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DUST Fiend
Immobile Infantry
1902
|
Posted - 2012.10.15 16:25:00 -
[1] - Quote
I pray to Satan and all the Gods both above and below that someone on my team has a Forge Gun. If I had known I'd be punished for not picking that specific form of AV, I would have just picked it up right away. Now I'm trying to save my SP that comes in 1-2k at a time for other things, but instead I have to sink it into a heavy forge fit just to fight off dropships.
What are swarm launchers even in the game for? They provide no support vs infantry, they literally don't touch dropships, tanks just move behind cover and lol...are they just in the game to take out militia LAVs and give the enemy team free kills?
Ugh, I love DUST, I really do....this whole build just feels so meh it hurts =_= |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.10.15 16:39:00 -
[2] - Quote
DUST Fiend wrote:I pray to Satan and all the Gods both above and below that someone on my team has a Forge Gun. If I had known I'd be punished for not picking that specific form of AV, I would have just picked it up right away. Now I'm trying to save my SP that comes in 1-2k at a time for other things, but instead I have to sink it into a heavy forge fit just to fight off dropships.
What are swarm launchers even in the game for? They provide no support vs infantry, they literally don't touch dropships, tanks just move behind cover and lol...are they just in the game to take out militia LAVs and give the enemy team free kills?
Ugh, I love DUST, I really do....this whole build just feels so meh it hurts =_=
It's not the speed, but the path they take to the Target. |
843 pano
843 Boot Camp
200
|
Posted - 2012.10.15 16:40:00 -
[3] - Quote
As a dedicated Swarmer, I beg to differ. I bagged 4 dropships yesterday with my swarms. Once the swarm chase is on a dropship, the gunners are ineffective. If the dropship messes up with his lapping, he's dead. I also clear the field of LAV's and scare off tanks, sometimes popping them. I got two tanks yesterday. I target anything as it flies in, so when it hits the ground it's on fire or dead. I also clear the field of enemy installations, so friendlys can roll without fear. So, I'd say a swarmer is quite valuable.
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Sentient Archon
Red Star.
690
|
Posted - 2012.10.15 16:44:00 -
[4] - Quote
DUST Fiend wrote:I pray to Satan and all the Gods both above and below that someone on my team has a Forge Gun. If I had known I'd be punished for not picking that specific form of AV, I would have just picked it up right away. Now I'm trying to save my SP that comes in 1-2k at a time for other things, but instead I have to sink it into a heavy forge fit just to fight off dropships.
What are swarm launchers even in the game for? They provide no support vs infantry, they literally don't touch dropships, tanks just move behind cover and lol...are they just in the game to take out militia LAVs and give the enemy team free kills?
Ugh, I love DUST, I really do....this whole build just feels so meh it hurts =_=
Forge gun is not the best weapon against a dropshit (I say that even though I have blown dropshits out of the sky with my forge gun)! The swarms are the best thing. All you need to do is lock and fire. With the forges the dropshits need to be in one place or the forger need to anticipate where the dropshit is going!
With that said, the swarmers are vulnerable with the swarm launchers. Easy kill! Atleast with the forge gun you can shoot the infantry in their faces! |
Conraire
Zumari Force Projection Caldari State
52
|
Posted - 2012.10.15 16:46:00 -
[5] - Quote
843 pano wrote:As a dedicated Swarmer, I beg to differ. I bagged 4 dropships yesterday with my swarms. Once the swarm chase is on a dropship, the gunners are ineffective. If the dropship messes up with his lapping, he's dead. I also clear the field of LAV's and scare off tanks, sometimes popping them. I got two tanks yesterday. I target anything as it flies in, so when it hits the ground it's on fire or dead. I also clear the field of enemy installations, so friendlys can roll without fear. So, I'd say a swarmer is quite valuable.
Yeah, I was gonna say, other than not being able to counter out dropships effectively they're still useful against other things. Bout the only time you're gonna see em hit a drop ship though, is if they run into something, or they don't know how to fly.
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Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.10.15 16:50:00 -
[6] - Quote
Conraire wrote:843 pano wrote:As a dedicated Swarmer, I beg to differ. I bagged 4 dropships yesterday with my swarms. Once the swarm chase is on a dropship, the gunners are ineffective. If the dropship messes up with his lapping, he's dead. I also clear the field of LAV's and scare off tanks, sometimes popping them. I got two tanks yesterday. I target anything as it flies in, so when it hits the ground it's on fire or dead. I also clear the field of enemy installations, so friendlys can roll without fear. So, I'd say a swarmer is quite valuable.
