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D3LTA NORMANDY
Doomheim
101
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Posted - 2012.10.15 17:26:00 -
[1] - Quote
Its really a shame that we have only 2 unique heavy weapons and I would really like to see at least four types of heavy weapons. I dont mean different racial variants with the same purpose and just slighly adjusted stats but really different ones.
Because we have one Anti-Infantry and one AV weapon these should be one multi purpose and another AV weapon. The multi purpose should be a mid-high range weapon that inflicts damage to every enemy within its range and spread field like a flame thrower. I thought on something like a tesla coil that sends lightning bolts that jump from every metall to another so you can vary its range a bit by using the environment.
The AV weapon could be low-mid range weapon that does damage over time to a few targets. I thought on a weapon that shoots a large bolt that injects nanites to the hitten object and creates some kind of nanite cloud that damges everyone who enters it. If you hit a vehicle the passengers are also affected by it. The cloud and the nanites vanish after 20-30 seconds.
If you have think I have missed something post it.
Edit: These are ones I would like to have then: Low range crowd control weapon HMG
High range AV weapon Forge gun
Mid range effect over time AV weapon Nanite rocket, Electric pulse thrower
Mid range effect over time weapon Lightning bolt gun, Flame thrower
All range multi pupose weapon Mortar
I havent written down racial variants. |
4447
ZionTCD Legacy Rising
649
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Posted - 2012.10.15 17:30:00 -
[2] - Quote
I would love to see a AV HMG |
Sentient Archon
Red Star.
690
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Posted - 2012.10.15 17:36:00 -
[3] - Quote
I run a Heavy HMG and Forge! I like things the way they are currently. Any new addition of weapons would scream OP! We will have a lot of whining and QQing if the heavies get any more power! I like forge gunning people in their face and love blowing up LAVs with my HMGs.
I also love flucking people up in CQC! I am a happy bunny!
Although a new set of weapons would be cool! I would rather have my previous HP back though! |
Zero Harpuia
Maverick Conflict Solutions
421
|
Posted - 2012.10.15 18:50:00 -
[4] - Quote
Seeing as the Amarr are the ones pioneering the Heavy Dropsuit class, I feel it is weird they never made a laser weapon for it. Truthfully, seeing as there are four major types of damage dealers in New Eden (Hybrids, Projectiles, Lasers, and Rocket Systems) I think it's fair to say we should at least see one of each on the Hoovs. |
dent 308
Subdreddit Test Alliance Please Ignore
967
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Posted - 2012.10.15 19:15:00 -
[5] - Quote
There was chatter indicate a laser based heavy weapon a while back, something could be happening. |
Darky Kuzarian
Royal Uhlans Amarr Empire
143
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Posted - 2012.10.15 19:19:00 -
[6] - Quote
Heavy Flamethrower anyone? or futuristic LMG? |
Sentient Archon
Red Star.
690
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Posted - 2012.10.15 19:30:00 -
[7] - Quote
Darky Kuzarian wrote:Heavy Flamethrower anyone? or futuristic LMG?
I am all for a flame thrower. The last time is drew a lot of flak though. I think flame throwers would be an asset during skirmishes. It would be good for crowd/blob control! |
Zero Harpuia
Maverick Conflict Solutions
421
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Posted - 2012.10.15 20:06:00 -
[8] - Quote
Sentient Archon wrote:Darky Kuzarian wrote:Heavy Flamethrower anyone? or futuristic LMG? I am all for a flame thrower. The last time is drew a lot of flak though. I think flame throwers would be an asset during skirmishes. It would be good for crowd/blob control!
Not that a flamer wouldn't be nice, but it feels to similar to the HMG. Short range crowd control. |
Ghost-33
ShootBreakStab
108
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Posted - 2012.10.15 22:32:00 -
[9] - Quote
Make a Gatling Laser like the HMG but has a capacitor which deals out massive shield damage then decreases damage output as the cap drains, then when you stop firing after about a second it recharges. you would also have ammo for it as well, the cap is just like an overheating mechanic. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.10.16 04:18:00 -
[10] - Quote
A extra large swarm, could just fire more missiles then light version.
A Gallente point blank high damage hybrid. maybe 40m range shotgun with very high damage. Spread makes it work on hav at its max range, but about regular shot gun range to hit infantry.
