|
Posted - 2012.10.16 13:59:00 -
[30] - Quote
Cerebral Wolf Jr wrote:The dark cloud wrote:Darth Tyrannnus wrote:smeh, keep your tanks, im still going heavy suit+HMG. i can survive runing past you and still pop you infantry support. done every build up till now, dont see any problems you cant capture stuff in a tank, i just flank you and wait for your turret operators to pop out and mow em down You want to outrun a tank in a heavy suit? Excuse me but are we playing the same game? I don't think it's that well known that Heavys are meant to go Toe to Toe with vehicles. I'm not a tank player at all but i'd hate to see tanks get another nerf. As it stands i still think they are slightly underpowered after the last nerf but that could change when the shield resist modules come into the game. Dropships need a major HP boost along with swarms needing a speed boost right now too i think.
I think swarms need less of a speed boost and more of a damage boost but webifier modules need to be introduced. This would make swarms viable for dropship combat but also require a two man team.
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