Yeah, I was gonna say, other than not being able to counter out dropships effectively they're still useful against other things. Bout the only time you're gonna see em hit a drop ship though, is if they run into something, or they don't know how to fly.
So what you mean to say is a skilled pilot can get away. Working as intended. |
DUST Fiend
Immobile Infantry
1902
|
Posted - 2012.10.15 16:55:00 -
[7] - Quote
Paran Tadec wrote:So what you mean to say is a skilled pilot can get away. Working as intended.
Flying around in circles all game =/= skill. As a dropship pilot for the past 3 builds, I think this is straight up the dumbest thing I have ever seen. They put dropships in such a stupid position thanks to the physics and the hardener nerf, meaning that if they let swarms hit like intended, they just nuke dropships; if they leave them bugged like they are, then dropships only die when you're very very stupid.
In a squad that actually listens and works together, I don't see how a dropship could ever die to swarm launchers. The dropship lures out the swarms, while the snipers and AR guys bag all their free kills as the team calls out their locations (thanks to the giant beacons giving away their positions)
It is most certainly not 'working as intended' right now. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.10.15 17:08:00 -
[8] - Quote
just wait till tanks are mainly back on the field. And the gunner turret above the large turret has a 360 degree and can tilt up to the sky means it can very decent defend itself and make the dropship fly away. A good tank driver will pop a dropship with a railgun in 1-2 hits. But yes swarms doesnt really are aible to hit a dropship except it would stand still. And even then after 1 hit the pilot is going to fly away. well i think its just fair after the last build where they had no use and got punded by every 1 who had a heavy schock fit. And i agree with it that swarms should take the shortest way to the target but only if they loose their ability to fly around corners. |
Tyrus Four
128
|
Posted - 2012.10.15 17:22:00 -
[9] - Quote
a dropship that is circling around running from swarms is a dropship thats not smashing our ground troops, right? |
DUST Fiend
Immobile Infantry
1902
|
Posted - 2012.10.15 17:41:00 -
[10] - Quote
Tyrus Four wrote:a dropship that is circling around running from swarms is a dropship thats not smashing our ground troops, right?
Sort of. It forces swarms, which are eaten alive by anyone who knows how to use an AR, which is basically everyone. You just call in your dropship, harass them till they switch to SLs, then troll around while the AV dies, slowing down when you can to reap a few more kills.
It's just silly right now. Straight up silly. |
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843 pano
843 Boot Camp
200
|
Posted - 2012.10.15 18:04:00 -
[11] - Quote
@DUST Fiend, there are good swarmers and bad swarmers... you can hunt down and kill bad swarmers, but some of us are well versed in counter measures for AV hunters. I dropped a ship and the pilot came after me with his friend three times... three times they died trying to get me. Knuckleheads kept coming at me with an LAV... idiots. Once again, location, location, location. Snipers have to headshot me when I'm locking on, because I'm using the landscape to my advantage. But, I'm tanked so I rarely get OHK. So, if I do take a body shot, I duck and recover.
So, just like dropship pilots, there are good swarmers and bad ones. We both weed out the chaff of our opponents and only the talented ones survive the encounter. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.15 20:19:00 -
[12] - Quote
Pilots need skill based survival methods just like all other classes.
Flying at top speed is not a viable answer, especially when you consider the dropship's main mission.
I'm still hoping for active modules like chaff/flares and afterburners that when used in conjunction with teamwork (gunners calling out swarms, turrets and the like) and flying skill will allow for high survivability.
Survivability shouldn't be free or come with a mission killing price. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.10.15 20:23:00 -
[13] - Quote
Hello,
I am a milita swarmer,
I have yet to meet a DS able to survive me.