Giant mass driver
Laser rifles, heavy beam like current but with more range and slow ammo regeneration(recharging from fusion reactor on backpack).
Pulse laser with longer range and lower dps then hmg, but ammo slow regeneration and laser quirks(less damage at close range, works better on shield then armour..)
Large missile that allows control from missile point of view, like redeemer from unreal or Israeli spike missile family. This could be a light weapon as a alternative to swarm also, could be Gallente version of anti-vehicle missile.
A flame thrower could do damage over time, this would make it different enough to hmg even if it was in same role. Maybe each hit does 1 damage per sec for 20 seconds. Or the preheating makes other weapons do bonus damage while the fire is still burning. |
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Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
73
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Posted - 2012.10.16 04:26:00 -
[11] - Quote
Forgegun seem quite multi-purpose to me.
We could use some Heavy missle launcher. A torpedo launcher perhap. A lock-before-shoot single large homing missle that do insane dmg but is slow and not so good at homing/hitting moving target. More like anti-installation weapon.
And a AOE weapon either a big scattergun, a giant mass driver or even a mortar . effect large area but isn't that lethal. It's not aiming for a kill but a support weapon that can give supression fire to a large area. |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
73
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Posted - 2012.10.16 04:27:00 -
[12] - Quote
double post sorry |
D3LTA NORMANDY
Doomheim
101
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Posted - 2012.10.16 04:44:00 -
[13] - Quote
Darky Kuzarian wrote:Heavy Flamethrower anyone? or futuristic LMG?
The flamethrower would be another variant of the multi purpose weapon. Why should a LIGHT maschine gun be a heavy weapon?
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D3LTA NORMANDY
Doomheim
101
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Posted - 2012.10.16 14:18:00 -
[14] - Quote
dent 308 wrote:There was chatter indicate a laser based heavy weapon a while back, something could be happening.
If you mean the one from the E3 trailer its unfortunately just a normal laser rifle.
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D3LTA NORMANDY
Doomheim
101
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Posted - 2012.10.16 14:21:00 -
[15] - Quote
Ghost-33 wrote:Make a Gatling Laser like the HMG but has a capacitor which deals out massive shield damage then decreases damage output as the cap drains, then when you stop firing after about a second it recharges. you would also have ammo for it as well, the cap is just like an overheating mechanic.
That would be just a HMG clone
|
mongo flash
Circle of Huskarl Minmatar Republic
81
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Posted - 2012.10.16 14:53:00 -
[16] - Quote
dent 308 wrote:There was chatter indicate a laser based heavy weapon a while back, something could be happening.
If you watch the intro video when the dudes drop on to the planet it is a heavy that is shooting the laser rifle. I think it was intended to be used on the heavy platform. Maybe that's why it is so terrible on any other infintry platform. But a heavy specific laser would be sweet too. |
Jack McReady
A.C.M.E Corp
71
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Posted - 2012.10.16 15:09:00 -
[17] - Quote
forge gun can actually be used as anti personal weapon just fine, it just requires alot of SP and one of the non basic forge guns.
Ten-Sidhe wrote: A Gallente point blank high damage hybrid. maybe 40m range shotgun with very high damage. Spread makes it work on hav at its max range, but about regular shot gun range to hit infantry..
normal shotgun already one shots people even without a full headshot (which should be nerfed imho). we dont need more one shot weapons... |
Khun-Al
135
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Posted - 2012.10.16 17:18:00 -
[18] - Quote
Its not a heavy weapon but there could be heavy melee weapons too. That if your a heavy you run with a war hammer like halo has instead of the nova knife. |
Miss Practice
30
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Posted - 2012.10.16 17:32:00 -
[19] - Quote
4447 wrote:I would love to see a AV HMG
Laser blaster.
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Nomed Deeps
The Exemplars
91
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Posted - 2012.10.16 17:38:00 -
[20] - Quote
Doesn't the DUST 514 opening CG show 3 heavies, the center one with a big (assuming laser) rifle? Therefore, I expect many more heavy weapons to be on the way. If you think about it, every weapon type should have a heavy variant. Would love to see what the heavy mass driver looks like and reacts. The heavy infantry dropsuit is very under utilized currently and I believe that is due to lack of heavy weapons. |
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Vane Arcadia
ZionTCD Legacy Rising
115
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Posted - 2012.10.16 19:12:00 -
[21] - Quote
Would love an AOE weapon - big EMP blast charge which radiates from the body killing everyone within a radius (including blues ) - suicide charge, |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.10.16 21:39:00 -
[22] - Quote
Amarr heavy weapon: Electrolaser rifle. "An electrolaser is a type of electroshock weapon which is also a directed-energy weapon. It uses lasers to form an electrically conductive laser-induced plasma channel (LIPC). A fraction of a second later, a powerful electric current is sent down this plasma channel and delivered to the target, thus functioning overall as a large-scale, high energy, long-distance version of the Taser electroshock gun."
It would be a crowd control weapon that has the effects of an EMP (shield damage, slows down infantry, slows down vehicles, makes HUD get glitchy for a few sconds). |
Wintars Boar
ZionTCD Legacy Rising
64
|
Posted - 2012.10.16 21:45:00 -
[23] - Quote
I wanna know where the handheld howitzer is, 30mm maybe? Maybe 50mm. Heavy mortar for popping rounds over obstacles? How about just a heavy caliber maching gun with slower rof than the current hmg, but better range and better single shot dmg.
More diversity is an option and is needed IMO. |
Ghost-33
ShootBreakStab
108
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Posted - 2012.10.17 01:07:00 -
[24] - Quote
D3LTA NORMANDY wrote:Ghost-33 wrote:Make a Gatling Laser like the HMG but has a capacitor which deals out massive shield damage then decreases damage output as the cap drains, then when you stop firing after about a second it recharges. you would also have ammo for it as well, the cap is just like an overheating mechanic. That would be just a HMG clone
True but the HMG is supposed to be better against armor and less so for shields, this would be the one for use against shields and do less damage to armor. That way you would have a HMG o HML to choose depending on if you are up against a lot of shield dropsuits or armor dropsuits. |
Wintars Boar
ZionTCD Legacy Rising
64
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Posted - 2012.10.17 01:56:00 -
[25] - Quote
Ghost-33 wrote:D3LTA NORMANDY wrote:Ghost-33 wrote:Make a Gatling Laser like the HMG but has a capacitor which deals out massive shield damage then decreases damage output as the cap drains, then when you stop firing after about a second it recharges. you would also have ammo for it as well, the cap is just like an overheating mechanic. That would be just a HMG clone True but the HMG is supposed to be better against armor and less so for shields, this would be the one for use against shields and do less damage to armor. That way you would have a HMG o HML to choose depending on if you are up against a lot of shield dropsuits or armor dropsuits.
Also, it stands to reason a HML would have better medium range capabilities than the HMG. |
AndThe RestWill
Royal Uhlans Amarr Empire
20
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Posted - 2012.10.17 02:03:00 -
[26] - Quote
Love me some Heavys
and FAT Chicks |
D3LTA NORMANDY
Doomheim
101
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Posted - 2012.10.17 04:36:00 -
[27] - Quote
Ghost-33 wrote:D3LTA NORMANDY wrote:Ghost-33 wrote:Make a Gatling Laser like the HMG but has a capacitor which deals out massive shield damage then decreases damage output as the cap drains, then when you stop firing after about a second it recharges. you would also have ammo for it as well, the cap is just like an overheating mechanic. That would be just a HMG clone True but the HMG is supposed to be better against armor and less so for shields, this would be the one for use against shields and do less damage to armor. That way you would have a HMG o HML to choose depending on if you are up against a lot of shield dropsuits or armor dropsuits.
But that are such small variations. It has the same purpose like the HMG but it shoots laser beams instead of projectiles hence it has a bit higher range and is better against shields. |
Khun-Al
135
|
Posted - 2012.10.17 04:42:00 -
[28] - Quote
KAGEHOSHI Horned Wolf wrote:Amarr heavy weapon: Electrolaser rifle. "An electrolaser is a type of electroshock weapon which is also a directed-energy weapon. It uses lasers to form an electrically conductive laser-induced plasma channel (LIPC). A fraction of a second later, a powerful electric current is sent down this plasma channel and delivered to the target, thus functioning overall as a large-scale, high energy, long-distance version of the Taser electroshock gun."
It would be a crowd control weapon that has the effects of an EMP (shield damage, slows down infantry, slows down vehicles, makes HUD get glitchy for a few sconds).