Though with HAVs the most I can ever do alone is pin it down and keep it from getting out of cover. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.10.15 20:49:00 -
[14] - Quote
bah militia swarms. Why dont you throw a stone at the HAV? Would have the same impact. My gunnlogi is very hard to take down espacially when i use the active shield hardeners. I take around 300-400 damage from a weapon thats supposed to do 1200 damage. If you ever going to see a Sagaris just pray to god while hiding behind cover. And you guys havent noticed the marauder skill huh? And the turret skills give you damage bonus aswell. 1.5 natural damage bonus is going to be happening again like in the E3 build. |
Darth Tyrannnus
Citadel Mercantile Exchange Amarr-Caldari Mercantile Exchange
26
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Posted - 2012.10.15 21:09:00 -
[15] - Quote
the sagaris still exists? i thought it went extint when people began spamming orbital strikes. must be like unicorns, those mystical creatures everyone knows about, but has never seen. lol |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.10.15 21:18:00 -
[16] - Quote
Militia Railgun Sica will make short work of a dropship. Yeah it's not free, but anyone can do it. You can call in 4 for the price of a decent dropship. |
D3aTH D3alER54
The Southern Legion
130
|
Posted - 2012.10.15 22:53:00 -
[17] - Quote
Iron Wolf Saber wrote:Hello,
I am a milita swarmer,
I have yet to meet a DS able to survive me.
Though with HAVs the most I can ever do alone is pin it down and keep it from getting out of cover.
Lol i bet the DS you fight don't even know how to get off the ground.. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.10.16 00:12:00 -
[18] - Quote
Careful with your swarm buffs- we LAV drivers need to be able to stand a remote chance against them.
Also, it seems to me that it helps to get PRETTY close to the dropship before you fire. I was standing on a building, almost spitting distance away from one, before I fired. Sure, the damage was bad (militia) but it knocked the dropship around so much that it couldn't gain control in time to evade everyone else with a swarm. |
DUST Fiend
Immobile Infantry
1902
|
Posted - 2012.10.16 00:16:00 -
[19] - Quote
Noc Tempre wrote:Militia Railgun Sica will make short work of a dropship. Yeah it's not free, but anyone can do it. You can call in 4 for the price of a decent dropship.
That's actually not a bad idea. |
Gunner Needed
The Southern Legion
111
|
Posted - 2012.10.16 00:33:00 -
[20] - Quote
DUST Fiend wrote:Paran Tadec wrote:So what you mean to say is a skilled pilot can get away. Working as intended. Flying around in circles all game =/= skill. As a dropship pilot for the past 3 builds, I think this is straight up the dumbest thing I have ever seen. They put dropships in such a stupid position thanks to the physics and the hardener nerf, meaning that if they let swarms hit like intended, they just nuke dropships; if they leave them bugged like they are, then dropships only die when you're very very stupid. In a squad that actually listens and works together, I don't see how a dropship could ever die to swarm launchers. The dropship lures out the swarms, while the snipers and AR guys bag all their free kills as the team calls out their locations (thanks to the giant beacons giving away their positions) It is most certainly not 'working as intended' right now.
sounds like good tactics to me, |
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Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.16 00:41:00 -
[21] - Quote
Swarm launchers do 300 damage per missile. All swarm launchers. The primary difference is that militia and tier one swarms launch four missiles per shot. After that, they get into firing five or six per shot. The only damage increase swarms get, skill wise, that I've been able to find is from the weaponry skill. Everything else is about increased range, blast radius, and splash damage. The only way I know to increase damage after weaponry 5, which I have, is to use a heavy damage enhancer module.
IMO... Dropships should not be able to outrun swarms. Skilled pilots should be able to outmaneuver swarms. |
Sin3 DeusNomine
Doomheim
142
|
Posted - 2012.10.16 14:49:00 -
[22] - Quote
Shijima Kuraimaru wrote:Swarm launchers do 300 damage per missile. All swarm launchers. The primary difference is that militia and tier one swarms launch four missiles per shot. After that, they get into firing five or six per shot. The only damage increase swarms get, skill wise, that I've been able to find is from the weaponry skill. Everything else is about increased range, blast radius, and splash damage. The only way I know to increase damage after weaponry 5, which I have, is to use a heavy damage enhancer module.
IMO... Dropships should not be able to outrun swarms. Skilled pilots should be able to outmaneuver swarms.
The problem here is that there is no way to outmaneuver swarms. The second problem is that everyone and there mother has a millitant swarm fit. you have whole teams turn to swarmers means even the best pilots can not evade the mass of swarms from free fits. Swarms fly around buildings and pull 90 degree turns like it was yesterdays buisness. They follow you around buildings with no trouble. You make swarms faster then dropships all of a sudden you will make the dropship extinct. There are currently many counters besides just swarms out there for against dropships. You have rail turrets, forge guns, blaster turrets and small missile turrets on tanks and LAVs other dropships. There is plenty to counters out there. With forge guns and rail intliations/tanks are very very deadly against most pilots that do not know how to best counter or keep there eyes open for such threats.