It would be another weapon for his AV weapon type: Mid range, some effect over time. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
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Posted - 2012.10.17 05:43:00 -
[29] - Quote
Ok I know I am risking being voted down for this idea, but how about making MD a heavy only weapon - update graphics to make it look more heavy-like. Increase the damage and ammo capacity significantly. As a result you would get a powerful weapon but limited in a way that only heavies can carry it thus balancing it. This way you would have a heavy weapon with unique characteristics. Meanwhile MD would get a boost that would make it more usable - right now it's kind of a meh weapon. |
Zero Harpuia
Maverick Conflict Solutions
421
|
Posted - 2012.10.17 06:01:00 -
[30] - Quote
D3LTA NORMANDY wrote:Ghost-33 wrote:D3LTA NORMANDY wrote:Ghost-33 wrote:Make a Gatling Laser like the HMG but has a capacitor which deals out massive shield damage then decreases damage output as the cap drains, then when you stop firing after about a second it recharges. you would also have ammo for it as well, the cap is just like an overheating mechanic. That would be just a HMG clone True but the HMG is supposed to be better against armor and less so for shields, this would be the one for use against shields and do less damage to armor. That way you would have a HMG o HML to choose depending on if you are up against a lot of shield dropsuits or armor dropsuits. But that are such small variations. It has the same purpose like the HMG but it shoots laser beams instead of projectiles hence it has a bit higher range and is better against shields.
I'd rather have an ammo system and just load EMP rounds... |
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D3LTA NORMANDY
Doomheim
101
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Posted - 2012.10.18 19:30:00 -
[31] - Quote
I created a list with the current and suggested weapons in the original post. |
Khun-Al
135
|
Posted - 2012.10.18 19:32:00 -
[32] - Quote
I recently watched the expandables and saw that awesome AA-12 assault shotgun. Maybe there could be such a weapon too for heavies only. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.20 17:01:00 -
[33] - Quote
Minmatar Slave 74136 wrote:Similar, but different to, a laser in prinicple: a vmmaser fi.res a concentrated and focused bolt of electromagnetic microwave energy. This beam loses cohesion quickly in atmosphere but is capable of irradiating and frying a clone soldier in his tracks in its range. The beam widens in a cone as damage drops off and is more effective against shields than armor. They do little against vehicles besides shield destruction. One side effect of the maser bolt is electromagnetic overload that damages shields and interferes with electronics (such as, say, temporarily jamming the victims minimap radar)
(Ding! Sound when frying a player optional lol)
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Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2012.11.20 18:04:00 -
[34] - Quote
At fanfest CCP said that heavy's would also be getting there own subset of large grenades.
Heavy's are supposed to dominate their area of influence. Powerful as they are. I think they should be made more powerful while defending a point, making them measurably weaker while on the roam not just to a range disparity between weapon types. perhaps by use of a tether. |
Reimus Klinsman
BetaMax.
319
|
Posted - 2012.11.20 19:32:00 -
[35] - Quote
A Heavy laser that requires some initial charge and a second or two burst that deals decent damage to to vehicles (Less than FG or swarm).... But the Laser also deals damage to those inside the vehicle which means you might be able to kill the pilot of a dropship if he isn't tanked enough. Think of it like heating the vehicle so much that it turns it into an oven. |
Tyrus 4
Amarr Templars Amarr Empire
83
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Posted - 2012.11.20 19:41:00 -
[36] - Quote
Each race is going to have their own set of weapons and weapon skills.
what we have now is not nearly all that we will be getting.
patience. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.11.20 20:22:00 -
[37] - Quote
Khun-Al wrote:KAGEHOSHI Horned Wolf wrote:Amarr heavy weapon: Electrolaser rifle. "An electrolaser is a type of electroshock weapon which is also a directed-energy weapon. It uses lasers to form an electrically conductive laser-induced plasma channel (LIPC). A fraction of a second later, a powerful electric current is sent down this plasma channel and delivered to the target, thus functioning overall as a large-scale, high energy, long-distance version of the Taser electroshock gun."
It would be a crowd control weapon that has the effects of an EMP (shield damage, slows down infantry, slows down vehicles, makes HUD get glitchy for a few sconds). It would be another weapon for his AV weapon type: Mid range, some effect over time. Was thinking of it as a heavy crowd control and support weapon, but it would indeed be great for AV also.
I really would like the Amarr arc cannon described in Templar One also; it shoots out 17,000 degree bolts of lightning. I would love some zappy arc infantry weapons. |
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