Right now ccp just needs to take small buffs first and only should make swarms take the most direct path to the vehicle they are shot at. Dropships are already victims of many nerfs and suffer grately to forge guns and having a forced ceiling height. they do not need to become the object of uber nerf because a few noobs with millitant swarms can not kill them. And it is only once every 20+ matches they ever see a dropship in the air capable of actually controlling the field.
I also love how people say swarms are useless. I am guessing anyone who says that runs millitant swarms only. Proto swarms are the fastest way to take out any vehicle. Last build I use to run a forge and everyonce in awhile I would run into a tank that could handle my proto forge gun shots and either run or kill me first. When that happened I would take out my proto swarms and pop them within seconds because I could hit just over 3.3k a volley. where forge only about 1.9k if your skilled out right and using correct mods. So do not tell me swarms are useless against tanks and LAVs. If you spec out in them they are alot better then forge guns and are easy to use compared to forge. |
Jariel Manton
SVER True Blood Unclaimed.
210
|
Posted - 2012.10.16 14:54:00 -
[23] - Quote
Webifiers webifiers webifiers. This weapon alone will complete the swarm launcher making it the best dropship counter. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.10.16 14:56:00 -
[24] - Quote
DUST Fiend wrote:I pray to Satan and all the Gods both above and below that someone on my team has a Forge Gun. If I had known I'd be punished for not picking that specific form of AV, I would have just picked it up right away. Now I'm trying to save my SP that comes in 1-2k at a time for other things, but instead I have to sink it into a heavy forge fit just to fight off dropships.
What are swarm launchers even in the game for? They provide no support vs infantry, they literally don't touch dropships, tanks just move behind cover and lol...are they just in the game to take out militia LAVs and give the enemy team free kills?
Ugh, I love DUST, I really do....this whole build just feels so meh it hurts =_=
They need to add Webifier. I have a forge gun, but I have to skill up to increase it's accuracy. The only time I can take them out is when they are low enough. Dropships can't stay still so swarm launchers are best bet for distraction. It's really hard to be a gunner if the pilot keeps moving around, you know.
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Wakko03
Better Hide R Die
134
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Posted - 2012.10.16 15:41:00 -
[25] - Quote
CCP needs to adjust something.
Flying around in a circle while using a OHK missle launcher turret is a valid tactic, overwatch. Just wait till you have a game of 4 of them circling at quarter intervals meaning they are covering all 4 corners of the map as they zoom around. Now I know that they real world is a very touchy subject, but you burn more gas going full out than you do just going at a normal pace, ie they should have a limited time of supreme speed, where they have to hide behind a building in order to dodge swarms or to recharge their fuel cell. VTOL aircraft are notorious for being fuel guzzlers.
The defense against this is supposed to be a swarm launcher.
As I have needed to on occasion deal with a dropship or 5 in one game, when I came across one where it became a foot race with the enemy who called it in, I ran up a spire as it was taking off and chucked 3 AV grenades at it, they didn't lock on to the dropship and actually bounced down the side of it and exploded on an enemy LAV that rolled up underneath it. So now I am curious if AV grenades only work on LAV & HAV, as they don't work on installations.
As for the swarms I am only up to level 3 waiting for the sp cap to reset.... do they get more intelligent or advanced in tracking for the higher tiers? I don't mind needing to pull out something other than militia to blow something up, I just want to know I have a chance. Case in point, perfect line of sight of a dropship - coming right for me, lock on, fire.......why did they do a hard 90 degree left turn into the building 30 meters away from me? The guy who ran out in the open to take the shot. Now, if I had say the myron rocket turret as a launcher and no lock on I might have lived passed foolishly trying to run to the left side of the building that my rockets seem to like. The problem seems to be that the missle fired from a swarm to a dropship need to follow it before they even think of hitting it, ie if it is right above you they don't just shoot straight up they seem to require leveling out and a stable flight path.
Now I have gotten into a dropship, it being the only spawn not camped, why does everyone get XP for just being in it? That is the reason why no one leaves the things, you get +35's popping up like hot-cakes at IHOP, this XP should only go to the gunner that killed and the pilot. Simply being there seems cheap to me. |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.17 01:56:00 -
[26] - Quote
Sin3 DeusNomine wrote:The problem here is that there is no way to outmaneuver swarms.
Actually I have seen dropships and LAVs outmaneuver my swarm packs on more than one occasion, so the above point doesn't hold water with me.
Sin3 DeusNomine wrote:The second problem is that everyone and there mother has a millitant swarm fit. you have whole teams turn to swarmers means even the best pilots can not evade the mass of swarms from free fits. Swarms fly around buildings and pull 90 degree turns like it was yesterdays buisness. They follow you around buildings with no trouble.
Smart weapons. Target leaves visual you go to where the target was. If LOS lock is acquired before reaching the destination, or upon reaching the destination, redirect. It's possible even with some of our current munitions. Even so, SWARMS do love to follow their target even when the target passes closely in front of the swarmer.
Sin3 DeusNomine wrote:You make swarms faster then dropships all of a sudden you will make the dropship extinct. There are currently many counters besides just swarms out there for against dropships. You have rail turrets, forge guns, blaster turrets and small missile turrets on tanks and LAVs other dropships. There is plenty to counters out there. With forge guns and rail intliations/tanks are very very deadly against most pilots that do not know how to best counter or keep there eyes open for such threats.
Then the pilots will have to learn like everyone else.
Sin3 DeusNomine wrote:Right now ccp just needs to take small buffs first and only should make swarms take the most direct path to the vehicle they are shot at.
The problem with this thought if you are looking to keep swarms nearly useless against dropship pilots that don't know to keep moving when they see swarms, is that a direct flight path could possibly make it easier for a skilled swarmer to tag incoming dropships. LAVs and tanks would definitely have a harder time of it than they do now even if they don't realize it. And I have had tanks scrub my swarms by moving back behind a hill side.
Sin3 DeusNomine wrote:Dropships are already victims of many nerfs and suffer grately to forge guns and having a forced ceiling height. they do not need to become the object of uber nerf because a few noobs with millitant swarms can not kill them. And it is only once every 20+ matches they ever see a dropship in the air capable of actually controlling the field.
I also love how people say swarms are useless. I am guessing anyone who says that runs millitant swarms only. Proto swarms are the fastest way to take out any vehicle. Last build I use to run a forge and everyonce in awhile I would run into a tank that could handle my proto forge gun shots and either run or kill me first. When that happened I would take out my proto swarms and pop them within seconds because I could hit just over 3.3k a volley. where forge only about 1.9k if your skilled out right and using correct mods. So do not tell me swarms are useless against tanks and LAVs. If you spec out in them they are alot better then forge guns and are easy to use compared to forge.
The only way to increase damage per missile is with the heavy damage enhancers. Otherwise the only difference is that the proto fires 6 missiles, if I remember right, rather than the 4. The damage is still 300 per missile. Though yes, I do admit that they are very easy to use, they're just not as awesome as non SWARMers might think.
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Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.17 02:03:00 -
[27] - Quote
Sentient Archon wrote:DUST Fiend wrote:I pray to Satan and all the Gods both above and below that someone on my team has a Forge Gun. If I had known I'd be punished for not picking that specific form of AV, I would have just picked it up right away. Now I'm trying to save my SP that comes in 1-2k at a time for other things, but instead I have to sink it into a heavy forge fit just to fight off dropships.
What are swarm launchers even in the game for? They provide no support vs infantry, they literally don't touch dropships, tanks just move behind cover and lol...are they just in the game to take out militia LAVs and give the enemy team free kills?
Ugh, I love DUST, I really do....this whole build just feels so meh it hurts =_= Forge gun is not the best weapon against a dropshit (I say that even though I have blown dropshits out of the sky with my forge gun)! The swarms are the best thing. All you need to do is lock and fire. With the forges the dropshits need to be in one place or the forger need to anticipate where the dropshit is going! With that said, the swarmers are vulnerable with the swarm launchers. Easy kill! Atleast with the forge gun you can shoot the infantry in their faces!
A skilled swarm user know who his friends are.
- cover
- grenades
- scrambler pistols
- smgs
- remote mines
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Riot Ruckus
Doomheim
56
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Posted - 2012.10.17 08:04:00 -
[28] - Quote
http://imgur.com/KiU8B |
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Pages: 1 :: [one page] |